Announcement

Collapse
No announcement yet.

list of what should be in game

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    list of what should be in game

    This is a list made up from the reddit page. At least they have put the reference areas it comes from.

    Assault Rifles

    QBZ-95-1 (Seen in leaked Alpha screenshots)

    CZ805 (Seen in leaked Alpha, Multiplayer Trailer, E3 Footage)

    M16A3 (Seen in "Fishing in Baku" Trailer)

    AEK-971 (Seen briefly as a dropped weapon in "Fishing in Baku" Trailer)

    HK416 (Seen used by a squadmate in "Fishing in Baku" Trailer)

    Carbines

    M4A1 (Seen in "Fishing in Baku" Trailer)

    AK5C (Seen in "Angry Sea" Trailer, Multiplayer Trailer, E3 Footage)

    Sniper Rifles/Designated Marksman Rifles

    Steyr Scout Elite (Seen in leaked Alpha images and E3 Footage)

    QBU-88 (Seen in leaked Alpha images)

    SV-98 (Seen in leaked Alpha images)

    Kel-Tec RFB (Seen in E3 Footage with blue Digital camo)

    LMGs

    Mk. 46 Mod. 0 (Seen in "Fishing in Baku" Trailer)

    Ultimax-100 (Seen in leaked Alpha images, "Angry Sea" Trailer, Multiplayer Trailer, E3 Footage)

    QJY-88 (Seen in leaked Alpha images, Alternate Multiplayer Trailer)

    Submachine guns/Personal Defense Weapons

    CZ3A1 (Seen in leaked Alpha images, Multiplayer Trailer, E3 Footage)

    P90 (Seen in Multiplayer Trailer as a dropped weapon)

    U-100 M5K

    Pistols

    M9A1 (Seen in Multiplayer Trailer, E3 Footage)

    QSZ-92 (Seen in Alternate Multiplayer Trailer)

    MP412 REX (Seen in "Fishing in Baku" Trailer)

    Shotguns

    Serbu Super Shorty (Seen in "Fishing in Baku" Trailer)

    Saiga-12 (Seen in "Angry Sea" Trailer, Multiplayer Trailer)

    Hawk 12 Gauge (Seen in Multiplayer Trailer)

    M26 MASS (Seen in E3 Footage, customizable)

    Norinco V1218 (Seen in the Multiplayer Trailer)

    Other Weaponry

    Milkor MGL Mk 1S (Seen in "Fishing in Baku" Trailer)

    M320 (Seen in "Fishing in Baku" Trailer, Multiplayer Trailer, E3 Footage)

    RPG-7 (Seen in Multiplayer Trailer, E3 Footage)

    FIM-92 Stinger (Seen in Multiplayer Trailer, E3 Footage)

    XM25 CDTE (Seen in E3 Footage)

    SRAW (Seen in E3 Footage)

    C4 (Seen in Leaked Alpha images)

    Grenades

    M67 (Seen in all trailers and E3 Footage)

    M34 WP (Seen in E3 Footage)

    M84 (E3 Footage)

    MTN-55 (E3 Footage)

    Bladed Weaponry

    M9 Bayonet (Seen in "Fishing in Baku" Trailer, Multiplayer Trailer, E3 Footage) Used as a knife, not mounted on weapons.
    Other items confirmed:

    Premium add on confirmed

    VoIP for PC

    Battlepacks:

    Through the course of their multiplayer career, players will receive Battlepacks containing random combinations of new camos, dog tags, knives, XP boosts, and gun attachments. These items are designed to add customization options while not being game-changing. *Credit to u/AdiAir

    Motion sensor balls for Recon

    C4 for Recon class

    C4 can now be thrown (at a limited distance)

    Customizable secondary weapons (i.e barrels for pistols, sights and camos)

    Suppressing a Recon only possible by Support class (making players screen blur)

    5 person squads

    2 types of med packs. A smaller one which can be tossed to trapped teammate or stuck onto a passerby

