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    Proposed changes to BF3 attachments

    I don't know if you guys have been following the community manager for BF3, but this all started with him 'noticing' that the foregrip on the FAMAS overpowers it too much, and has come down to these proposals for changing what all the weapons do... I seriously think that they try to come up with changes simply to keep people changing what they play with - I mean, just because people aren't using stupidly useless attachments versus truly effective ones, doesn't mean you have to ruin the truly good ones:

    I'm working on a retweak of the accessories in the game currently, as I feel the player is limited in choice due to a few accessories being the clear winners in almost all categories. While this unfortunately means nerfing those that are over used, the goal here is to focus on improving the under performing and under used attachments. Additionally it is the intention for an unmodified weapon to offer the best balance of Recoil, Accuracy, and Stealth. Right now this is preliminary, I've already asked for feedback on different attachments, and there's several good threads here and on Battlelog that discuss the weapons. Again, I'm not promising this will go live, and I'm not promising there will be an update, I'm looking for feedback and a discussion.

    Thanks, Alan "Demize99" Kertz

    Foregrip

    The Foregrip is for players who who are in close combat and highly mobile fighting situations. It reduces the horizontal recoil forces that make maintaining a consistant aim on target difficult, however it makes aimed shots more difficult.
    • +34% reduction in horizontal recoil (adjust based on gun)
    • -20% penalty to base accuracy when aimed


    Rationale: The Foregrip is quite powerful on weapons with high amounts of horizontal recoil, and is generally the goto attachment for everyone using Assault Rifles and Carbines. Currently it has no downside, which makes it a pure bonus upgrade and is a no brainer. Adjusting the foregrip on a per gun basis will prevent the foregrip from over powering some guns, and also means it doesn't need to be globally nerfed into oblivion. For example, 50% of the FAMAS's recoil is 0.3deg, while 50% of the G3A3's recoil is only 0.1deg. A global 0.1deg might work better, generally it will need to be on a per gun basis. The 20% penalty to aimed fire is about equal to a single shot fired on a Carbine.

    Bipod

    The Bipod is for Players who wish to setup a position and hold it against the enemy, or make long range shots effectively. When deployed recoil and dispersion are substantially reduced and scope sway is eliminated (except under suppression).
    • +Reduction in horizontal and vertical recoil (% depends on gun type)
    • +Reduction in dispersion (% depends on gun type/ammo type)
    • -Has to be setup to get the benefit


    Rationale: The Bipod is underused, has a large penalty of needing to be stationary, yet today doesn't offer enough benefits on Carbines and Assault Rifles to be worth using. A buff of the bipod for these, and perhaps even LMG weapons is likely necessary.

    Suppressor

    The Suppressor is for players who are mostly focused on Stealth. It uses low velocity rounds, which means better stealth at the cost of reduced range. The Suppressor adds bulk to a weapon due to its size, making firing from the hip more difficult, though a high quality Suppressor provides a small aimed accuracy bonus and reduces the muzzle rise when firing.
    • +Does not appear on minimap when firing.
    • +Reduces sound and visual muzzle signature
    • -Reduced range for both min and max, damage stays the same.
    • -50% penalty to base accuracy from the hip
    • +25% bonus to base accuracy when aimed
    • +10% reduced vertical recoil


    Rationale: Today the Suppressor's main penalty is the slower bullet speed, the current 34% penalty to hip fire is almost ignore-able at any range you would hip fire, and with the upcoming buff to aim speed (time to accurate when aiming) the downside needs to be larger. Additionally, the damage over range is only actually applied for LMGs and ARs, removing it and replacing it with a reduced to range makes this more consistent for all weapon types and focuses it more on close range (For reference, today an AR kills with 5 rounds at 40m and drops off to 7 shots, with a suppressor this would be 25m, but beyond 25m the damage would be a flat 6 shots.) Today the Suppressor also gives a 50% bonus to aimed accuracy, which is the same as the heavy barrel, but without the additional recoil. In fact the suppressor reduces vertical recoil by 10%, an amount which is essentially negligible, but is just one more reason to use the suppressor instead of other accessories. Reducing this bonus makes sense, and allows the suppressor to offset the foregrip penalty, while not being as good as the heavy barrel. This is of course over all a nerf but hopefully a minor one to what is essentially not an overpowered, just over used/general purpose, accessory.

