This is a list made up from the reddit page. At least they have put the reference areas it comes from.
Assault Rifles
QBZ-95-1 (Seen in leaked Alpha screenshots)
CZ805 (Seen in leaked Alpha, Multiplayer Trailer, E3 Footage)
M16A3 (Seen in "Fishing in Baku" Trailer)
AEK-971 (Seen briefly as a dropped weapon in "Fishing in Baku" Trailer)
HK416 (Seen used by a squadmate in "Fishing in Baku" Trailer)
Carbines
M4A1 (Seen in "Fishing in Baku" Trailer)
AK5C (Seen in "Angry Sea" Trailer, Multiplayer Trailer, E3 Footage)
Sniper Rifles/Designated Marksman Rifles
Steyr Scout Elite (Seen in leaked Alpha images and E3 Footage)
QBU-88 (Seen in leaked Alpha images)
SV-98 (Seen in leaked Alpha images)
Kel-Tec RFB (Seen in E3 Footage with blue Digital camo)
LMGs
Mk. 46 Mod. 0 (Seen in "Fishing in Baku" Trailer)
Ultimax-100 (Seen in leaked Alpha images, "Angry Sea" Trailer, Multiplayer Trailer, E3 Footage)
QJY-88 (Seen in leaked Alpha images, Alternate Multiplayer Trailer)
Submachine guns/Personal Defense Weapons
CZ3A1 (Seen in leaked Alpha images, Multiplayer Trailer, E3 Footage)
P90 (Seen in Multiplayer Trailer as a dropped weapon)
U-100 M5K
Pistols
M9A1 (Seen in Multiplayer Trailer, E3 Footage)
QSZ-92 (Seen in Alternate Multiplayer Trailer)
MP412 REX (Seen in "Fishing in Baku" Trailer)
Shotguns
Serbu Super Shorty (Seen in "Fishing in Baku" Trailer)
Saiga-12 (Seen in "Angry Sea" Trailer, Multiplayer Trailer)
Hawk 12 Gauge (Seen in Multiplayer Trailer)
M26 MASS (Seen in E3 Footage, customizable)
Norinco V1218 (Seen in the Multiplayer Trailer)
Other Weaponry
Milkor MGL Mk 1S (Seen in "Fishing in Baku" Trailer)
M320 (Seen in "Fishing in Baku" Trailer, Multiplayer Trailer, E3 Footage)
RPG-7 (Seen in Multiplayer Trailer, E3 Footage)
FIM-92 Stinger (Seen in Multiplayer Trailer, E3 Footage)
XM25 CDTE (Seen in E3 Footage)
SRAW (Seen in E3 Footage)
C4 (Seen in Leaked Alpha images)
Grenades
M67 (Seen in all trailers and E3 Footage)
M34 WP (Seen in E3 Footage)
M84 (E3 Footage)
MTN-55 (E3 Footage)
Bladed Weaponry
M9 Bayonet (Seen in "Fishing in Baku" Trailer, Multiplayer Trailer, E3 Footage) Used as a knife, not mounted on weapons.
Other items confirmed:
Premium add on confirmed
VoIP for PC
Battlepacks:
Through the course of their multiplayer career, players will receive Battlepacks containing random combinations of new camos, dog tags, knives, XP boosts, and gun attachments. These items are designed to add customization options while not being game-changing. *Credit to u/AdiAir
Motion sensor balls for Recon
C4 for Recon class
C4 can now be thrown (at a limited distance)
Customizable secondary weapons (i.e barrels for pistols, sights and camos)
Suppressing a Recon only possible by Support class (making players screen blur)
5 person squads
2 types of med packs. A smaller one which can be tossed to trapped teammate or stuck onto a passerby
Levolution of buildings is not scripted, requires team effort
64 players on all platforms (66 players counting Commanders for both teams
Spectator Mode (Confirmed for "nextgen" consoles) submitted by u/phresch
Flash bangs
Incendiary grenades
Weapons (pistols) can now be fired while swimming
Kill assists of 90+ now count as kills. Possibly counting as kills for both players, also possibly on kills assists above 50
Tires can be shot out on vehicles now
Angled grips for primary weapons
Ability to click on a base on the map to spawn there
3 team factions, USA, Russia and China
You can shoot fire extinguishers to get a smokescreen
sprint swimming and ability to dive underwater for stealth
Dynamic environment, area will remain dusty/cloudy after heavy damage or demolition of a building
Addition of side sights (side mounted iron sights) to primary guns for closed quarters combat (will not distort FOV)
Addition of working elevators.
