Originally posted by JohnyRico
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I get what you are saying, and it jives with my view.
Another example: Portal.
Steam had a weekend where you could play the first few levels- I did, and it was so much fun I bought it.
But stealing it to grant yourself a so called "demo" is absolute nonsense. The number one reason in both Consumer and Business software that someone will legitimize content, again I know this for fact, is when there is a bug that will not resolve itself without a patch. And sometimes, you cannot get the patch without a legitimate copy.
Recent example, one of my customers was cloning their application for additional environments- not a problem unless you register it and the number of CPU's it is being run on.
But there was a problem with a revision of the OS environment, and the OS released an update, causing our company to create an update. So when these people went to go grab the patch, the registery caught the serial numbers on the CPUs and said "bzzt contact support".
And of couse they said "uh yeah- we meant to pay for this all along, we thought you knew we were cloning- and because you didnt bill us, we thought we bought an unlimited CPU/Enviro copy"
Wrong answer.
Same goes with consumers. I dont believe anyone who utilizes a pirated copy actually intends to purchase the valid copy, until there are some features and benefits such as unique online GUIDs and such that they cannot use until they validate.
I mean cmon! It takes far too much work to steal something to simply say "I did all this work to download, find or create the crack, and then deploy it in a way that masks it from security- so that I would then forego all that effort and pony up the cash"
I smell doo doo if that is the excuse.
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