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CoD 5 solo - coop console proplem

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    CoD 5 solo - coop console proplem

    I am new gamer for Call of Duty , i recently download the COD 5 and installed after installing the game im trying to open the SOLO Mode its loading but black screen only appear im unable to play the game, and trying to select a mission select option in SOLO MODE console error is appear ,


    ----- Initializing Renderer ----
    execing ragdoll.cfg from disk
    ----- Client Initialization -----
    ----- Client Initialization Complete -----
    Trying SMP acceleration...
    ...succeeded.
    ----- R_Init -----
    Getting Direct3D 9 interface...
    Pixel shader version is 3.0
    Vertex shader version is 3.0
    Shader model 2.0 code path is available.
    Shader model 3.0 code path is available.
    Using Shader model 3.0 code path because it is the best available path on this hardware.
    Attempting 640 x 480 fullscreen with 32 bpp at 60 hz
    Game window successfully created.
    Creating Direct3D device...
    Com_TouchMemory: 0 msec. Using sum: 0
    Loading fastfile code_post_gfx
    Loading fastfile ui
    Loading fastfile common
    Initializing render targets...
    Requested frame buffer to be 24-bit color with 8-bit alpha
    DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
    Loading fastfile 'code_post_gfx'
    used 1.13 MB memory in DB alloc
    Initializing static model cache...
    Initializing dynamic buffers...
    Initializing particle cloud buffer...
    Creating Direct3D queries...
    Setting initial state...
    DirectX reports 512 MB of video memory and 701 MB of available texture memory.
    Using video memory size to cap used texture memory at 496 MB.
    Texture detail is set automatically.
    Using picmip 0 on most textures, 0 on normal maps, and 3 on specular maps
    Waited 48 msec for asset 'shadowcaster' of type 'material'.
    Waited 1 msec for asset 'stencilshadow' of type 'material'.
    Waited 39 msec for asset 'cinematic' of type 'material'.
    Error: Could not load material "water_droplet".
    Error: Could not load material "water_dynamic_spray".