    Levolution of buildings is not scripted, requires team effort

    64 players on all platforms (66 players counting Commanders for both teams

    Spectator Mode (Confirmed for "nextgen" consoles) submitted by u/phresch

    Flash bangs

    Incendiary grenades

    Weapons (pistols) can now be fired while swimming

    Kill assists of 90+ now count as kills. Possibly counting as kills for both players, also possibly on kills assists above 50

    Tires can be shot out on vehicles now

    Angled grips for primary weapons

    Ability to click on a base on the map to spawn there

    3 team factions, USA, Russia and China

    You can shoot fire extinguishers to get a smokescreen

    sprint swimming and ability to dive underwater for stealth

    Dynamic environment, area will remain dusty/cloudy after heavy damage or demolition of a building

    Addition of side sights (side mounted iron sights) to primary guns for closed quarters combat (will not distort FOV)

    Addition of working elevators.

    Addition of deploy-able road blocks for stopping road traffic.

    Perk bar reset on squad wipe

    Confirmed vehicles and vehicle info

    Vehicles now have an ammo limit (i.e primary gun on Abrams only has 6 shells) (will reload slowly over time, secondary gun does not seem to run out, only over heat )

    The Russian Mi-28 Attack Helicopter

    The Russian VDV Buggy

    The Chinese ZFB05 Light Armoured Vehicle

    The American Cougar H MRAP

    The American UH-1Y Venom Utility Helicopter

    The American H-1Z viper Attack Helicopter

    The American F/A-18 Hornet Jet Fighter

    The American V-22 Osprey Tiltrotor-Aircraft

    The American AC-130 Gunship

    The RHIB boat

    The Riverine Command Boat

    The DV-15 Interceptor Patrol Boat

    The Jet Ski

    The Chinese Type 98 MBT

    The Chinese J-20 Jet

    The Chinese WZ-10 Helicopter

    The American LAV

    The American M1 Abrams (Unknown variant)

    The American AMTRAC

    also worth noting vehicle wise is that there are 2 types of UAV's controlled by the Commanders. For the purpose of spotting and for destroying each others' UAV

    Known built in Administration features:

    (these are things you can do, set or change from the users menu)

    Spectate mode and/or battle recorder

    Player ping

    Ability to mute an annoying player in chat/voip

    Player tags

    Player kit

    In game team balancer - one that actually works

    In game votekick/voteban options

    Commander Mode

    Two modes, COMMANDER MODE and MOBILE COMMANDER, Commander mode confirmed for PC at this time, Mobile Commander confirmed for tablets (known tablets listed below)

    One commander per team, does not take up a slot, can not be killed like in bf2 while playing as Commander.

    MOBILE COMMANDER VERSION Controlled only via tablet device, no mobile phones.

    Confirmed to work with Apple Ipad/Ipad Mini, Google Nexus and Samsung Galaxy Tab. (I would also asume it to Work with Asus Nexus)

    Features such as Tomahawk missiles andC-130 gunner ship are based on objectives taken.

    Known changes to animations/mechanics

    as suggested by u/HARRO_PR3ASE

    Sprint swimming

    Short dives while swimming

    Ability to fire a side arm while swimming on surface

    Recon class has ability to "peak" up over an object and fire while taking cover, possible that other classes may have this too.

    Spotting now has a hand gesture and will spot multiple targets at once, eliminating the need to spam the spot key (and in my case annoy my wife with the constant "i have spotted an enemy machine gunner in you AO" playing over and over again)

    base jumping / parachute mechanic has changed, you can see player pulling the rip cord after changing to a head first positon

    Knifing animation has changed, and also features a counter knife feature. Currently counter knife only works from frontal attacks. Alpha game play has only shown one type of take down animation, but likely there are multiples as before.

    Tossing a grenade animation has changed, looks more like throwing a baseball now. (looks better to me*)

    Known fixes from BF3

    Recon class has the ability to Zero a weapon (info here:[1] http://www.reddit.com/r/battlefield_...r_battlefield/) submitted by u/terrorstormed

    When capturing a base, the radius for being in the capture zone has increased and the icon of the base no longer enlarges and blocks the players view.