Addition of deploy-able road blocks for stopping road traffic.
Perk bar reset on squad wipe
Confirmed vehicles and vehicle info
Vehicles now have an ammo limit (i.e primary gun on Abrams only has 6 shells) (will reload slowly over time, secondary gun does not seem to run out, only over heat )
The Russian Mi-28 Attack Helicopter
The Russian VDV Buggy
The Chinese ZFB05 Light Armoured Vehicle
The American Cougar H MRAP
The American UH-1Y Venom Utility Helicopter
The American H-1Z viper Attack Helicopter
The American F/A-18 Hornet Jet Fighter
The American V-22 Osprey Tiltrotor-Aircraft
The American AC-130 Gunship
The RHIB boat
The Riverine Command Boat
The DV-15 Interceptor Patrol Boat
The Jet Ski
The Chinese Type 98 MBT
The Chinese J-20 Jet
The Chinese WZ-10 Helicopter
The American LAV
The American M1 Abrams (Unknown variant)
The American AMTRAC
also worth noting vehicle wise is that there are 2 types of UAV's controlled by the Commanders. For the purpose of spotting and for destroying each others' UAV
Known built in Administration features:
(these are things you can do, set or change from the users menu)
Spectate mode and/or battle recorder
Player ping
Ability to mute an annoying player in chat/voip
Player tags
Player kit
In game team balancer - one that actually works
In game votekick/voteban options
Commander Mode
Two modes, COMMANDER MODE and MOBILE COMMANDER, Commander mode confirmed for PC at this time, Mobile Commander confirmed for tablets (known tablets listed below)
One commander per team, does not take up a slot, can not be killed like in bf2 while playing as Commander.
MOBILE COMMANDER VERSION Controlled only via tablet device, no mobile phones.
Confirmed to work with Apple Ipad/Ipad Mini, Google Nexus and Samsung Galaxy Tab. (I would also asume it to Work with Asus Nexus)
Features such as Tomahawk missiles andC-130 gunner ship are based on objectives taken.
Known changes to animations/mechanics
as suggested by u/HARRO_PR3ASE
Sprint swimming
Short dives while swimming
Ability to fire a side arm while swimming on surface
Recon class has ability to "peak" up over an object and fire while taking cover, possible that other classes may have this too.
Spotting now has a hand gesture and will spot multiple targets at once, eliminating the need to spam the spot key (and in my case annoy my wife with the constant "i have spotted an enemy machine gunner in you AO" playing over and over again)
base jumping / parachute mechanic has changed, you can see player pulling the rip cord after changing to a head first positon
Knifing animation has changed, and also features a counter knife feature. Currently counter knife only works from frontal attacks. Alpha game play has only shown one type of take down animation, but likely there are multiples as before.
Tossing a grenade animation has changed, looks more like throwing a baseball now. (looks better to me*)
Known fixes from BF3
Recon class has the ability to Zero a weapon (info here:[1] http://www.reddit.com/r/battlefield_...r_battlefield/) submitted by u/terrorstormed
When capturing a base, the radius for being in the capture zone has increased and the icon of the base no longer enlarges and blocks the players view.
