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    TF2 Update

    Pretty big update, and a new map !!



    =====
    Required updates to Team Fortress 2 and Day of Defeat: Source have been released. Please run hldsupdatetool to receive the updates. The specific changes include:

    Dedicated server
    - Linux optimizations.
    - Fixed Linux servers not relisting correctly after a master server restart.
    - Fixed a case where servers could have "ghost" players consuming player slots.

    Engine
    - Marked the "snd_show" convar as a cheat.

    Team Fortress 2
    New content:
    - Added new community map cp_freight.
    - Added missing physics models for several items.
    - Added jiggle bones to the Sam & Max items, and The Buff Banner.
    - Added Crit-a-Cola.

    Gameplay Changes:
    - Pyro changes:
    - Flamethrower direct damage reduced 20%.
    - Burn duration reduced (10 -> 6 seconds).
    - Airblast re-fire delay reduced by 25%.
    - Airblast ammo usage reduced by 20%.
    - All reflected rockets/grenades/arrows now mini-crit.
    - Airblasting enemies into environmental deaths now awards the death credit to the Pyro.
    - Heavy changes:
    - Minigun spin-up/down time reduced by 25%
    - Minigun firing movement speed increased to just under half-normal (from 80 to 110).
    - Throwing a sandvich to a teammate now earns a full bonus point (was half a point).
    - Bonk! changes:
    - Post-use movement penalty removed.
    - Now has a re-use cooldown time, like The Sandman.
    - The Chargin' Target changes:
    - Direct charge hit now does 50 damage + 10 per head (up to 5 heads).
    - Capped the turn rate from +left and +right while charging.
    - The Huntsman changes:
    - Removed restriction that arrows need to be aimed before they can be lit by a Pyro.
    - Bow can now be lowered without losing the lit arrow.
    - Changed bow so you can start charging it while you're jumping, but you can't fire until you're on the ground.
    - Fixed bug where flame effect would get stuck on if you change weapons with a lit arrow.
    - Backpack changes:
    - Moved Crafting button out to the root class/backpack selection panel.
    - Dragging and dropping items in your backpack now makes appropriate sounds.
    - Bot changes:
    - Bots don't retreat to gather health as readily if they are in combat.
    - Bots no longer retreat when moving to block a point capture.
    - Bots should now equip an appropriate combat weapon and fight while moving to collect health.
    - Bots who are roaming the map and hunting now chase down their victims, following them around corners.
    - Bots That fire projectiles (ie: rockets/grenades/etc) don't hold down their fire button for a minimum time. This was causing Soldier bots to fire rockets into nearby walls as they strafed, killing themselves.
    - Soldiers bots now switch to their shotgun after firing all four rockets when engaging an enemy.
    - Added a few more bot names from community suggestions.
    - Fixed a behavior loop with Engineer metal gathering.
    - The Sandman change:
    - Added a slight speed reduction to stunned players.
    - Community requests
    - Added ConVars log_verbose_enable and log_verbose_interval to report player positions in the server log at regular intervals
    - log_verbose_enable default: 0
    - log_verbose_interval default: 3 secs
    - "Last-weapon" initialization on respawn now sets itself to be the melee weapon if you don't have a selectable secondary weapon (like The Razorback).

    Bug Fixes:
    - Fixed an case where The Gunboats didn't apply their damage reduction properly.
    - The amount count in the HUD now flashes red when you're low on ammo.
    - Extinguishing a burning teammate now earns a full bonus point (was half a point).
    - Fixed a permanent overheal exploit involving dispensers.
    - Fixed a bug in spectator mode where the user aborted out of freezecam, setup a spec mode (like IN_EYE), and would then have the setting stomped after the freezecam timer expired.
    - Fixed bug with disguised spy sometimes seeing his own name in the disguise status HUD.
    - Fixed a client crash that could result from players with arrows embedded in them.
    - Fixed items that can be worn by any class having the wrong model when worn by a disguised Spy.
    - Added missing map prefixes to server browser game types.
    - Killing yourself with your own sentry no longer increments the sentry's kill counter.
    - Fixed dropped hats sometimes having the wrong team color.
    - Fixed crit-boosted players not getting critical hits if their weapon has custom no-crit behavior.
    - Fixed the achievement dialog taking a long time to pop up, and completed achievements now sort to the bottom of the list.
    - Fixed Spies disguised as Medics hearing the autocaller sound.

