Announcement

Collapse
No announcement yet.

9/14/12 Patch Notes

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    9/14/12 Patch Notes

    Counter-Strike: Global Offensive Update Released
    Product Update - Valve
    17:53
    Release Notes for 9/14/2012

    [ GAME ]
    - Added third-person gunshot flinch reaction animations for all players
    - Molotovs and incendiary grenades now explode in mid air if they haven't touched the ground after a small amount of time has passed
    - Molotovs and incendiary grenades now no longer throw shorter than the other grenade types
    - Fixed grenades bouncing really high if you threw them straight at the ground
    - Fixed grenades that don't have a timer (like the smoke) not detonating if they found a spot to continually bounce and not touch what was considered "the ground"
    - Fixed a bug in bullet penetration where a bullet would penetrate walls much thicker than intended when the first brush the bullet hit was a detail brush.
    - Fixed a rare case when server reservation would not load correct map on official servers
    - Flipped MP7 viewmodel fire selector from safety to full-auto

    [ UI ]
    - Fixed spectator glows not updating state often enough which could allow glows to show at the wrong time
    - Fixed player target ID names not showing properly in some cases when observing/spectating
    - Fixed the spectator UI showing in Arms Race
    - Fixed player not auto observing their killer after the death camera if no bot was available to take over
    - Fixed round in spectator screen not updating if you connected mid round
    - If all players on a team share the same team tag, the scoreboard and spectator team names will display the players' team name (steam group name)
    - Improved rendering performance of text UI elements

    [ COMMUNITY ]
    - Added default loading screen for direct connects and custom maps that shows loading progress
    - Fixed server console say command to deliver text to all connected clients
    - sv_password can now be set on community dedicated servers when they have no players connected and will be enforced.
    - Matchmaking: blocking relationships do not prevent direct server joins, they only filter during matchmaking
    - sv_pure: VPK files contain the necessary hashes so the dedicated servers do not need to compute them at startup but can be checked with the command “sv_pure_checkvpk”

Cain's Lair Forums Statistics

Collapse

Topics: 26,182   Posts: 269,814   Members: 6,176   Active Members: 3
Welcome to our newest member, 28Farrell8.

Today's Birthdays

Collapse

There are no members with birthdays today.

Top Active Users

Collapse

There are no top active users.
widgetinstance 184 (More Posts) skipped due to lack of content & hide_module_if_empty option.
Working...
X