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Murphy's Law of Combat

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    Murphy's Law of Combat

    Found this a while ago thought you guys would get a kick.
    This should be in Army Field manuals and I think some FPS ppl could learn a few tricks lol.


    Murphy's Law of Combat..............................

    If the enemy is in range, so are you.

    Incoming fire has the right of way.

    Don't look conspicuous, it draws fire.

    There is always a way.

    The easy way is always mined.

    Try to look unimportant, they may be low on ammo.

    Professionals are predictable, it's the amateurs that are dangerous.

    The enemy invariably attacks on two occasions: a. When you're ready for them. b. When you're not ready for them.

    Teamwork is essential, it gives them someone else to shoot at.

    If you can't remember, the claymore is pointed at you.

    The enemy diversion you have been ignoring will be the main attack.

    A "sucking chest wound" is natures way of telling you to slow down.

    If your attack is going well, you have walked into an ambush.

    Never draw fire, it irritates everyone around you.

    Anything you do can get you shot, including nothing.

    Make it tough enough for the enemy to get in and you won't be able to get out.

    Never share a foxhole with anyone braver than yourself.

    If you are short of everything but the enemy, you are in a combat zone.

    When you have secured an area, don't forget to tell the enemy.

    Never forget that your weapon is made by the lowest bidder.

    #2
    Professionals are predictable, it's the amateurs that are dangerous.
    This one is so true it isn't funny.
    Apache

    Where do you put the Bayonet?
    Chesty Puller (upon seeing a flamethrower for the first time)
    I am all in favor of keeping dangerous weapons out of the hands of fools. Lets start with typewriters.
    Frank Lloyd Wright

    Comment


      #3
      This by far is my fav



      If you can't remember, the claymore is pointed at you.

      Comment

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