Updates to net coding to smooth out game play and reduce "rubber banding" (source: LevelCap's Youtube Video from E3)
Being killed by a jet, Viper, or road vehicle will now displayed as killed by "vehicle name" instead of just "killed"
Assault Rifles
QBZ-95-1 (Seen in leaked Alpha screenshots)
CZ805 (Seen in leaked Alpha, Multiplayer Trailer, E3 Footage)
M16A3 (Seen in "Fishing in Baku" Trailer)
AEK-971 (Seen briefly as a dropped weapon in "Fishing in Baku" Trailer)
HK416 (Seen used by a squadmate in "Fishing in Baku" Trailer)
Carbines
M4A1 (Seen in "Fishing in Baku" Trailer)
AK5C (Seen in "Angry Sea" Trailer, Multiplayer Trailer, E3 Footage)
Sniper Rifles/Designated Marksman Rifles
Steyr Scout Elite (Seen in leaked Alpha images and E3 Footage)
QBU-88 (Seen in leaked Alpha images)
SV-98 (Seen in leaked Alpha images)
Kel-Tec RFB (Seen in E3 Footage with blue Digital camo)
LMGs
Mk. 46 Mod. 0 (Seen in "Fishing in Baku" Trailer)
Ultimax-100 (Seen in leaked Alpha images, "Angry Sea" Trailer, Multiplayer Trailer, E3 Footage)
QJY-88 (Seen in leaked Alpha images, Alternate Multiplayer Trailer)
Submachine guns/Personal Defense Weapons
CZ3A1 (Seen in leaked Alpha images, Multiplayer Trailer, E3 Footage)
P90 (Seen in Multiplayer Trailer as a dropped weapon)
U-100 M5K
Pistols
M9A1 (Seen in Multiplayer Trailer, E3 Footage)
QSZ-92 (Seen in Alternate Multiplayer Trailer)
MP412 REX (Seen in "Fishing in Baku" Trailer)
Shotguns
Serbu Super Shorty (Seen in "Fishing in Baku" Trailer)
Saiga-12 (Seen in "Angry Sea" Trailer, Multiplayer Trailer)
Hawk 12 Gauge (Seen in Multiplayer Trailer)
M26 MASS (Seen in E3 Footage, customizable)
Norinco V1218 (Seen in the Multiplayer Trailer)
Other Weaponry
Milkor MGL Mk 1S (Seen in "Fishing in Baku" Trailer)
M320 (Seen in "Fishing in Baku" Trailer, Multiplayer Trailer, E3 Footage)
RPG-7 (Seen in Multiplayer Trailer, E3 Footage)
FIM-92 Stinger (Seen in Multiplayer Trailer, E3 Footage)
XM25 CDTE (Seen in E3 Footage)
SRAW (Seen in E3 Footage)
C4 (Seen in Leaked Alpha images)
Grenades
M67 (Seen in all trailers and E3 Footage)
M34 WP (Seen in E3 Footage)
M84 (E3 Footage)
MTN-55 (E3 Footage)
Bladed Weaponry
M9 Bayonet (Seen in "Fishing in Baku" Trailer, Multiplayer Trailer, E3 Footage) Used as a knife, not mounted on weapons.
Other items confirmed:
Premium add on confirmed
VoIP for PC
Battlepacks:
Through the course of their multiplayer career, players will receive Battlepacks containing random combinations of new camos, dog tags, knives, XP boosts, and gun attachments. These items are designed to add customization options while not being game-changing. *Credit to u/AdiAir
Motion sensor balls for Recon
C4 for Recon class
C4 can now be thrown (at a limited distance)
Customizable secondary weapons (i.e barrels for pistols, sights and camos)
Suppressing a Recon only possible by Support class (making players screen blur)
5 person squads
2 types of med packs. A smaller one which can be tossed to trapped teammate or stuck onto a passerby
Levolution of buildings is not scripted, requires team effort
64 players on all platforms (66 players counting Commanders for both teams
Spectator Mode (Confirmed for "nextgen" consoles) submitted by u/phresch
Flash bangs
Incendiary grenades
Weapons (pistols) can now be fired while swimming
Kill assists of 90+ now count as kills. Possibly counting as kills for both players, also possibly on kills assists above 50
Tires can be shot out on vehicles now
Angled grips for primary weapons
Ability to click on a base on the map to spawn there
3 team factions, USA, Russia and China
You can shoot fire extinguishers to get a smokescreen
sprint swimming and ability to dive underwater for stealth
Dynamic environment, area will remain dusty/cloudy after heavy damage or demolition of a building
Addition of side sights (side mounted iron sights) to primary guns for closed quarters combat (will not distort FOV)
Addition of working elevators.
