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    BF commander indept.

    http://blogs.battlefield.com/2013/08...ommander-mode/

    Looks like they did a good job setting it up. Commander mode was my favorite.
    The MAJOR difference seems to be in the squad area with how you can help a squad. Also designation of a high value target to kill on the other team. Since I die fast I will never be a high valued target. I appoint Apache as the first one.



    Now, eight years after BF2’s release, Commander Mode is coming back. There were a variety of reasons why we wanted to bring it back to Battlefield – and not just including our own passion for it.

    Commander Mode was well-loved by fans in BF2. We realized just how much fans enjoyed it after all the positive feedback from the announcement we released at E3, which we were very glad to see. For us, Commander Mode is the ultimate level of teamplay. It takes you one step above the established squad leader chain of command and gives multiplayer matches something unique that you don’t see in your average shooter. We saw a great opportunity to innovate on a fantastic feature from the past and bring it into modern multiplayer.

    Making Changes
    Commander Mode Prototypes
    Battlefield 4 Commander Mode Prototypes

    Of course, we didn’t want to just take Commander Mode from BF2 and throw it into BF4. We went through a thorough process of updating and perfecting Commander Mode, keeping the core ideas and feel from BF2 while bringing it into the modern gaming era.

    In Battlefield 4, one of Lead Multiplayer Designer Thomas Andersson’s main goals was to create more Commander vs. Commander gameplay (similar to what can be seen in RTS games) than we’ve had before in the series. We also wanted to make it accessible on many platforms. When we had the technology to do real-time 3D and bring the hectic Battlefield to the Commander’s screen, we knew we wanted to focus on that and give the Commander live feedback on his actions in-game. More importantly, we wanted the Commander to be able to see his teams’ actions so the Commander could better support them.

    We also decided to make the very important change of making the role of Commander a full-time job. There is no possibility of going between 1st person and Commander Mode like in BF2. We wanted to ensure the Commander is dedicated to supporting the whole team, not just themselves. We all remembered the BF2 “Commander supporting himself while in a tank ignoring his team” worst case scenario, and that’s something we wanted to avoid happening again.

    Finally, we wanted to bring Commander Mode to mobile platforms. We made sure the mobile versions of it were on par with console and PC versions, to ensure any Commander can effectively support their team even when they’re away from home.

    Commander Mode in Effect
    There are basically two ecosystems/loops running in parallel when you play as the Commander: the squad loop and the main Commander assets loop. On top of these you always have a basic palette of assets available to support your ground troops.

    This basic palette includes UAVs for scanning and EMPs (jamming), as well as the Cruise Missile Warning, which designates an area where the enemy missile will strike, allowing your friendly troops to move out of harm’s way before it’s too late.

    In addition to this, you’ll also be able to designate High Value Targets, useful for pointing out especially dangerous enemies on the battlefield. An enemy on a kill streak of six or more will appear on the Commander’s screen as a selectable unit. This player’s location can be relayed to the entire team for a period of time (45 seconds at the moment). The Commander can add this aspect to a game where most players will shift focus for a while and hunt/protect this HVT player, as both teams are alerted about this Commander “promotion” when it happens. The attackers will receive additional bonuses when taking out said target, while the target will receive bonuses when performing kills while being HVT – thus both parties have something to gain from this. GTA’s classic “wanted stars” system is what we used as an inspiration for this, we think the highly skilled players will accept this challenge as the ultimate proof of becoming a lethal threat on the battlefield. As far as personal favorites go, the High Value Target is probably mine for the rush you get when you know that potentially the entire team is after you!

    Main Assets Loop
    These assets can be obtained by your team by owning the objectives and are gone once the objectives are lost/destroyed. The more aggressive and impact-heavy assets are located here. Depending on map and game mode, these are:

    -The Cruise Missile – launched from fixed positions on the map, they will fly at cruising altitude before dropping in an arc at the designated point, wiping out anything in the vicinity. Their power is substantial, and this is why a good Commander will use the Cruise Missile Warning asset whenever possible.
    -Two types of Map Scans – Vehicle and Infantry Scan, used for long-term highlighting of enemy units on the map for your team.
    -Finally, the AC-130 Gunship – as seen in the Commander Mode videos and in BF3’s Armored Kill, this powerful plane provides ground support from multiple weapons, as well as a mobile spawn point covering a large section of the map.

    Squad Loop
    These assets are earned in a similar way to Field Upgrades for your squad, so an experienced squad player will feel right at home with these: all the Commander scoring events are fed into the Squad Assets bar.

    Each asset costs 1, 2, 3 or 4 chunks of the bar. On a maxed bar, the Commander can use the most expensive asset or four of the least expensive asset, depending on the situation at hand. Similar to the Squad Wipe, a chunk of this bar will be depleted when the asset is used – again, having a similarity to the squad field upgrade bar was important for us when designing this.

    The assets available in this loop are:

    -Squad Promotion – boost the squad members’ individual field upgrade bars towards the next unlock.
    -Vehicle Drop – deploy a Quad Bike or a light Boat (depending on terrain) via parachute.
    -Rapid Deploy – cut the squad’s spawn time in half for a fixed period of time.
    -Supply Drop: deploy a large crate that will heal, resupply and repair friendly units. In addition, friendly units will be able to change kits on the field which we think is an interesting tactical addition to the game.

