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    #16
    Originally posted by FrOgM View Post
    i dont play any more to little to late dice .....make a game for pc's and stop wasting your time and pasion on stupid xbox and ps3 ...you had me at bf2 you lost me this time around...alot of people scream at you about how bf2 was so good.... and as to bf4 dont think ill be back for that one....make somthing that you like to play ...and i mean LIKE to play then sell it to us...like befor
    Yep, stating pc was the lead platform when it actually wasnt. Ridiculously slow release cycles on patches (my clients would kill me if i took as long as them). Still broken VOIP. I could go on for a while.
    Delivering bacon goodness one round at a time.

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      #17
      VOIP, VOIP, VOIP, and VOIP
      [url=http://www.enjin.com/bf3-signature-generator][img]http://sigs.enjin.com/sig-bf3/1fad512dc784c11c.png[/img][/url]

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        #18
        change recoil of guns with foregrip, still HORRIBLE kick back on 249 and add better range for stingers its too short now.

        Comment


          #19
          The financial success that comes from making a console game is was screwed PC games. You can re-skin a game and make hundreds of millions of dollars. The biggest problem with BF3 is, and most of you won't agree, are the unlocks and leveling up. Look at Unreal Tournament 2004. That game almost had a two year run here. No leveling up, no unlocks, maybe the same number of maps. I have like 1600 hours into that game. You didn't get points for healing tanks. You didn't get points for capping nodes. It was more about team win and nothing to do with any kind of personal gain. No medals, no ribbons, no ranks, no unlocks, no squads. And it was 100 times more fun. All these modern day hyper detailed robust FPS shooters with their MMO and RPG elements can not match the longevity of the older games. Because when people are leveled up and have unlocked all the weapons, they feel there is nothing left to do. You can fix the VOIP, you can fix weapon recoil, but none of that will fix this game.
          Old school or the new, doesn't mean a thing if your heart's not true...

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            #20
            Bring back BAD COMPANY! I felt that the storyline in BF3 was following Bad Company 2.

            I just hope that they don't mess up the single player campaign like they did with this game.

            Comment


              #21
              Originally posted by Devilguns View Post
              The financial success that comes from making a console game is was screwed PC games. You can re-skin a game and make hundreds of millions of dollars. The biggest problem with BF3 is, and most of you won't agree, are the unlocks and leveling up. Look at Unreal Tournament 2004. That game almost had a two year run here. No leveling up, no unlocks, maybe the same number of maps. I have like 1600 hours into that game. You didn't get points for healing tanks. You didn't get points for capping nodes. It was more about team win and nothing to do with any kind of personal gain. No medals, no ribbons, no ranks, no unlocks, no squads. And it was 100 times more fun. All these modern day hyper detailed robust FPS shooters with their MMO and RPG elements can not match the longevity of the older games. Because when people are leveled up and have unlocked all the weapons, they feel there is nothing left to do. You can fix the VOIP, you can fix weapon recoil, but none of that will fix this game.
              So true Devilguns. Unreal Tournament, Counter-Strike and Day of Defeat were all or nothing games. You won or lost as a team. As old as Counter-Strike is there are still a lot of people playing the game.
              Apache

              Where do you put the Bayonet?
              Chesty Puller (upon seeing a flamethrower for the first time)
              I am all in favor of keeping dangerous weapons out of the hands of fools. Lets start with typewriters.
              Frank Lloyd Wright

              Comment


                #22
                Originally posted by Devilguns View Post
                The financial success that comes from making a console game is was screwed PC games. You can re-skin a game and make hundreds of millions of dollars. The biggest problem with BF3 is, and most of you won't agree, are the unlocks and leveling up. Look at Unreal Tournament 2004. That game almost had a two year run here. No leveling up, no unlocks, maybe the same number of maps. I have like 1600 hours into that game. You didn't get points for healing tanks. You didn't get points for capping nodes. It was more about team win and nothing to do with any kind of personal gain. No medals, no ribbons, no ranks, no unlocks, no squads. And it was 100 times more fun. All these modern day hyper detailed robust FPS shooters with their MMO and RPG elements can not match the longevity of the older games. Because when people are leveled up and have unlocked all the weapons, they feel there is nothing left to do. You can fix the VOIP, you can fix weapon recoil, but none of that will fix this game.
                Couldn't agree more.

