Ya know, I finally got to play Operation Metro and realised something. The person who designed that map needs to be taken out to the shack and beaten. This is why artists should not be allowed to fully design maps haha
No flanking what so ever. It's not even possible to get around to B or C. Depending on what side you are on reveals the winning side. It honestly reminds me of "Death Room" on Combat Arms where it's nothing but 2 spawns directly across from each other.
I know I was the one that said we should have operation metro in the rotation, but man was I wrong. I seriously hope the new maps don't pose the problems that I'm finding on these maps.
Kharg Island sucks for the jets since the AA guns can reach from one spawn to another. Canals in the jet sucks since you are given literally 400 feet from the battlefield to turn around in.
I love this game, but the maps just aren't practical for every play style out there.
Dear Operation Metro,
You are the worst map ever. Lmao
I know some of you like it, but I for instance don't see the sense in it.
No flanking what so ever. It's not even possible to get around to B or C. Depending on what side you are on reveals the winning side. It honestly reminds me of "Death Room" on Combat Arms where it's nothing but 2 spawns directly across from each other.
I know I was the one that said we should have operation metro in the rotation, but man was I wrong. I seriously hope the new maps don't pose the problems that I'm finding on these maps.
Kharg Island sucks for the jets since the AA guns can reach from one spawn to another. Canals in the jet sucks since you are given literally 400 feet from the battlefield to turn around in.
I love this game, but the maps just aren't practical for every play style out there.
Dear Operation Metro,
You are the worst map ever. Lmao
I know some of you like it, but I for instance don't see the sense in it.
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