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View Full Version : Conquest or Titan??



MajorDeath
7th Oct 2006, 09:46 PM
If you've played both game types, just vote on which one you like better. Cains is now on Conquest, and I must say I like it better. No lag at all, and the battles were Mega Crazy!! I loved it! Please don't flame the game here, simply vote which you like better, and why if you want. Save the EA flames for a different thread. :wink:

darth_nevus
7th Oct 2006, 09:48 PM
i ahve to vote conquest since moving the titans throws the game to heck. i love titans, but i prefer playability to coolness.

juneau
7th Oct 2006, 10:33 PM
Not played conquest yet so i'll let you know soon :D

-Bar
7th Oct 2006, 10:50 PM
CONQUEST !!!! its brilliant.. i sniper like 7 guys in a row and i was prone nevet to one of their tanks :twisted:

spectralshadow97
7th Oct 2006, 11:39 PM
I prefer conquest; in Titan I'm more laid back and just tally up more deaths than kills because I'm trying to avoid so much fire when I'm in a Dragoon or on the ground (mechs + titan is sooo annoying), but Titan is nice because it gives an extra attack jet. =)

Thrashdragon
8th Oct 2006, 12:01 AM
i ahve to vote conquest since moving the titans throws the game to heck. i love titans, but i prefer playability to coolness.

Same here...Titan mode is fun, but doesn't appear to be viable. Conquest all the way.

Rand{CLR}
8th Oct 2006, 12:33 AM
Conquest was MUCH better than Titan as far as shear playability, so that gets my vote.

I still have minor annoyances even with Conquest though (general problems). My HUD doesn't show my weapons in the lower right corner and I can't figure out how to get them to show up since it's supposed to be by default when you scroll. It's difficult, much more so than in BF2, to see infantry on the ground (at least in this map). I can only scroll weapons in one direction with my scroll wheel, not both. All this adds up, and the generally slower pace of movement and combat than in BF2 contributes.

So far, BF2 for the win. Should have a third option called "BF2 Conquest." :wink:

-Rand

spectralshadow97
8th Oct 2006, 01:10 AM
I see ground infantry really well on this map. =/ Especially from an aerial view, but most of my infantry kills are from the ground as a footsoldier.

Duke{CLR}
8th Oct 2006, 09:20 AM
I like the Titan game better. One of the things I like about is how there are two parts to the game. The "silo" phase is when everyone is scattered around until the shields go down the we all come together for some great battles. The problem is the LAG it makes it unplayable IMHO.

I hope they fix the lag issue so we can play some Titan.

That all being said I had a great time last night playing Conquest.

Bloodmyth
8th Oct 2006, 10:19 AM
I like the Titan game better. One of the things I like about is how there are two parts to the game. The "silo" phase is when everyone is scattered around until the shields go down the we all come together for some great battles. The problem is the LAG it makes it unplayable IMHO.

I hope they fix the lag issue so we can play some Titan.

That all being said I had a great time last night playing Conquest.

yup Titan is the shiznat until it gets moved. If ya could do away with the lag then it be a superb game. :2thumbs:

Rand{CLR}
8th Oct 2006, 10:32 AM
I see ground infantry really well on this map. =/ Especially from an aerial view, but most of my infantry kills are from the ground as a footsoldier.

At what distance? I'm talking farther than about 50 feet. Once someone is beyond that, it's very difficult to see them. When I was playing last night, I had to wait until they took shots at me to try and figure out where they were half the time, because they blend in with the surroundings too well.

Which brings me to another minor annoyance: it's far too hard to tell friendlies at a distance too. In BF2, you can tell the blue/red tags from much farther away than you can in 2142. This will probably lead to a lot more TKs in this game, especially for someone like me, who can hit things at distance with armor fairly easily--and especially once I figure out the full range of projectile drop, which is greatly enhanced over what I already consider to be a radical deviation in BF2. These would be totally avoidable tks, but for whatever reason they reduced the IFF (identification friendly or foe) distance. :|

-Rand

P.S. As far as deviation and drop, EA should really do their homework. An M1A2 can hit a moving target 3,000 meters away while the tank itself is also moving. Their shells don't drop into the ground 500 feet down the line if you line up and shoot straight. :P

goldenfooler
8th Oct 2006, 10:44 AM
I usually just line up for a second before firing to tell friendly to foe. Took a few kills to get my timing correct. Most of the time when sniping i see people in movement before i actually see them. But people have killed people around me and just left me there so i don't think your the only person having problems finding others. Might just be the lighting and shadows. I think the shadowing is so much better, a little annoying but better. Plus look for the little diamond/square shape in red that shows enemies that have been pointed out by your computer system, I think when you start doing squad leader upgrades and such where upgrades can show you the local enemies it will be easier. Try just getting on a hill and sniping for a while.

darth_nevus
8th Oct 2006, 10:59 AM
I see ground infantry really well on this map. =/ Especially from an aerial view, but most of my infantry kills are from the ground as a footsoldier.

At what distance? I'm talking farther than about 50 feet. Once someone is beyond that, it's very difficult to see them. When I was playing last night, I had to wait until they took shots at me to try and figure out where they were half the time, because they blend in with the surroundings too well.