    ------- sound system initialization -------
    Loading fastfile 'ui'
    used 39.48 MB memory in DB alloc
    ------- sound system successfully initialized -------
    --------------
    GamerProfile_UpdateProfileFromDvars(0):
    "mis_01" = "0".
    "mis_difficulty" = "0000000000000000000000000000000000000000000000000 0".
    "cheat_points" = "0".
    "cheat_items_set1" = "0".
    "cheat_items_set2" = "0".
    "takeCoverWarnings" = "9".
    "r_gamma" = "1".
    "snd_volume" = "".
    "ps3_voiceSpeakerGain" = "".
    Hostname: venga
    PC IP: 192.168.1.2
    end $init 1085 ms
    --- Common Initialization Complete ---
    Waited 561 msec for asset 'loadscreen_mak' of type 'material'.
    Waited 65 msec for asset 'loadscreen_pel1' of type 'material'.
    Waited 33 msec for asset 'loadscreen_pel2' of type 'material'.
    Waited 11 msec for asset 'loadscreen_see1' of type 'material'.
    Waited 4 msec for asset 'loadscreen_nazi_zombie_prototype' of type
    'material'.
    Waited 12 msec for asset 'playlist_sp_recr' of type 'material'.
    Waited 1 msec for asset 'playlist_sp_reg' of type 'material'.
    Waited 0 msec for asset 'playlist_sp_hard' of type 'material'.
    Waited 4 msec for asset 'playlist_sp_vet' of type 'material'.
    Working directory: C:\Program Files\Activision\Call of Duty - World at War
    PunkBuster Client: Warning: Corrupted Interface
    PunkBuster Client: Attempting to resolve master7.evenbalance.com
    PunkBuster Client: Resolved to [216.240.146.139] (14)
    PunkBuster Client: PunkBuster Client (v2.080 | A0) Enabled
    Server: pb_sv_SsNext = 493587 (0 to 999999)
    Server: pb_sv_LogNext = 33 (1 to 999999)
    Server: PB Log File C:\Program Files\Activision\Call of Duty - World at
    War\pb\svlogs\00000033.log Opened for WAW (w)
    Server: 0 Power Players loaded from C:\Program Files\Activision\Call of
    Duty - World at War\pb\pbpower.dat
    Server: 0 PB Rcon Filters loaded from C:\Program Files\Activision\Call of
    Duty - World at War\pb\pbrcon.dat
    Server: 0 Map lines loaded from C:\Program Files\Activision\Call of Duty -
    World at War\pb\pbsvmaps.cfg
    Server: Attempting to resolve master8.evenbalance.com
    Server: Resolved to [66.180.170.20]
    Server: PunkBuster Server (v1.680 | A1402 C2.080) Enabled
    Huffman Took 2 Milliseconds
    BinkOpen failed on C:\Program Files\Activision\Call of Duty - World at
    War\main\video\Treyarch.bik because: Error opening file.
    BinkOpen failed on C:\Program Files\Activision\Call of Duty - World at
    War\raw\video\Treyarch.bik because: Error opening file.
    R_Cinematic_BinkOpen 'Treyarch' failed: BinkOpen: Error opening file.;
    trying default.
    PunkBuster Client: Game Version [Call of Duty COD_WaW build 1.0.872 CL(0)
    JADAMS2 Fri Oct 10 18:27:00 2008 win-x86]
    Connecting to Demonware...
    Controller #0 signed in locally
    PunkBuster Client: PB Services socket initialized
    DW_DNS_RESOLVING
    DW_DNS_RESOLVING
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    Loading fastfile 'common'
    used 41.51 MB memory in DB alloc
    .
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    Failed to log on.
    Connecting to Demonware...
    DW_DNS_RESOLVING
    DW_DNS_RESOLVING
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    Failed to log on.
    Connecting to Demonware...
    DW_DNS_RESOLVING
    DW_DNS_RESOLVING
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    Save Message First Frame Shown: 3394
    .
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    Failed to log on.
    Connecting to Demonware...
    DW_DNS_RESOLVING
    DW_DNS_RESOLVING
    .
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    DW_GETUSERNAMES(466 msecs)
    Retrieving usernames
    Retrieving usernames.
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    Retrieving usernames......................................... ..................................
    Retrieving usernames......................................... ..................................no accounts found
    PunkBuster Client: PnkBstrA successfully loaded PnkBstrB
    PunkBuster Client: PnkBstrB service installed and started successfully
    Profile '$$$' already exists
    Unused command for PC platform was called.
    CL_Live_StopPrivateParty was called, calling Party_StopParty
    Calling Party_StopParty()
    Clearing migration data
    PROFILES: setting server info to 0.0.0.0:0
    Couldn't get profiles instance, are we logged on?
    CL_Live_StopParty was called, calling Party_StopParty
    Calling Party_StopParty()
    Clearing migration data
    Unknown command "splitscreen"
    Unknown command "endsplitscreensignin"
    Unknown command "endsplitscreensignin"
    PROFILES: setting server info to 0.0.0.0:0
    Couldn't get profiles instance, are we logged on?
    ------ Server Initialization ------
    Server: mak
    ----- R_Init -----
    DirectX reports 512 MB of video memory and 613 MB of available texture memory.
    Using video memory size to cap used texture memory at 496 MB.
    Texture detail is set automatically.
    Using picmip 0 on most textures, 0 on normal maps, and 3 on specular maps
    Save Message First Frame Shown: 21493
    Unloaded fastfile ui
    PMem_Free( ui, 0 )
    Loading fastfile mak
    Loading fastfile 'mak'
    used 134.35 MB memory in DB alloc
    - R_Cinematic_BeginLostDevice()...
    DB_BeginRecoverLostDevice()...


    Unhandled exception caught


    Please HELP ME

    #2
    omg that looks like one big problem sorry but i cant help you

    Comment


      #3
      WOW that would take a long time to type out if u could not copy and paste. Srry i have no idea.

      Does that whole issue appear on the screen?

      Comment


        #4
        try posting this in the cod5 forums.
        Hit 'em like comic books, kaboom! pow pow!

        Comment

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