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BC2 Patch Wednesday 4/21

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    BC2 Patch Wednesday 4/21

    Source:Steam Forums

    It looks like the update's not going to be released (at least to everyone including non-Steam players) until Wednesday
    In particular, I'd like to point out:
    MP – Punkbuster filter now works as intended
    Our current plan is to allow Steam to test the patch tonight and all being well we will look to release R7 client and R10 servers on Wednesday morning European time. I'll update more on that later once the details are finalised.

    In the mean time here is the R7 client changelist.

    * MP – New Server browser
    * MP – Added 15 second spawn timer for Conquest/Rush gamemodes at the start of round to prevent high end machines getting the upper hand before other machines load in.
    * MP – Crash fixes relating to ALT+TAB at different times throughout the game
    * MP – Hang fix when trying to connect to a full server multiple times
    * MP – Deletion of soldiers now possible through the account pages in game
    * MP – Removed screen flash during loading
    * MP – Added support for colour blind players
    * MP – Fixed crashes relating to faulty server banners
    * MP – Servers closing during connection no longer cause the client to hang
    * MP – Auto team swap reflects correctly in the scoreboard
    * MP – Fixed scoreboards when switching teams before spawning
    * MP – Rush scoreboards fixed
    * MP – Veteran ranks no longer display as “12”
    * MP – Isla Innocentes MCOM building fixed where knifing the fence would destroy the building
    * MP – Logout/Login button correctly reflects the player status
    * MP – Added minimum number of players needed to start a round
    * MP – Isla Inocentes welcome message on the loading screen now fits the text box area
    * MP – Reduced the brightness in Russian vehicles
    * MP – Medic gadgets now display correctly if the defib is not unlocked
    * MP – Most server filter options are remembered
    * MP – Punkbuster filter now works as intended
    * MP – Scroll bar no longer overlays the Join Server button in the friends list panel
    * MP – CANCEL server refresh is implemented
    * MP – Zooming in on a friendly using the SAIGA no longer causes the crosshair to disappear
    * MP – The chat no longer displays the incorrect player name when appearing
    * MP – FoV switches to the default value of 55 when entering vehicles to prevent graphical glitches caused by wider FoV settings. The custom FoV returns when exiting vehicles.
    * MP – FoV no longer causes the UAV station to rotate
    * MP – Fix to correctly display the unlock progression at the end of round
    * MP – Chat functionality will no longer freeze after writing a partial message at the end of round
    * MP – One account can no longer connect to the same server multiple times
    * MP – Squad Death Match is correctly named during loading
    * MP – Server browser no longer gets a bad FPS when filtering Conquest
    * MP – Server info banners correctly clear between displays
    * MP – Setting display settings which the system hardware can not handle no longer makes the game unusable
    * MP – Correct camera collision for vehicles' heavy machine gun
    * MP – Game no longer crashes if the player sends a message in the loading screen
    * MP – Trying to join a full server no longer causes the game to hang on Please Wait message
    * MP – Most server filter options are remembered it doesn't remember the setting in dropdowns
    * MP – Kit/gadget loadout saved between sessions
    * SP – Fixed crashes when patching and trying to resume a campaign (there is now a message that you need to re-play the latest mission from the beginning)
    * SP – Fixed a crash after the “Upriver” mission end cinematic
    * SP – Supply create at “Resupply at Flynn’s create” objective now supplies weapon ammo
    * SP – Hang fix when reaching the objective “Destroy Enemy Zu23”
    * SP – Fixed hang after “Storm Cockpit” objective
    * SP – Changed melee attack raycast to be detailed
    * SP – Game no longer crashes when transitioning between SP_03B to SP_04A when installed in Polish
    * SP – Game no longer crashes when killed by the first two enemies in the trenches on SP_01 when installed in Italian
    * SP – Updating to R7 will invalidate your single player save game. If you update you will need to play your last mission from the start. If you do not update you will not be able to play multiplayer.


    Here is the R10 Server changelist

    * Punkbuster is required ON for ranked servers
    * Ranked servers cannot be started with a password
    * Autobalance message goes to text-chat instead of in the middle of the screen
    * Added weapon balance tweaks to a number of weapons – we are eagerly awaiting feedback!


    We aren't going to tell you what weapon balance tweaks we have done, we want your unbiased views on the changes before we detail what has changed.
    Ahhh...the power of cheese!

    #2
    Here is the R10 Server changelist

    * Punkbuster is required ON for ranked servers
    Uhoh, I hope the PB disconnect problem gets correct prior to this actually going live....

    I wonder what weapons "adjustments" they are referring to as well.

    The onething i dind't notice, is the fix to the HC weapons where a red dot or ACOG scope on certain weapons would not accurately reflect the indicator when scoped.