Which brings me to another minor annoyance: it's far too hard to tell friendlies at a distance too. In BF2, you can tell the blue/red tags from much farther away than you can in 2142. This will probably lead to a lot more TKs in this game, especially for someone like me, who can hit things at distance with armor fairly easily--and especially once I figure out the full range of projectile drop, which is greatly enhanced over what I already consider to be a radical deviation in BF2. These would be totally avoidable tks, but for whatever reason they reduced the IFF (identification friendly or foe) distance. :|

-Rand

P.S. As far as deviation and drop, EA should really do their homework. An M1A2 can hit a moving target 3,000 meters away while the tank itself is also moving. Their shells don't drop into the ground 500 feet down the line if you line up and shoot straight. :P


i agree about the distance. having their tag hang 50ft above their head makes anyone a target imo at a distance

Storm_Shadow
8th Oct 2006, 11:06 AM
You know, I like Titan mode. However, it's pretty much unplayable for me right now. So my vote goes to Conquest.

juneau
8th Oct 2006, 11:11 AM
You know, I like Titan mode. However, it's pretty much unplayable for me right now. So my vote goes to Conquest.

Now i've played it.

+1

spectralshadow97
8th Oct 2006, 12:06 PM
I see ground infantry really well on this map. =/ Especially from an aerial view, but most of my infantry kills are from the ground as a footsoldier.

At what distance? I'm talking farther than about 50 feet. Once someone is beyond that, it's very difficult to see them. When I was playing last night, I had to wait until they took shots at me to try and figure out where they were half the time, because they blend in with the surroundings too well.

Which brings me to another minor annoyance: it's far too hard to tell friendlies at a distance too. In BF2, you can tell the blue/red tags from much farther away than you can in 2142. This will probably lead to a lot more TKs in this game, especially for someone like me, who can hit things at distance with armor fairly easily--and especially once I figure out the full range of projectile drop, which is greatly enhanced over what I already consider to be a radical deviation in BF2. These would be totally avoidable tks, but for whatever reason they reduced the IFF (identification friendly or foe) distance. :|

-Rand

P.S. As far as deviation and drop, EA should really do their homework. An M1A2 can hit a moving target 3,000 meters away while the tank itself is also moving. Their shells don't drop into the ground 500 feet down the line if you line up and shoot straight. :P

If you've played near the choke points at the reactor core, it's those. I think the distance is around 200 meters or so, but I've hit them from up to 600. If they are on the actual terrain, it is a bit hard to spot them.

imlittlev
8th Oct 2006, 01:01 PM
you cant even see 500 meters because of fog- i hate the fog, they ought to get rid of it. it kind of defeats the purpose of sniping.
either get rid of it, or allow you to see farther.

but titan mode is fun without lag, ive played on a 48 p titan server, and almost no lag. minimal on titan. :shock:

Grisu
8th Oct 2006, 01:04 PM
Titan mode is too buggy. Ask again in a years time after dozens of patches.

Kenshin Himura
8th Oct 2006, 01:17 PM
If you they made an option to disable titan movement, I think Titan mode would be better. I love Titan mode, but having all the lag from both Titans moving makes it unplayable at times.

I personally enjoy both modes, but, because of the trouble the moving titans cause, I'd have to go with Conquest for now.

PandaGod
8th Oct 2006, 01:22 PM
Conquest
55%

Titan
44%


THE POLLS LIE

MajorDeath
8th Oct 2006, 01:56 PM
Conquest
55%

Titan
44%


THE POLLS LIE

LoL, I think people are voting for Titan based on game play as I would have too if there was no lag. I voted for Conquest because It's just got to many bugs/lag. If they fix the Titans so they can't be moved, I would have voted different.

As for the Distance thing, that doesn't bother me at all. I actually like it becuase it ads a new challange/ depth to the game. I mean your not going to be able to see people cloaked very well either and you shouldn't. Thats the point. One thing I always hated about games of this nature was the fact that I could see enemies too easy and vice versa. So you'll have to think twice before launching a tank shell into a crowd now. Just my opinnion, but thats How I think it should be.

KurlonT
8th Oct 2006, 04:05 PM
Titan mode... :2thumbs:

I prefer objectives over flags/tickets gameplay plus it's nice knowing all those deaths defending the silos pays off somehow... :D

Premonition
8th Oct 2006, 04:08 PM
i lag in either... so it doesnt really matter to me...

-Bar
8th Oct 2006, 04:14 PM
Titan mode... :2thumbs:

I prefer objectives over flags/tickets gameplay plus it's nice knowing all those deaths defending the silos pays off somehow... :D

i agree but i prefer playability over lag too... lol i hope they fix it because the titian mode is fun

KurlonT
8th Oct 2006, 04:36 PM
Titan mode seemed fine when I tried out some of the 48p/32p servers.
That cap of 48 for Titan mode seems like the right player count in terms of server lag but hard to tell sometimes due to any frame lag especially around the Reactor Core when the room gets heavy fighting.

goldenfooler
8th Oct 2006, 04:59 PM
Go titan mode. What they need to do is make the titans not moveable and give the commander artillery. Commander is kinda useless with just an emp strike, playing as commander i just flew around and could do uav and such while giving a mobile spawn point.

MajorDeath
8th Oct 2006, 05:00 PM
I agree with the artillary. I'm not sure why they wouldn't include that in Titan mode. :?

Premonition
8th Oct 2006, 05:13 PM
What they need to do is make the titans not moveable and give the commander artillery.

i fussed about this bad in the beta... dice never replied to any of my complaints of this.

EF.BoosT.SI
8th Oct 2006, 05:13 PM
vote for conquest here

imlittlev
8th Oct 2006, 05:57 PM
i think they got rid of arty in titan mode so cmders wouldnt bombard enemy titan constantly.

goldenfooler
8th Oct 2006, 06:50 PM
ah but it must have been a bug because the titan shields shouldn't be able to be overcome. Or the emp could take it out and a team could get in

Quamin
9th Oct 2006, 12:55 PM
Conquest has more action IMO and can last longer. Wish the pods launched higher though.