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    Have they fixed the VOIP?

    I have been busy lately and i was wondering how the beta is going and if they fixed any of the issues especially the VOIP.
    [img]https://farm5.staticflickr.com/4373/35734799443_53cb20ef13_z.jpg[/img]


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    #2
    Not yet mate sry but they have improved the game play alot

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      #3
      Is there, will there be prone?

      Comment


        #4
        Originally posted by Skud View Post
        Is there, will there be prone?
        No mate they will be np prone put in to the game from what I have read on the EA forum which sucks.

        Comment


          #5
          Latest Patch ( 2/18 ):

          * Reduced input "lag"
          On machines where the CPU would out-run the GPU, sometimes the GPU would queue up several frames' worth of rendering commands.
          This could lead to the game having a high framerate, but input still feeling very sluggish.

          Now there's a limiter on how many frames the CPU is allowed to be "ahead" of the GPU.
          Control this setting via Settings.ini. Default setting: RenderAheadLimit=2

          * Performance optimizations with biggest improvements on dual-core machines
          * Fixed black "masks"
          o The soot on buildings with holes in them had a bugged renderpath. We switched that over to a more well-tested renderpath.
          * Improved hit-detection
          o We've gone through the hit detection logic, and client+server will now give more consistent results.
          * Fix for some "rubberbanding" issues
          o C4 should stay attached to vehicles and not rubberband around
          * Reduced spikes/dips in framerate
          * Various fixes for alt+tab related CTD on Dx9
          * More fixes for random CTD on Dx9
          * Fix for crash when you're in a vehicle that gets destroyed

          There was a race condition in the code;
          System 1 thought "oh hey, you're leaving vehicle X"
          System 2 thought "the vehicle got destroyed, let's remove it"

          If system 2 ran before system 1, chaos would ensue.
          This was actually fixed in the retail version since a month, but it was only when we got detailed crash reports from the community that we understood *why* the Beta was crashing.
          http://forums.electronicarts.co.uk/b...changelog.html

          Comment

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