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Karkand isn't entirely the same though, besides structural differences. You can see some other buildings on the other side of the water, but in B2K it's all out of bounds.
I remember there being 4 points on the other side of the water in BF2.
There was one inside a warehouse. Another near a warehouse just on the other side of the water, near the bridge. We had a flag near a warehouse where you could climb stairs and then a ladder to get to a tower. And then there was another flag near the MEC artillery/UAV/radar dish. Now there's just two flags over there.
And what happened to the strategy of racing the humvee out of bounds along the wall to get to the flags on the other side of the river?
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Originally posted by BadHabitz View PostKarkand isn't entirely the same though, besides structural differences. You can see some other buildings on the other side of the water, but in B2K it's all out of bounds.
I remember there being 4 points on the other side of the water in BF2.
There was one inside a warehouse. Another near a warehouse just on the other side of the water, near the bridge. We had a flag near a warehouse where you could climb stairs and then a ladder to get to a tower. And then there was another flag near the MEC artillery/UAV/radar dish. Now there's just two flags over there.
And what happened to the strategy of racing the humvee out of bounds along the wall to get to the flags on the other side of the river?
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Originally posted by goldenfooler View PostThey did take away the closer spawn points to the first flagOriginally posted by BadHabitz View PostAnd by reducing the flags on the right side they made it less important/usefull.Originally posted by goldenfooler View PostAnyone try to blow a bridge on wake..
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Originally posted by SighKoPath View PostThe G (Gatehouse) flag is still very important - it's where the RU team's armor spawns. Lose that flag and the US gets the armor.
A good Karkand defense keeps the attackers from getting through the front line. Getting in and taking the four flags across the water sent the defense into chaos.
Now just two flags (regardlesss of armor spawns) blows that strategy out of the water. Some Javelins or mines can negate a tank, but not much can negate the importance of losing 4 quick flags.
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