    Looking Forward
    We think both newcomers and long-term fans of the Battlefield series will enjoy the strategy layer Commander Mode brings to the table. We’ve added exciting new features such as the squad assets, the impressive top-down 3D view, and the long-term Commander career options (dog tags, medals, etc). Plus, interacting with your friends on the field and knowing the impact you can bring to the table is very cool.

    We can’t wait for you to try Commander Mode. This feature is where all systems in the game meet, collide and join forces. I sat down and realized that the only discipline missing from the mix is probably AI – everything else from graphics, sound, scripting, networking, etc. is involved. The challenge is to align all these disciplines and make sure they all push for the same goal – the best Commander in BF!

    Just like the rest of MP, this feature is a long-term investment from DICE and we truly look forward to seeing it in the hands of our community.

    -Lars Gustavsson and Valerian Noghin

    #2
    I always preferred Squad Leader over Commander. Just so much more fun.
    Apache

    Where do you put the Bayonet?
    Chesty Puller (upon seeing a flamethrower for the first time)
    I am all in favor of keeping dangerous weapons out of the hands of fools. Lets start with typewriters.
    Frank Lloyd Wright

    Comment


      #3
      I liked commander over squad leader. I always started to get tired of being the Sq leader after a while.

      Comment


        #4
        I enjoyed being commander every now an then, but much preferred being in a good squad, whether as SL or a member.
        [url=http://www.enjin.com/bf3-signature-generator][img]http://sigs.enjin.com/sig-bf3/1fad512dc784c11c.png[/img][/url]

        Comment


          #5
          I didn't mind it. I very much will now. It's a big mistake on their part to make Commander a stand alone position with no ability to toggle back to FPS. It was very, very difficult to get someone (else) to take Commander most rounds. It's going to be much harder now, and with the new tools any team without a Commander will get rolled.

          Someone is going to have to step up all the time, and it ain't gonna be me.

          -Rand
          [img]https://farm5.staticflickr.com/4333/35734799273_0013dbe418_z.jpg[/img]

          Killing CLRs since 2004. BOOSH!
          Support Cainslair. Donate here! [url]http://www.cainslair.org/billspaypal.php?[/url]

          Comment


            #6
            Originally posted by Apache Warrior View Post
            I always preferred Squad Leader over Commander. Just so much more fun.
            Apache
            I'd take Commander over BF3's style of Squad Leader. Squad leader in BF3 is 'just another player'.

            I love playing SL in BF2/2142. Hanging back to be a mobile spawn point and giving covering fire while the rest of the squad capped. Felt so much more tactical.

            Anybody else remember how squad members used to rotate in and out to make a specific player the leader?

            edit:

            -Squad Promotion – boost the squad members’ individual field upgrade bars towards the next unlock.
            That is stupid! How many Commander's are just gonna keep boosting their friends stats and upgrades with that?

            Comment


              #7
              I seriously don't mind playing Commander.. I've played it a few times, and enjoyed it immensely. Team play is what CLR is all about, and it is AWESOME, but an overall eye in the sky is invaluable... Frankly, with my diminished skills due to health, I'm probably better off directing rather than 1v1.. LOL
              ??Click me to donate??

              Comment


                #8
                In one respect it will be easier, you don't have to worry about an enemy soldier killing you while you have the commander screen up...
                [url=http://www.enjin.com/bf3-signature-generator][img]http://sigs.enjin.com/sig-bf3/1fad512dc784c11c.png[/img][/url]

                Comment


                  #9
                  you do lose the action of having to protect the assets like scanners from the enemies that got behind the lines.

                  Comment


                    #10
                    Damn... I'm going to be the high value target in every match. Come at me, bro.

                    Comment


                      #11
                      Originally posted by K PhaNTOM View Post
                      Damn... I'm going to be the high value target in every match. Come at me, bro.
                      Goldenfooler - "I'd like a Tomahawk on HVT, grid location KP."
                      Dead_And_Gone - "Launched."

                      Comment


                        #12
                        Originally posted by K PhaNTOM View Post
                        Damn... I'm going to be the high value target in every match. Come at me, bro.
                        please I'll keep your value plenty low phant

                        Comment


                          #13
                          Originally posted by Pumpkin_Jack View Post
                          please I'll keep your value plenty low phant
                          How? You can't snipe with your lame pump shotguns.

                          Comment


                            #14
                            Originally posted by K PhaNTOM View Post
                            How? You can't snipe with your lame pump shotguns.
                            oh I can't wait until I kill you with a supply box dropping on you.

                            Comment


                              #15
                              Originally posted by goldenfooler View Post
                              oh I can't wait until I kill you with a supply box dropping on you.
                              Funnier to drop a boat on him.

                              -Rand
                              [img]https://farm5.staticflickr.com/4333/35734799273_0013dbe418_z.jpg[/img]

                              Killing CLRs since 2004. BOOSH!
                              Support Cainslair. Donate here! [url]http://www.cainslair.org/billspaypal.php?[/url]

                              Comment

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