                Comment


                  #23
                  Originally posted by Devilguns View Post
                  The financial success that comes from making a console game is was screwed PC games. You can re-skin a game and make hundreds of millions of dollars. The biggest problem with BF3 is, and most of you won't agree, are the unlocks and leveling up. Look at Unreal Tournament 2004. That game almost had a two year run here. No leveling up, no unlocks, maybe the same number of maps. I have like 1600 hours into that game. You didn't get points for healing tanks. You didn't get points for capping nodes. It was more about team win and nothing to do with any kind of personal gain. No medals, no ribbons, no ranks, no unlocks, no squads. And it was 100 times more fun. All these modern day hyper detailed robust FPS shooters with their MMO and RPG elements can not match the longevity of the older games. Because when people are leveled up and have unlocked all the weapons, they feel there is nothing left to do. You can fix the VOIP, you can fix weapon recoil, but none of that will fix this game.
                  Well I disagree if I agreed I'd still be playing quake deathmatch

                  Comment


                    #24
                    Originally posted by mapes View Post
                    Well I disagree if I agreed I'd still be playing quake deathmatch
                    Same. Just to shoot and shoot again with little more than a win in the win column doesn't keep my interest...and then of course there are the times when you happen to be on a terrible team: at least with upgrades you can die for something.

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                      #25
                      for me its all about playing and chatting with people I know.
                      Its more about the people then the game. I can always play alone.

                      The tweaks in the guns don't bother me too much. You could have one weapons for each and I would be ok. I do like rankings though. I don't strive for it, but its a nice boost to the ego.

                      Comment


                        #26
                        Originally posted by Devilguns View Post
                        The financial success that comes from making a console game is was screwed PC games. You can re-skin a game and make hundreds of millions of dollars. The biggest problem with BF3 is, and most of you won't agree, are the unlocks and leveling up. Look at Unreal Tournament 2004. That game almost had a two year run here. No leveling up, no unlocks, maybe the same number of maps. I have like 1600 hours into that game. You didn't get points for healing tanks. You didn't get points for capping nodes. It was more about team win and nothing to do with any kind of personal gain. No medals, no ribbons, no ranks, no unlocks, no squads. And it was 100 times more fun. All these modern day hyper detailed robust FPS shooters with their MMO and RPG elements can not match the longevity of the older games. Because when people are leveled up and have unlocked all the weapons, they feel there is nothing left to do. You can fix the VOIP, you can fix weapon recoil, but none of that will fix this game.
                        I do think VOIP would help with team work aspect of the game and it would also help communities like ours to recruit new members.

                        Originally posted by mapes View Post
                        Well I disagree if I agreed I'd still be playing quake deathmatch
                        Originally posted by Skud View Post
                        Same. Just to shoot and shoot again with little more than a win in the win column doesn't keep my interest...and then of course there are the times when you happen to be on a terrible team: at least with upgrades you can die for something.
                        I think the point he is making is that it was more about the competition then getting unlocks and that is why it had such a long run.
                        [img]https://farm5.staticflickr.com/4373/35734799443_53cb20ef13_z.jpg[/img]


                        Killed by CLRs since 2004. WOOT!
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                          #27
                          Originally posted by Duke{CLR} View Post
                          I think the point he is making is that it was more about the competition then getting unlocks and that is why it had such a long run.
                          Exactly my point. Now I'm not saying that everyone here is only playing for the unlocks. I'm just saying they are part of the problem with PC gaming today, specifically FPS. Games these days don't need long runs or have strong communities to make money. Fill in the blanks on that one.
                          Old school or the new, doesn't mean a thing if your heart's not true...

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                            #28
                            i like 2142's method of unlocks. the best gun for a class wasn't far away, it was just in how you spent your points.

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                              #29
                              I agree. 2142 was the most fun for me with the lair. Especially since EVERYTHING worked right. And the Transport of Doom. Was so much fun.
                              [url="http://www.lolking.net/summoner/na/19030358"]Dracontius - North America - Summoners - League of Legends Statistics - lolking.net[/url] - My LoL stats etc

                              [URL="http://signup.leagueoflegends.com/?ref=4b6dbfab44e82"]http://signup.leagueoflegends.com/?ref=4b6dbfab44e82[/URL] - Use link if you want to play League of Legends.

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                                #30
                                Originally posted by FieryDragon View Post
                                I agree. 2142 was the most fun for me with the lair. Especially since EVERYTHING worked right. And the Transport of Doom. Was so much fun.
                                Everything worked right?????????????? What fantasy world were you living in then?
                                Just one problem was the movement of the Titans caused horrible server lag and even crashes. It took them forever to fix it. And the only way they were able to do that was to make the Titans immovable.
                                Apache

                                Where do you put the Bayonet?
                                Chesty Puller (upon seeing a flamethrower for the first time)
                                I am all in favor of keeping dangerous weapons out of the hands of fools. Lets start with typewriters.
                                Frank Lloyd Wright

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