Just a copy and past from Battlelog fourms. The Podcast is 1:14:22 long
Don't Revive Me Bro! - Podcast with Demize99
Somethings talked about:
USAS, Battlerecorder, paper tanks, internal 200 play test vs wild release, Jet heat seaking issue, MAV elevator, people commenting on forums game sux. ect..ect vs someone who is quite, executive complain on his famas, some chat questions, Dinosaurs in the next patch
Don't Revive Me Bro! - Podcast with Demize99
Somethings talked about:
USAS, Battlerecorder, paper tanks, internal 200 play test vs wild release, Jet heat seaking issue, MAV elevator, people commenting on forums game sux. ect..ect vs someone who is quite, executive complain on his famas, some chat questions, Dinosaurs in the next patch
Don't Revive Me Bro just finished a live podcast with Alan Kertz (Demize99) Senior Gameplay Designer at DICE. Lots of interesting things mentioned.
Don't Revive Me Bro! - Podcast with Demize99 [twitch.tv]
Suppression: He agrees that suppression is too much now, says that the balance is somewhere in the middle of pre patch and post patch. Says they think they will take a step back with suppression and reduce it. Said there were lots of complaints pre-patch from support players saying that the suppression was basically useless so they changed it but they obviously went too far and hopes that players don't find it too game-breaking until they can balance it.
Paper Tanks: He said tanks and RPG's have not changed at all, after hearing so many complaints about this he actually went into a server and tested it all again just to make sure, however he recognises that their are flow on effects from other buffs/nerfs that need to be addressed, choppers, repair tool etc and they are looking at adjusting them for a better balance.
BattleRecorder: Demize was asked if there was one thing that could be implemented today what would he choose, he said BatttleRecorder, he said pretty much everyone working at DICE wants to implement BattleRecorder but what they are using in the studio at the moment for trailers etc, is a broken piece of junk and they won't release it in it's current state.
Mav Riding: Mentioned how it was a massive face palm when they released the patch and realised they never though of proning on it, they thought they had fixed it.
Fall Damage: Have made a big change, improvement in this patch, they have seen a few comments about it still happening, if players can find what spots and reproduce them they will look at it.
Parachuting: Mentioned a lot of people haven't realised how parachuting works post patch, if you hold forward while parachuting you will fall faster, if you hold back button you will fall slower, if you are falling faster you will take damage when you hit the ground so it's a good idea to slow it down as you get close to the ground.
I may have missed a few things as I'm only listening to it in the background.
Don't Revive Me Bro! - Podcast with Demize99 [twitch.tv]
Suppression: He agrees that suppression is too much now, says that the balance is somewhere in the middle of pre patch and post patch. Says they think they will take a step back with suppression and reduce it. Said there were lots of complaints pre-patch from support players saying that the suppression was basically useless so they changed it but they obviously went too far and hopes that players don't find it too game-breaking until they can balance it.
Paper Tanks: He said tanks and RPG's have not changed at all, after hearing so many complaints about this he actually went into a server and tested it all again just to make sure, however he recognises that their are flow on effects from other buffs/nerfs that need to be addressed, choppers, repair tool etc and they are looking at adjusting them for a better balance.
BattleRecorder: Demize was asked if there was one thing that could be implemented today what would he choose, he said BatttleRecorder, he said pretty much everyone working at DICE wants to implement BattleRecorder but what they are using in the studio at the moment for trailers etc, is a broken piece of junk and they won't release it in it's current state.
Mav Riding: Mentioned how it was a massive face palm when they released the patch and realised they never though of proning on it, they thought they had fixed it.
Fall Damage: Have made a big change, improvement in this patch, they have seen a few comments about it still happening, if players can find what spots and reproduce them they will look at it.
Parachuting: Mentioned a lot of people haven't realised how parachuting works post patch, if you hold forward while parachuting you will fall faster, if you hold back button you will fall slower, if you are falling faster you will take damage when you hit the ground so it's a good idea to slow it down as you get close to the ground.
I may have missed a few things as I'm only listening to it in the background.
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