    Heavy Barrel

    The Heavy Barrel is for players who are focused on Accurate Aimed fire. It uses high velocity rounds, which means the bullet drop is reduced and the max range of the weapon is increased at the cost of an increase in auto fire dispersion. The Heavy Barrel adds bulk to a weapon due to its weight, making firing from the hip more difficult, though it gives a substantial increase in aimed accuracy bonus.
    • +Increased maximum range, damage stays the same.
    • -25% increased dispersion per shot
    • +50% bonus to base accuracy when aimed
    • -25% penalty to base accuracy from the hip


    Rationale: The Heavy Barrel gets used decently often today, though I think mostly because it's available quite a bit earlier than the Suppressor for Assault Rifles and Carbines. Frankly, the penalty today to recoil, as well as a penalty to deviation, makes the aimed accuracy increase useless, especially since the Suppressor has the accuracy bonus as well. So, let's pull the recoil penalty off this baby entirely, keep the auto fire accuracy penalty to keep it focused on small bursts of accurate aimed fire, and finally, push the maximum range of the rounds out a bit. This will give the Heavy Barrel better performance in medium range by extending the 5 shots to kill window of a 556 or 545 AR from 40 to 65m. Past 65m, the damage would be the same. This is a rather large buff.

    Flash Suppressor

    The Flash Suppressor is for players who want some additional Stealth, without the range and accuracy penalties of a Suppressor. It works as a recoil compensator, reducing recoil, though it adds a slight bit of bulk making firing from the hip more difficult.
    • +Reduces visual muzzle signature
    • +20% reduced vertical recoil
    • -20% penalty to base accuracy from the hip


    Rationale: The Flash Suppressor is underwhelming generally. While it hides the muzzle flash it doesn't hide you on the minimap. I considered allowing it to hide on the minimap, but then it begins to just be a Suppressor without the aim bonus and range penalties. I want it to be something different. By allowing the Flash Suppressor to work as a recoil Compensator, the FS becomes a middle ground between the Suppressor and Heavy Barrel. If you're otherwise happy with the range, damage, and accuracy of your weapon, then the FS should be a nice buff to manageable recoil, without a whole lot of penalty. This is also a large buff.

    Target Pointer

    The Target Pointer is for players who want to run and gun from the hip. The laser is visible, making the user more visibile to other combatants and thus less Stealthy.
    • -Visible Laser
    • +Laser can dazzle opponents
    • +33% increase in base accuracy from the hip


    Rationale: The Target Pointer works well for its role, and generally feels like it doesn't need to be changed.

    So, what do you think?

    PS, PATRON2007, if you're on Reddit, quit knife stalking me plx.
    Source

    My thoughts so far:

    I frankly did not realize that the sound supressor gave an aimed accuracy bonus... As far as I thought, supressors slow down bullets and vent gasses behind the bullet as it travels through, so I thought they should reduce accuracy.

    I also had no idea that the foregrip reduced aimed fire currently. I thought all it did was reduce recoil. Since I predominantly single-shot, I may be switching to nothing until they redo/destroy all of the current 'settings' (admit it, settings are all they are if they are going to change things this often). This why I can still have unaffected range and no aimed fire detractors.

    Why the heck should it (the foregrip) reduce aimed accuracy anyways... Does it really matter that we have an add-on that is truly beneficial in every way? Don't we want incentives to earn these things? I mean heck, move it to be the last unlock for all the guns... I have close to 1,000 kills with the guns I use the most, so who cares...

    #2
    I like the idea that they are trying to make a good arguement for each attachment to a gun. So that people will actually do things differently. Instead of everyone running with the same weapon config.

    Comment


      #3
      I think he's an idiot when he's talking about not needing to change the laser. Both that and the flashlight are still way too powerful in the negative impacts they have on opponent aiming.

      For the rest of it, doesn't really matter to me. I'm not so far into the nitty gritty that I'm trying to find the single best weapon and accessory combo. I'd rather mix it up both for fun/different things, and for the unlocks.

      -Rand
      [img]https://farm5.staticflickr.com/4333/35734799273_0013dbe418_z.jpg[/img]

      Killing CLRs since 2004. BOOSH!
      Support Cainslair. Donate here! [url]http://www.cainslair.org/billspaypal.php?[/url]

      Comment


        #4
        I don't think the laser is over powered. I see very few of them out there and haven't been lasered in a while. Flash lights on the B2K maps are useless IMO.. very few are used.


        Though I put the laser on a sniper rifle on accident. Seemed to lower the bullet drop over distance. Can someone else try it out and see if it is just my sucky sniper ability.

        Comment


          #5
          Originally posted by Rand{CLR} View Post
          I think he's an idiot when he's talking about not needing to change the laser. Both that and the flashlight are still way too powerful in the negative impacts they have on opponent aiming.