    Comment


      #3
      Originally posted by darth_nevus View Post
      I wonder what weapons "adjustments" they are referring to as well.
      I'd imagine the 40mm grenade launcher is included (at least I hope)

      Also, I didn't notice this until now:
      MP ? Kit/gadget loadout saved between sessions
      YES!!! I was just complaining to my friends about this yesterday
      Ahhh...the power of cheese!

      Comment


        #4

        Comment


          #5
          MP – Removed screen flash during loading
          This was real annoying too.
          Apache

          Where do you put the Bayonet?
          Chesty Puller (upon seeing a flamethrower for the first time)
          I am all in favor of keeping dangerous weapons out of the hands of fools. Lets start with typewriters.
          Frank Lloyd Wright

          Comment


            #6
            One thing I didn't see or maybe I missed it... no fix for the shielded turrets for DX9 players.

            It looks like a great patch though.

            Comment


              #7
              Still dose not fix the M1 rifle bug where it will not record the kills with the weapon

              Comment


                #8

                Comment


                  #9
                  * MP – Added 15 second spawn timer for Conquest/Rush gamemodes at the start of round to prevent high end machines getting the upper hand before other machines load in.
                  Damn it! With an SSD I'm running around and already be in enemy base before they even spawn... Guess it's fair now.

                  Comment


                    #10
                    Damn it! With an SSD I'm running around and already be in enemy base before they even spawn.
                    Thus the fix..dont you think.
                    [COLOR="#008080"][/COLOR][SIZE="5"][COLOR="LightBlue"][B]Not everything that counts on the battlefield is countable.[/B][/COLOR][/SIZE]

                    Comment


                      #11
                      from reading forums leading up to this patch. you can expect the m1911, m60, 40 mm nade and gustav(I prefer to call it the "hot carl") to be toned down.

                      Comment


                        #12
                        Originally posted by drunken_chef View Post
                        from reading forums leading up to this patch. you can expect the m1911, m60, 40 mm nade and gustav(I prefer to call it the "hot carl") to be toned down.
                        I hate noobtubers! And those there only use The Carl!

                        Comment


                          #13
                          Originally posted by drunken_chef View Post
                          from reading forums leading up to this patch. you can expect the m1911, m60, 40 mm nade and gustav(I prefer to call it the "hot carl") to be toned down.
                          Well except for the accuracy on the 1911. It needs to have more knockdown than a dang 9mm.

                          I really didnt see anything too wrong with the nade launcher. It is a high explosive weapon and should inflict a good amount of damage.

                          The Gustav is a rocket launcher for goodness sake. Made to take out armor. Its supposed to be wicked. And before you go calling me a noobtuber. I really dont use the rocket launcher on infantry that much unless i'm in a pinch or they are dug in really good. I have used the nade launcher but not like some. It works good on buildings as it should. I usually use it on snipers that piss me off somewhat. Really blows hell out of em.

                          If you ask me the M60 is underpowered at short range. But it is a little overpowered at long range. Not much bullet drop like the sniper rifles. Dont make sense. I've made some shots that I know guys prolly thought I was hackin. When I first got shot with one from a distance I thought no way, but it can be done.

                          I do think some of the smaller weapons are underpowered and some are overpowered. I guess we'll see what takes place.
                          [COLOR="#008080"][/COLOR][SIZE="5"][COLOR="LightBlue"][B]Not everything that counts on the battlefield is countable.[/B][/COLOR][/SIZE]

                          Comment


                            #14
                            Originally posted by {CLR} Cobalt View Post
                            If you ask me the M60 is underpowered at short range. But it is a little overpowered at long range. Not much bullet drop like the sniper rifles. Dont make sense. I've made some shots that I know guys prolly thought I was hackin. When I first got shot with one from a distance I thought no way, but it can be done.
                            If you see my stats I haven't played medic yet. However my ratio with medic is over 2.0. That's all from picking up dead LMGs. They are amazingly easy. If you can't do well with a LMG, then you might wanna Carl Gustav or noobtube.

                            I honestly think the game is quite good as is- The 1911 is definitely overpowered compared to the other useless pistols. All LMGs are overpowered compared to Engi weapons. I mean SCAR with a silencer? Really? Bursts? And I can spam the M60 and not have any recoil? It's as redonculous as me spelling redonculous.

                            Comment


                              #15
                              I think they should give the 40MM grenades a timer like they did in BF2 (and like it is in RL).
                              [url=http://www.enjin.com/bf3-signature-generator][img]http://sigs.enjin.com/sig-bf3/1fad512dc784c11c.png[/img][/url]

                              Comment

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