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    Upcoming 2.1 Patch

    Here are the (current) changes from version 2.0:

    UI:

    - Disabled wrap for options lists on PC.
    - Split out player and bot counts on mixed servers in server browser.
    - No longer require double clicking on main menu.

    Game:

    - No longer disable achievements for mods that don't contain code (maps and custom characters).
    - Fixed issues with weapons respawning with Duel and with WeaponsRespawn mutator.
    - Reduced visibility of DM beacons in darkmatch.
    - Fixed greed exploit with redeemer.
    - Updated russian localization. Thanks Michael Sokolkov.
    - Removed os helper workaround for Win 2003 server, now that we have a better fix.
    - Fixed low gore issue with Titans.
    - Fix for wrong team shader in rare cases.

    Server Administration:

    - Fixed problem where maplist entries contain unwanted whitespace, and move invalid maplist entries to a separate 'BadMaps' list, instead of just deleting them
    - Fixed bug where the advertised game was wrong after switching gametypes, but only for the startup gametype
    - Fixed bug with password being removed from URL, during non-seamless travel on the same server
    - Fixed bug where the current game profiles mutators would be carried over into other gametypes
    - Added 'MapReplayLimit' to UTMapList; this overrides the same value in UTMapListManager, unless set to -1
    - Added code to trim down the size of server details results when they become too large, fixes problem where servers would not be advertised
    - Adjusted vote code to end vote rounds early, when all players have voted, and to switch map immediately instead of respecting the
    'EndTimeDelay' and 'RestartWait' settings
    - In endgame votes, forcibly extend the first vote round by 16 seconds (i.e. the time it takes for the vote menu to popup)
    - Added admin-only buttons to the vote menu, which allow admins to force a winning vote
    - Added logging to track down non-seamless travel client disconnect bug.

    Mod support:

    - Fixed problem with cooking with -mod and ModShaderCache
    - Fixed map makers unable to cook when using Titan Pack assets.
    May need to delete GlobalPersistentCookerData.upk from My Games\Unreal Tournament 3\UTGame\Published\CookedPC
    - Added mutator hook for blocking team changes

    Level specific:

    - Fixed WAR-Confrontation raptor exploit.
    - Possible fix for darkmatch memory leak.
    - Added refshadercache to patch, so titan content will have shaders compiled.



    This is the first list of a closed beta
    --Slaughter

    #2
    Originally posted by Slaughter View Post
    Game:

    - Fixed greed exploit with redeemer.

    Level specific:

    - Fixed WAR-Confrontation raptor exploit.
    I always wonder what these are when I see change lists.

    -Rand
    [img]https://farm5.staticflickr.com/4333/35734799273_0013dbe418_z.jpg[/img]

    Killing CLRs since 2004. BOOSH!
    Support Cainslair. Donate here! [url]http://www.cainslair.org/billspaypal.php?[/url]

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