          For the rest of it, doesn't really matter to me. I'm not so far into the nitty gritty that I'm trying to find the single best weapon and accessory combo. I'd rather mix it up both for fun/different things, and for the unlocks.

          -Rand
          All of this.
          Players were using the laser last night and it is still overpowered.
          Apache

          Where do you put the Bayonet?
          Chesty Puller (upon seeing a flamethrower for the first time)
          I am all in favor of keeping dangerous weapons out of the hands of fools. Lets start with typewriters.
          Frank Lloyd Wright

          Comment


            #6
            Great, more nerfing of things that don't need to be nerf. Come on DICE, some of us want more maps. Not nerfing guns to shoot water 5 @ feet.

            Comment


              #7
              So let me get this straight. They want to punish people for using a certain configuration so we'll use others. Who the heck do they think they are to tell me how I want to set up my weapons.

              Why put an attachment that works like it's supposed to then nerf it cause it's too good. Do people actually cry about this stuff. Sheesh. If they want to nerf something take out thermal and guided missiles on choppers. Those things are lethal. And you have no chance.

              Why give us different weapons that in real life are different so they can just make em all equal. I swear these guys are idiots. and dont really think things through. If they dont want us shooting a certain setup then take it out. But dont tell me how to set my gun up and penalize me if I pick something that works.

              I thought the main reason for different setups was so that when you unlocked them you could have something better. Seems as though they just want all the weapons to be the same. So whats the dang use in having all of em if they are all the same.
              [COLOR="#008080"][/COLOR][SIZE="5"][COLOR="LightBlue"][B]Not everything that counts on the battlefield is countable.[/B][/COLOR][/SIZE]

              Comment


                #8
                Originally posted by Rand{CLR} View Post
                I think he's an idiot when he's talking about not needing to change the laser. Both that and the flashlight are still way too powerful in the negative impacts they have on opponent aiming.

                -Rand
                FYI as a test I took my stream light tac light off of my shotty. I then went outside in broad daylight, held it at arms length and shined it into my eyes. I have to say it dazzled the f$%^ outta me.

                Comment


                  #9
                  Originally posted by mapes View Post
                  FYI as a test I took my stream light tac light off of my shotty. I then went outside in broad daylight, held it at arms length and shined it into my eyes. I have to say it dazzled the f$%^ outta me.
                  Put it 50' away and try it again.
                  Apache

                  Where do you put the Bayonet?
                  Chesty Puller (upon seeing a flamethrower for the first time)
                  I am all in favor of keeping dangerous weapons out of the hands of fools. Lets start with typewriters.
                  Frank Lloyd Wright

                  Comment


                    #10
                    Originally posted by Apache Warrior View Post
                    Put it 50' away and try it again.
                    Apache
                    This. Plus the fact that if you shoot in the general vicinity of the source of the dazzle in real life, you'll probably come fairly close to hitting the shooter. That ain't the case in BF3.

                    -Rand
                    [img]https://farm5.staticflickr.com/4333/35734799273_0013dbe418_z.jpg[/img]

                    Killing CLRs since 2004. BOOSH!
                    Support Cainslair. Donate here! [url]http://www.cainslair.org/billspaypal.php?[/url]

                    Comment


                      #11
                      Originally posted by Apache Warrior View Post
                      Put it 50' away and try it again.
                      Apache

                      I bet it will still dazzle at 20 feet. I'll have my wife test it tonight

                      Comment


                        #12
                        They should make all the effective guns into muzzleloaders, that'd be fun...or maybe have the attachments do the opposite of what they're intended for: also great fun.

                        Comment


                          #13
                          That list of proposed changes is all BS. You can revive a team mate from being head shotted from a tank round and they are worrying about weapon attachment real world accurate depictions. They should just stop listening to the crying babies and focus on making new maps.
                          Old school or the new, doesn't mean a thing if your heart's not true...

                          Comment


                            #14
                            Originally posted by Devilguns View Post
                            That list of proposed changes is all BS. You can revive a team mate from being head shotted from a tank round and they are worrying about weapon attachment real world accurate depictions. They should just stop listening to the crying babies and focus on making new maps.
                            Actually I'd be happy if they fixed both the client and server crashes

                            Comment


                              #15
                              Originally posted by mapes View Post
                              Actually I'd be happy if they fixed both the client and server crashes
                              Oh yeah!
                              Old school or the new, doesn't mean a thing if your heart's not true...

                              Comment

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