    Updates to net coding to smooth out game play and reduce "rubber banding" (source: LevelCap's Youtube Video from E3)

    Being killed by a jet, Viper, or road vehicle will now displayed as killed by "vehicle name" instead of just "killed"

    #2
    Working VOIP
    Working VOIP
    Working VOIP
    Working VOIP
    Working VOIP
    Working VOIP
    Working VOIP
    Working VOIP
    Working VOIP
    Working VOIP
    Working VOIP
    Working VOIP

    Comment


      #3
      Originally posted by Cain View Post
      Working VOIP
      Working VOIP
      Working VOIP
      Working VOIP
      Working VOIP
      Working VOIP
      Working VOIP
      Working VOIP
      Working VOIP
      Working VOIP
      Working VOIP
      Working VOIP

      Apache

      Where do you put the Bayonet?
      Chesty Puller (upon seeing a flamethrower for the first time)
      I am all in favor of keeping dangerous weapons out of the hands of fools. Lets start with typewriters.
      Frank Lloyd Wright

      Comment


        #4
        I am very happy to see that they are updating from the HMMWV and throwing in MRAPS.... now if they would just throw in the MaxxPro and MATV rather than that hog Cougar. Cougar is such a POS. MATV is the beast !!!

        Comment


          #5
          Sprint swimming! Yay!!!

          Comment


            #6
            Originally posted by Cain View Post
            Working VOIP
            Working VOIP
            Working VOIP
            Working VOIP
            Working VOIP
            Working VOIP
            Working VOIP
            Working VOIP
            Working VOIP
            Working VOIP
            Working VOIP
            Working VOIP
            +1000
            [img]https://farm5.staticflickr.com/4373/35734799443_53cb20ef13_z.jpg[/img]


            Killed by CLRs since 2004. WOOT!
            Support Cainslair. Donate here! [url]http://www.cainslair.org/billspaypal.php?[/url]

            Comment


              #7
              A lot of good changes. Though I'm a bit confused as to why they decided on not making the commander killable. I guess it had to do with tablet users not having a physical character in-game.
              [img]http://www.fpsreport.com/tuqui/Sig01.jpg[/img]

              Comment


                #8
                Originally posted by Tuqui-tuqui View Post
                A lot of good changes. Though I'm a bit confused as to why they decided on not making the commander killable. I guess it had to do with tablet users not having a physical character in-game.
                I think its to make it so that you can't be an ass of a commander and just support yourself. Plus it seemed to add another person on each team that can play.

                Comment

                Cain's Lair Forums Statistics

                Collapse

                Topics: 26,187   Posts: 269,850   Members: 6,183   Active Members: 7
                Welcome to our newest member, Fermin13Q.

                Today's Birthdays

                Collapse

                Top Active Users

                Collapse

                There are no top active users.

                More Posts

                Collapse

                • Reply to Hi guys!
                  by Evil_T0NY {CLR}
                  I've been Alpha and will be Beta testing the Delta Force game. It's been really getting good reviews! Definitely a good Battlefield feel to it like the...
                  14 Nov 2024, 08:50 PM
                • Reply to Hope your all OK over there
                  by Apache Warrior
                  We had 17 inches of rain from the storm on November 7, 2024.
                  Apache
                  11 Nov 2024, 07:55 AM
                • Reply to Hope your all OK over there
                  by Sirex
                  Aye, I'm inclined to agree with that lmao
                  Gone are the days of warm summers and snow filled winters here, nothing but rain and wind for 8mths of...
                  10 Nov 2024, 08:53 PM
                • Reply to Hope your all OK over there
                  by Apache Warrior
                  Now we have had a lot of flooding in this area and there are still a lot of houses that have not been repaired. Must be the apocalypse.
                  ...
                  8 Nov 2024, 09:23 AM
                Working...
                X