    Jason

    #2
    Cool! You putting the new map in the rotation?
    [SIZE=1][B]"Now more than ever the people are responsible for the character of their Congress. If that body be ignorant, reckless, and corrupt, it is because the people tolerate ignorance, recklessness, and corruption." ~President James Garfield[/B][/SIZE]
    <<< Please [URL="http://www.cainslair.com/misc.php?do=donate"]donate[/URL] >>>

    Comment


      #3
      Yes!!

      Comment


        #4
        Can't wait to check it out.
        [SIZE=1][B]"Now more than ever the people are responsible for the character of their Congress. If that body be ignorant, reckless, and corrupt, it is because the people tolerate ignorance, recklessness, and corruption." ~President James Garfield[/B][/SIZE]
        <<< Please [URL="http://www.cainslair.com/misc.php?do=donate"]donate[/URL] >>>

        Comment


          #5
          Originally posted by Cain View Post

          Gameplay Changes:
          - Pyro changes:
          - Flamethrower direct damage reduced 20%.
          - Burn duration reduced (10 -> 6 seconds).
          - Airblast re-fire delay reduced by 25%.
          - Airblast ammo usage reduced by 20%.
          - All reflected rockets/grenades/arrows now mini-crit.
          - Airblasting enemies into environmental deaths now awards the death credit to the Pyro.
          noooooooooo, not my pyro damage
          Delivering bacon goodness one round at a time.

          Comment


            #6
            My favorite parts are:

            Being awarded environmental kills and mini crits for deflected shots!!

            Comment


              #7
              Some strange changes to the Pyro. I always felt each character was well balanced.

              Can't wait to try the new map.

              Comment


                #8
                Originally posted by juneau View Post
                Some strange changes to the Pyro. I always felt each character was well balanced.

                Can't wait to try the new map.
                My only thinking is giving them more utility as a support role rather than an offensive hybrid. So because they upped the compression blast stuff they have to reduce the damage to balance it out
                Delivering bacon goodness one round at a time.

                Comment


                  #9
                  Interesting changes!

                  I'm also a bit baffled as to the pyro changes. I enjoyed the class and didnt feel they needed a damage reduction.

                  Ah well. A new map in the rotation will definately be a good thing
                  [this is where my funky sig would go. But I don't have one.
                  So all you get is this crappy text]

                  Comment


                    #10
                    If anything, the burn duration was a bit much... that was the only thing that i hated...

                    Unless there was a stop drop and roll command i didn't know about.

                    Comment


                      #11
                      Well compression blast just became a much more important part of the Pyro class. The backburner just got further gimped with a 20% damage nerf, shorter after burn and always had no compression blast. I can't say that I am a huge fan of the change to Pyro damage. There are also so many ways to put out the fire... why shorten an already weak afterburn? They are trying to make the class less w+m1 it seems but dunno if this is the solution.

                      Comment


                        #12
                        If you ask me, the pyro is still really good and could use more nerfing...

                        The spread on the flamethrower is kind of insane, it is so easy to catch people on fire, the 10 seconds of being on fire was really dumb, especially when the stupid flame touched the end of my shoelace and i'm stuck taking 50 damage from burning. I'm glad it is down to 6 seconds, even if all that gets touched is my character's shoe.

                        the flame also goes through people, and makes it easy to catch a whole group on fire, even if the crosshair was only on the stomach of one heavy.

                        Most TF2 maps are rather narrow, meaning the wide cone and range of the flamethrower catches people on fire easily.. i'm glad some of the stuff was nerfed.

                        Comment


                          #13
                          You guys are anti-pyrotites... next thing you'll be saying pyros should have their own schools.

                          [SIZE=1][B]"Now more than ever the people are responsible for the character of their Congress. If that body be ignorant, reckless, and corrupt, it is because the people tolerate ignorance, recklessness, and corruption." ~President James Garfield[/B][/SIZE]
                          <<< Please [URL="http://www.cainslair.com/misc.php?do=donate"]donate[/URL] >>>

                          Comment


                            #14
                            Originally posted by {CLR} ObiTroy View Post
                            You guys are anti-pyrotites... next thing you'll be saying pyros should have their own schools.

                            Hug?

                            Comment


                              #15
                              Personally I always thought the pyro was a bit overpowered. I can't count how many times i would be a soldier and have a pyro sneak up on me and kill me before I could turn around and fire on him. I this this was overall a good update.

                              Comment

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