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    #46
    Ok, I don't have much experience in the game, but I'll resume what I've learned as a medic, and later on the sniper part =D.

    * A moving medic is SO much harder to kill than a static one. That goes for a sniper, a pyro and everything else. I cannot tell you how many times I could even feel the bullet from a sniper go right by my head.

    * Pyros are your worst nightmare. You do not heal yourself, thus you cannot put out your own fire. Don't be shy, call for a doctor, curse your pyros for not putting you out. If you are to meet one, don't stop for action, if you can, heal somebody else that'll kill him OR run away, on your back shooting on him. Meele is not an option.

    * Do a spy check. Always. Do not get assists for killing people from your team. For spies, the best way is your ubersaw, it's so shiny <3

    * Collegues over mates. Yeah, heal other medics, THEN turn to the rest of your team. 2 medics heal more than 1 medic, thus keeping more people alive. In the same topic, as I said before, don't be shy and call for a doctor when you need one.

    * Take some time to learn how to fight as a doctor. Why you might ask? Well, medics are awesome. Besides that, it's not always that you'll have somebody (useful) by your side, and sometimes, instead of overhealing you'll be of more help killing the spy that is trying to backstab your meat shield. You should take note that the gun doesn't fire straight. It goes a little bit down and to the right. Take some time to practice and take a feeling of it. The gun is also not recommended if you're attacking someone, only if you're running from someone. The bullets seem to go on slow motion, so it's easy to dodge. But, if someone is going after you, it's easier to hit <3

    * Ok, you're healing someone, but who else is by your side? Pay attention to all players that are near you, if one gets hurt, share a little healing. It also helps for the spy check.

    * Use your meat shield or any other shield you can get. Don't stick your head together with the heavy, soldier, demoman or whoever it is. Stay hidden if possible, and take cover on your shield.

    * If your health starts to drop, run away. Let your meat shield know that, if possible through voice chat. Avoid death, yeah it's not nice, and it does take some time for us to build up that uber =(

    * Who to uber? That depends. First of all, are you attacking or defending? For attack, you could try soldier, pyro, and demoman(yeah, you know when the red team puts up 50 sentry guns? he's your guy.) A good defense would be a heavy or a soldier. But you have to see who is next to you. Also, don't pop it if you're not near the place, or if you both have a complete health bar. Wait as long as possible, for uber doesn't last forever. Oh yeah, note that you should uber a pyro when you're the closest as possible to the enimies, pyro's shotgun isn't their strong point. Oh yeah, also note that some players are suicidal. Seriously, they run into the middle of 7 sentry guns and 2 heavies. Don't follow, or if you do when you're with uber, tell him you're falling back once it starts to end. Don't die in vain. Also keep in mind that you are invulnereable WITH ubercharge, don't march to death thinking you'll be the greatest one killing everybody with your gun, you'll die. Yes, I am positive.

    * When to uber? That depends, but remember, it's better to do it when you're not 100% sure than do die with a 100% probability.

    * Medigun or Kritzkrieg? That also depends. You have to balance, if you need to finish off many people, with a good defense on a spot, medigun would be best, you don't take hits and take many down. But seriously, kritzkrieg is awesome. If you give it to a soldier, he doesn't even have to hit and he explodes things. It's amazing.

    * Over time you'll get the feeling of how long it takes to heal each class. Ok, a heavy should not heal fast, if he does, take out your ubersaw <3 OH YEAH! another thing that I noticed, spies cannot call for doctor with a red balloon! So anyone with a red balloon for doctor is not a spy =D How great is that.

    *Ok, remember I said you don't heal yourself? So it's very important to know where the medipacks are on the map you're in. Grab it before that soldier besides you do, if you need it, of course. You'll keep him alive, who'll keep you?

    Ok, these are the things that come to my mind right now, I know I know some others, but I'll put them up later when I remember. I hope this was useful or/and helpful to someone =D

    EDIT:

    * Try to go ahead when you're invulnereable, if you take the hits, your ubered shield can aim more carefully and probably hit more targets. Be careful not to be thrown away from him however. It happens. I know.

    * You could also use the uber to save other people from dying, instead of just helping the atk/def. You'll have to try it a lot in order to learn when to do it, I find it very hard to know when to use it. I have died many times with 100% uber =(
    Last edited by Queen B; 12 Nov 2009, 05:18 PM. Reason: Adding information
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      #47
      Don't be stingy with your ammo - you will either die before you run out or you will pick up more from the many ways you can get more ammo.

      You can get more ammo from the ammo pick ups, dropped guns (which are EVERYWHERE), or dispensers. As a soldier, I spam rockets in places where enemies could potentially be, hoping they get hit with the splash damage. Just make sure to keep reloading so your clip is always full!

      EDIT: fixed some info
      "When I give food to the poor, they call me a saint. When I ask why the poor have no food, they call me a Communist."
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        #48
        Originally posted by H0ly-H@nd-Gr3nade View Post
        Don't be stingy with your ammo - you will either die before you run out or you will pick up more from the many ways you can get more ammo.

