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WWII Battle Tanks: T-34 vs Tiger

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    WWII Battle Tanks: T-34 vs Tiger

    Hey Guys & Gals



    Available this month 24th in the UK, Austrailia....though nothing about North America yet

    Special Features

    German and Russian Campaign missions are based on "Operation Bagration," the codename for the Soviet Belarusian Offensive during World War II
    Playable tanks - the Russian T-34/85 and the German Sd.Kfz. 181 "Tiger" Ausf. E
    Control your tank from fully modelled and animated 3D positions - Driver, Gunner and Commander
    "Napalm Engine" 3D technology allows for impressive effects, such as dynamic shadows, self shading, bump mapping, specular maps, glow and bloom
    Stunning graphics and huge realistic landscapes to explore
    Interactive environment with various levels of destruction - buildings, trees and vehicles can be damaged or destroyed by cannon, MG fire or ramming attacks
    A.I. controlled vehicles include T-34/85, T-34/76, Tiger, Sk.Kfz.251, M3A1,ZIS-5, Opel Blitz, ZIS-3, Pak. 40, IL-2, FW-190
    Multiplayer options include LAN and Internet play for up to 16 players
    Two multiplayer modes - Skirmish and TeamPlay
    The game is GameSpy Arcade ready for online multiplayer sessions and uses DirectPlay technology for direct IP multiplayer connections via LAN and Internet
    "TrackIR" support immerses the player in hands-free first person views for all available crew positions

    Review

    WWII Battle Tanks: T-34 vs. Tiger takes place in Belarus during the Summer of 1943, in which the Soviet Union launched "Operation Bagration," the Belarusian Offensive, against the retreating German Wehrmacht. After Kursk, this was the most significant struggle of the two tank armies and resulted in the complete destruction of the German Army Group Center and the Soviet recapture of all territories within their 1941 borders.

    The player can experience the battlefield from within the Russian T-34 and the German "Tiger," with fully animated 3D interiors and playable Driver, Gunner and Commander positions. The tanks' dynamics include realistic physics, accurate ballistics and elaborate damage models. Interior models feature historically accurate gun-sight optics.

    The vast Belarusian landscape of the early 20th century, with its rolling hills, villages and large forests was carefully recreated from historical reference photos and maps. The rich battlefield environment includes A.I. controlled Russian and German tanks, infantry, armored-personnel-carriers, anti-tank-guns and airplanes.

    Stunning special effects, such as explosions, fires and smoke, the ability to completely destroy vehicles and buildings, all combine to create a lifelike combat environment. The action can be viewed from various camera angles in first or third person view.

    screens at bottom: http://www.lighthouse-interactive.co...er-Productgame

    Looks like when this comes out my COD4 will get some dust on her

    I never seen a post on this so I thought some of ya would take interest.

    Cheers!
    SgtRock

    #2
    I've been watching for this for (it seems like) six months now, and I can't figure out why its been so long in development, and also why we haven't heard about it in the US at all.

    I remember when sims (especially flight sims) were the only game on the shelf that mattered, and nobody had even developed an FPS .. then along came Wolfenstein:3D !
    Oh if a man tried to take his time on Earth and prove before he died what one man's life could be worth, well I wonder what would happen to this world ? - Harry Chapin

    Comment


      #3
      Not My Kind of Game

      Comment

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