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Top 10 Issues To Be Fixed From DICE
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Top 10 Battlefield 3 Open Beta issues and how we are addressing them
By: crash7801 Posted: 3 days ago 1446 Comments
We’re more than half way through the open beta and thrilled to see so many people still enjoying the game while continuing to give us great feedback. As part of our dedication to showing you how your feedback is directly affecting and improving Battlefield 3, here are the latest Top-Ten Community Issues that we’re addressing.
1. Squad issues: Cannot play with friends within same squad, squads get split up onto opposite teams, etc.
There will be improved squad functionality in the retail game (including but not limited to): the ability to create squads prior to launching into a game, sticking with your squad when joining a game and continuing together through future games (If team balance on the server allows it), inviting friends to a squad and changing squads once in game.
2. Regarding additional Open Beta content and fixes/patches for consoles, including PlayStation 3 issues with chat and party systems.
While we would like to patch the Open Beta, DICE is currently focusing its available resources on polishing the retail game.
3. Will DICE have enough time to iron out everything by release?
Please see General Manager Karl Magnus Troedsson's blog post regarding this question.
4. Can we have ability to change settings/options before deployment into match on PC?
The ability to modify your settings via the deploy screen has been added into the retail game.
5. Issues with terrain stability and “falling into the map” on Operation Métro
This has been fixed for the beta via a server side update.
6. Kill cam sometimes zooms out too far or outside the map
This has been fixed for the launch of the retail game.
7. A bug that sometimes keeps some players from being able to sprint
This has been fixed for the launch of the retail game.
8. Screen flickering/stuttering. Blue screen remains after respawn. Game locks up after deploying C4 (360)
This has been fixed for the launch of the retail game.
9. Downed bodies appear to be dead, but are not
The DICE team has been looking into this issue – which is caused by a combination of incidents in a confined area - and are working hard to address the issue for the launch of the retail game.
10. Why is the hit detection seemingly different from Battlefield: Bad Company 2?
The netcode is one of the many things that we are testing as part of the Open Beta and is not necessarily reflective of the final retail game. The DICE team appreciates and has heard the feedback you’ve provided and is further optimizing online play.
Don’t forget to keep submitting your ideas and issues to the Battlelog forums. Thanks to your help and participation we’re on track to make Battlefield 3 our greatest game to date!
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Originally posted by Skud View PostKey binds. If I use arrow keys for vehicles (which I always have), the things have no reverse. Also, depending on if I'm driving or passenger, I have to use diff keys to leave vehicle, and sometimes I simply can't get out.[SIGPIC][/SIGPIC]
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I went looking for the GM's blog post when this first appeared on Battlelog and couldn't find it.
What I need changed, assuming it runs on my new system, is this:
1. Key binds
2. Squad selection, creation, in-game transfers, etc.
3. VOIP. With no commander, there's no need for multiple channels. Just give me in-game squad VOIP. I don't think we should be forced to us TS3, and it will take forever to get new players to join it. That harms the community, or at least, doesn't help it.
4. Mapping. I was never able to get a full-scale map of the entire battlefield to show up, so I had no idea where things were in relation to each other. They need a map system like BF2.
5. The ability to edit stuff while dead or not in-game.
6. In-game browsing.
5 and 6 aren't going to happen. Those are conscious decisions by DICE and/or EA. Idiotic, stupid decisions. The web-based front end is just god-awful.
It's like they took that stuff that BF2 did the BEST, and tossed it all out the window in favor of useless "fixes" nobody asked for in the first place.
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Killing CLRs since 2004. BOOSH!
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I was wondering of level progression will be the same in the retail version as it was in the Beta or did they speed things up in the beta to try out more gear?
Hope driving the jeep through water will be improved. Annoying to be ejected from it and see it continue on through the water.
The Engineer's UMP seems to be kinda brutal IMO. I hear "tick tick" and I'm dead... LOL
Is it the sniper that gets the claymores? Never got to use them but ran into a few. Seemed like fun.
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Reply to Hi guys!by glasscasketArma Reforger off and on. Some Hell Let Loose. Been hopping around VR titles.
Hope all is well with y'all30 Nov 2024, 11:06 AM
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