        You can get more ammo from the ammo pick ups, dropped guns (which are EVERYWHERE), or dispensers. As a soldier, I spam rockets in places where enemies could potentially be, hoping they get hit with the splash damage. Just make sure to keep reloading so your clip is always full!

        EDIT: fixed some info
        I try to memorize where I can get extra health and or ammo. When I get low on either I fall back and recharge.
        Apache

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        Chesty Puller (upon seeing a flamethrower for the first time)
        I am all in favor of keeping dangerous weapons out of the hands of fools. Lets start with typewriters.
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          #49
          What good is the flare gun for? I tried to [unsuccessfully] kill a few folks with it last night.
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            #50
            Originally posted by ObiTroy69 View Post
            What good is the flare gun for? I tried to [unsuccessfully] kill a few folks with it last night.
            I find it difficult to get kills with it as well. I mostly just use it to be annoying to those who sit back from the font line (snipers usually).

            I prefer the shotgun, but maybe I just haven't found the correct away to use the flare gun.
            "When I give food to the poor, they call me a saint. When I ask why the poor have no food, they call me a Communist."
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              #51
              Originally posted by ObiTroy69 View Post
              What good is the flare gun for? I tried to [unsuccessfully] kill a few folks with it last night.
              I think it's more of an annoyance rather than deadly. You can shoot snipers with it and it makes it extremely difficult for them to be able to aim properly if they're on fire. If an enemy is annoying your team from a distance, shoot off some flares at him. I prefer the shotgun over the flare gun though.
              Ahhh...the power of cheese!

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                #52
                You can also use the flare gun to ignite close range enemies then bring out the axetinguisher to finish them off

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                  #53
                  Originally posted by Jenan View Post
                  You can also use the flare gun to ignite close range enemies then bring out the axetinguisher to finish them off
                  Ah, yeah, that's another reason for it. Ughhhhhhhh
                  Ahhh...the power of cheese!

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                    #54
                    I remembered something else that I saw some really awesome doctors doing. You know when you're almost full with ubercharge? Type e and call for medic. Ok, people from your team will know when you're charged with that message, but they can see you even without it, because there is a window showing your health and your % of ubercharge ready. OTHER people from the OTHER team can also hear when you give the message that your ubercharge is ready, so, sometimes it's better to make it a surprise attack
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                      #55
                      Originally posted by Queen B View Post
                      I remembered something else that I saw some really awesome doctors doing. You know when you're almost full with ubercharge? Type e and call for medic. Ok, people from your team will know when you're charged with that message, but they can see you even without it, because there is a window showing your health and your % of ubercharge ready. OTHER people from the OTHER team can also hear when you give the message that your ubercharge is ready, so, sometimes it's better to make it a surprise attack
                      So are you saying that calling for medic as you're about to be fully charged stops your character from yelling, "I AM FULLY CHARGED"? If so, that's pretty awesome. Sorry if I misunderstood :X
                      Ahhh...the power of cheese!

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                        #56
                        No, that's exactly it, I usually do it when we're starting a game or when I rush in with other guys, so the other team doesn't really get the message too lol ;P Besides I also use voice chat to let people know, sometimes your meat shield does not realize you're charged unless you say so =O
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                          #57
                          Ogah's Heavy Guide - Learn to be Credit to Team in a few easy steps!

                          I'll go into detail covering the Heavy, his loadout and tactics and the Medic. I don't play medic much (since I really suck at it) but I know how they function and what to expect from them.

                          Heavy - As a heavy you're the meat to combo with your medic. This means lots of fire power. With this in mind, I recommend the following loadout

                          Main - Minigun (Natascha is fine and all but the -25% damage hurts you... a lot. Plus the other team is probably not going to all be scouts).
                          Secondary - Shotgun. If you have a medic, there is absoutely no need for food in your pocket.
                          Melee - Makes no difference here. The gloves are my personal favorite since I can smash someone then swap to another weapon for a second or two of crits.

                          Now that you're all set with the loadout, jump in to the fight. When you venture fourth as Team Medic/Heavy be sure to keep an eye out for:

                          Sniper (you can pick out the dots depending on the color of the team). The huntsman is hard to pick up but they will be closer range than a sniper with the rifle.

                          Spies - These punks always get me and good ones have some seriously good strats. A few things to look out for with these guys: 1. Listen - you can hear the dead ringer noise and cloaking noises. It means they are close. 2. Fire in random locations. You have TONS of ammo so spray a few rounds. Finding a spy cloaked in a corner and killing him before he does anything is oh so satisfying. 3. Listen to your medic. The medic is another set of eyes. While you're decimating 54 sentry guns the medic can be on spy duty for ya and give you a heads up.

                          Pyros - They usually aren't a problem but you may want to up your sensitivity in game for them. Their tactics usually involve circle strafing you. Kill them before they get to that point. Also, be mindful when you uber. Compression Blasts are really annoying when you're uber so get the jump on them.

                          Demos - they are really annoying but you can shoot the stickies and blow them up before they detonate on top of you. Kill the stickies and all he has is grenade and whatever stickies he can shoot. 1 or 2 are better than 8 on ya.