Addition of deploy-able road blocks for stopping road traffic.
Perk bar reset on squad wipe
Confirmed vehicles and vehicle info
Vehicles now have an ammo limit (i.e primary gun on Abrams only has 6 shells) (will reload slowly over time, secondary gun does not seem to run out, only over heat )
The Russian Mi-28 Attack Helicopter
The Russian VDV Buggy
The Chinese ZFB05 Light Armoured Vehicle
The American Cougar H MRAP
The American UH-1Y Venom Utility Helicopter
The American H-1Z viper Attack Helicopter
The American F/A-18 Hornet Jet Fighter
The American V-22 Osprey Tiltrotor-Aircraft
The American AC-130 Gunship
The RHIB boat
The Riverine Command Boat
The DV-15 Interceptor Patrol Boat
The Jet Ski
The Chinese Type 98 MBT
The Chinese J-20 Jet
The Chinese WZ-10 Helicopter
The American LAV
The American M1 Abrams (Unknown variant)
The American AMTRAC
also worth noting vehicle wise is that there are 2 types of UAV's controlled by the Commanders. For the purpose of spotting and for destroying each others' UAV
Known built in Administration features:
(these are things you can do, set or change from the users menu)
Spectate mode and/or battle recorder
Player ping
Ability to mute an annoying player in chat/voip
Player tags
Player kit
In game team balancer - one that actually works
In game votekick/voteban options
Commander Mode
Two modes, COMMANDER MODE and MOBILE COMMANDER, Commander mode confirmed for PC at this time, Mobile Commander confirmed for tablets (known tablets listed below)
One commander per team, does not take up a slot, can not be killed like in bf2 while playing as Commander.
MOBILE COMMANDER VERSION Controlled only via tablet device, no mobile phones.
Confirmed to work with Apple Ipad/Ipad Mini, Google Nexus and Samsung Galaxy Tab. (I would also asume it to Work with Asus Nexus)
Features such as Tomahawk missiles andC-130 gunner ship are based on objectives taken.
Known changes to animations/mechanics
as suggested by u/HARRO_PR3ASE
Sprint swimming
Short dives while swimming
Ability to fire a side arm while swimming on surface
Recon class has ability to "peak" up over an object and fire while taking cover, possible that other classes may have this too.
Spotting now has a hand gesture and will spot multiple targets at once, eliminating the need to spam the spot key (and in my case annoy my wife with the constant "i have spotted an enemy machine gunner in you AO" playing over and over again)
base jumping / parachute mechanic has changed, you can see player pulling the rip cord after changing to a head first positon
Knifing animation has changed, and also features a counter knife feature. Currently counter knife only works from frontal attacks. Alpha game play has only shown one type of take down animation, but likely there are multiples as before.
Tossing a grenade animation has changed, looks more like throwing a baseball now. (looks better to me*)
Known fixes from BF3
Recon class has the ability to Zero a weapon (info here:[1] http://www.reddit.com/r/battlefield_...r_battlefield/) submitted by u/terrorstormed
When capturing a base, the radius for being in the capture zone has increased and the icon of the base no longer enlarges and blocks the players view.
Updates to net coding to smooth out game play and reduce "rubber banding" (source: LevelCap's Youtube Video from E3)
Being killed by a jet, Viper, or road vehicle will now displayed as killed by "vehicle name" instead of just "killed"
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