Let me preface this by saying I only gripe about console specs because they hold game development back - how many games have we seen not released on the PC, or when they are, the graphics quality is hampered due to a poor port from the console.... I mean why double all of your texture resolutions just because the gaming platform you are moving to supports it easily....? Same thing with player counts...
http://totalgamingnetwork.com/conten...Hardware-Specs
Main Processor
- Single-chip custom processor
- CPU : x86-64 AMD "Jaguar", 8 cores
- GPU : 1.84 TFLOPS, AMD next-generation Radeon based graphics engine
Memory
- GDDR5 8GB
Soooooo as for the CPU, there are already 8 core CPU's out on the market, and regardless of how many cores it has, they will need to keep the clock speed low to reduce heat and power consumption. A 3.7 GHz 4-core processor tends to perform better than an 8 core 2.0 GHz processor because of the speed at which it works at, regardless of spreading workload across cores.
The GPU is a joke - it is average now, but in a year or two it will be slower than even an average gaming PC:
GTX 560 1.09 TFLOPS
GTX 570 1.41 TFLOPS
GTX 580 1.58 TFLOPS
GTX 590 2.49 TFLOPS
GTX 660 1.88 TFLOPS
GTX 670 2.46 TFLOPS
GTX 680 3.09 TFLOPS
GTX 690 5.62 TFLOPS
If you put them any of the above in SLI, you will see higher numbers.
The best sign of underpowering-to keep-costs-down is the 8GB GDDR5... This means the system memory will be shared with the GPU. So unlike in a PC where the discrete GPU has its own memory, this will be more like an embedded system which shares memory across both the CPU and GPU. In a GTX 570, you have 1280 MB of dedicated memory on the card. What people fail to realize is that during 3D rendering, a graphics card with its own dedicated memory will also allot system memory to itself as a buffer (to feed texture data, etc.). Not sure how to to do this with an ATI card, but on an Nvidia card you would click on the Nvidia console, then go to system information on the bottom. You will see the following values (an example from my system):
Dedicated Video Memory (Card 1): 1280 MB
Dedicated Video Memory (Card 2): 1280 MB
Shared System Memory: 2816 MB
So just to be able to 'feed' the graphics cards, more memory is allotted from the system as a buffer. You add on top of this whatever operating system they are running, physics processing, audio processing, scripting for the environment (events, enemy AI, etc.) and this will get used up quick. With the price of memory right now, why not make it 16 GB?
I just love how they tout new gaming systems as cutting edge, where all they have done is take previously-next-gen-but-now-mediocre gaming hardware and made it cost-effective to produce.
http://totalgamingnetwork.com/conten...Hardware-Specs
Main Processor
- Single-chip custom processor
- CPU : x86-64 AMD "Jaguar", 8 cores
- GPU : 1.84 TFLOPS, AMD next-generation Radeon based graphics engine
Memory
- GDDR5 8GB
Soooooo as for the CPU, there are already 8 core CPU's out on the market, and regardless of how many cores it has, they will need to keep the clock speed low to reduce heat and power consumption. A 3.7 GHz 4-core processor tends to perform better than an 8 core 2.0 GHz processor because of the speed at which it works at, regardless of spreading workload across cores.
The GPU is a joke - it is average now, but in a year or two it will be slower than even an average gaming PC:
GTX 560 1.09 TFLOPS
GTX 570 1.41 TFLOPS
GTX 580 1.58 TFLOPS
GTX 590 2.49 TFLOPS
GTX 660 1.88 TFLOPS
GTX 670 2.46 TFLOPS
GTX 680 3.09 TFLOPS
GTX 690 5.62 TFLOPS
If you put them any of the above in SLI, you will see higher numbers.
The best sign of underpowering-to keep-costs-down is the 8GB GDDR5... This means the system memory will be shared with the GPU. So unlike in a PC where the discrete GPU has its own memory, this will be more like an embedded system which shares memory across both the CPU and GPU. In a GTX 570, you have 1280 MB of dedicated memory on the card. What people fail to realize is that during 3D rendering, a graphics card with its own dedicated memory will also allot system memory to itself as a buffer (to feed texture data, etc.). Not sure how to to do this with an ATI card, but on an Nvidia card you would click on the Nvidia console, then go to system information on the bottom. You will see the following values (an example from my system):
Dedicated Video Memory (Card 1): 1280 MB
Dedicated Video Memory (Card 2): 1280 MB
Shared System Memory: 2816 MB
So just to be able to 'feed' the graphics cards, more memory is allotted from the system as a buffer. You add on top of this whatever operating system they are running, physics processing, audio processing, scripting for the environment (events, enemy AI, etc.) and this will get used up quick. With the price of memory right now, why not make it 16 GB?
I just love how they tout new gaming systems as cutting edge, where all they have done is take previously-next-gen-but-now-mediocre gaming hardware and made it cost-effective to produce.
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