                          Every other class is fairly easy to kill once you know how the class is played.

                          Now this is something I've come to accept and has worked really well. As the heavy and being the meat, you can take quite a bit of damage and even more with the medic. When you're with your medic buddy, protect him at all costs. I'll take rockets, run into fire and basically check our backs to make sure no one kills my medic. I see a lot of heavies just wander off and forget the guy healing them. Bad heavy.

                          Keep them alive. This also works for sentry guns. Placing yourself in front of rockets coming at the gun can make that engineer's day by keeping his gun up. He'll still be credit to team.



                          PM me any questions you might have.

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                            #58

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                              #59
                              Originally posted by Ogah View Post
                              Now this is something I've come to accept and has worked really well. As the heavy and being the meat, you can take quite a bit of damage and even more with the medic. When you're with your medic buddy, protect him at all costs. I'll take rockets, run into fire and basically check our backs to make sure no one kills my medic. I see a lot of heavies just wander off and forget the guy healing them. Bad heavy.


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                                #60
                                Aessassen's Tips for Failing just a bit less...
                                (I'm not even close to a tf2 pro, I've just played on and off since release and heres some things that I do.)

                                Demoman: One of the harder classes to master, but once you do you can be devastational at times.

                                1) ALWAYS put your stickies were people are GOING TO be, not were they are unless a slow heavy or non-moving target. Most people won't notice/change their course even after seeing you throw two stickies in the they are taking.

                                2) Remember! you have two guns! Most demo's forget to use the pipe launcher - Do remember that the pipe laucher will do most damage with a direct hit than even a soldiers rocket.

                                3) Don't be afraid to bottle them! maybe I'm just a little melee-happy after L4D2 but I rather enjoy bottling the spy that though he could.

                                Soldier: The soldier is one heck of a class, easy to play but difficult to master.

                                1) Shooting rockets directly people make seem like the sensible thing to do but unless you have pretty good aim it usually results in rockets.. IN SPACE! - So shooting at the feet of your opponent is usually the better idea. There is some skill in this as well due to the fact that lighter classes (pyros mainly) will be thrown in the air once you hit them in the feet, so try to track were they will land and have a rocket waiting for their arrival at said spot.

                                2) Don't Forget Your Shotgun - I can't emphasize this enough, the shotgun is a very handy tool when used correctly, often times better to switch to shotgun and throw a couple buckshots off vs reloading your launcher when in the heat of battle.

                                Medic: The class no one wants to play but all love when a medic is healing them or prevented their untimely death with a quick heal.

                                1) Your not an attacking class, stopping to heal to shoot at an incoming scout with your syringe gun is almost always a bad idea.

                                2) Don't be greedy with your heals - we all healbot a top player from time to time but do not neglect fellow team members.

                                3) When you are infact healbotting, its kind of your job to make sure a spy doesnt sneak behind you and backstab you or your heavy buddy - simply stating "Spy" over the mic will make most players turn around almost instantly.

                                4) When Ubering a fellow teammate to take out a sentry - WALK INFRONT of whoever you are ubering, it will give them a significantly better chance of taking out whatever your trying to.

                                Sniper: Deadly went played well, utterly useless when not

                                1) Be patient - Sometimes touching off a few random shots into crowds of people will result in a death but often times if you just wait for the right shot its just that much better (i.e. waiting for Ogah's head to pop up from behind that cart)

                                2) Learn your mouse's movement - Don't mess around with mouse smoothing/sensitivity/dpi too much - simply knowing how far your crosshair will move but knowing how far you have to move your hand is worlds better than just moving the mouse until the crosshair is where you want it. Once you achieve hand/eye coordination then you will start being able to hit those darn scouts.

                                3) Don't stand in one place - after you kill a few people its time to reposition - A lot of people find a good sniper to be enough of a threat to become determined to kill you, and if you dominate them.. I hope your wearing your razorback.

                                4) Huntsman may be fun, but ultimately its taking the sniper out of its true form.. just as most pyro's wouldnt touch the backburner due to giving up compression blast, most snipers wouldnt touch the lucksman due to losing your ranged deadlyness

                                5) Its always worth it to wait for a headshot - though a fullycharged body shot will take out the few sub-150 HP classes, its almost always better to just wait for the headshot, if not just for the sound and the extra point, but its just that much more demoralizing, and demoralization of taking out heads can be quite overwhelming (just snipe the same guy 3-4 times as he's leaving spawn and you know hes upset)

                                6) Don't be afraid to take the shot - I find myself missing a lot of kills because I'm waiting the guy to stand still - you have 25 bullets and if you run out you have been sitting in the same spot for way to long.

                                7) cl_interp 0 and cl_lagcompensation 1 - makes it so most of the time, when you point and shoot, it shoots instead of lagging a bit.

                                Thats all I feel like I can comment on, besides that I just play engy but everyone has their own style of aggressiveness vs defensiveness.. I find that an aggressive engie with a forward tele or sentry gun can change the the whole momentum of a game.

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