Taken from Reddit BF4:
The AT-4 is back! And it still locks on with the PLD. This is awesome news.
I think we all knew this would be the case, but finally, confirmation.
<AdrIneX> Just one more question DarkLord
<James_D_Sidious> can you tell the gameplay designers to remove the lock-ons at least for the RPG
<AdrIneX> lock-on for the RPG7 is a bit weird because there's no visor or indicator to look through
<AdrIneX> so the soldier can't know or hear when it locks on
<DarkLord7854> you can't disable lock-ons
<DarkLord7854> adrinex: we removed lockon for rpg
<DarkLord7854> though you're not supposed to know that yet
<DarkLord7854> so.. shhhhh
Full Chat Pastebin: http://pastebin.com/R7zXZdgj
MordorHQ thread in which the pastebin was posted: http://www.mordorhq.com/showthread.p...ed-by-Darklord
Reddit thread about Classic Mode sharing this pastebin with us, thanks to: http://www.reddit.com/user/rukqoa http://www.reddit.com/r/battlefield_...d_by_darklord/
Edit to remind everyone about the SIX types of Rocket Launchers coming in BF4, only one of them (RPG and SMAW) will be dumb fired, the rest will have some type of guidance:
1.) Non Lock-on: RPG and SMAW: Dumb fired RPGs just like in BF3 (and every other Battlefield game ever)
2.) Wire Guided that can Lock on: SRAW (AT-4): Fires instantly like an RPG, but it's a wire guided rocket the shooter can keep steering into the target. It IS capable of locking onto designated targets.
3.) Lock on weapon: Stinger and Igla - Locking rockets vs air vehicles only
4.) Lock on weapon: Javelin - Same as in BF3, but now the user must maintain the lock on the target until it is hit.
5.) Lock on weapon: MBT LAW - Like a Javelin from BF3, but fires much quicker doesn't need the shooter to maintain the lock, therefore it does less damage.
6.) Lock on weapon: Starstreak - Locks on to air and ground vehicles, with very limited ammo as it's a battle pickup.
And here's a great video from Daskro with all of them in use: http://www.youtube.com/watch?v=OC95qNH3TA0
<AdrIneX> Just one more question DarkLord
<James_D_Sidious> can you tell the gameplay designers to remove the lock-ons at least for the RPG
<AdrIneX> lock-on for the RPG7 is a bit weird because there's no visor or indicator to look through
<AdrIneX> so the soldier can't know or hear when it locks on
<DarkLord7854> you can't disable lock-ons
<DarkLord7854> adrinex: we removed lockon for rpg
<DarkLord7854> though you're not supposed to know that yet
<DarkLord7854> so.. shhhhh
Full Chat Pastebin: http://pastebin.com/R7zXZdgj
MordorHQ thread in which the pastebin was posted: http://www.mordorhq.com/showthread.p...ed-by-Darklord
Reddit thread about Classic Mode sharing this pastebin with us, thanks to: http://www.reddit.com/user/rukqoa http://www.reddit.com/r/battlefield_...d_by_darklord/
Edit to remind everyone about the SIX types of Rocket Launchers coming in BF4, only one of them (RPG and SMAW) will be dumb fired, the rest will have some type of guidance:
1.) Non Lock-on: RPG and SMAW: Dumb fired RPGs just like in BF3 (and every other Battlefield game ever)
2.) Wire Guided that can Lock on: SRAW (AT-4): Fires instantly like an RPG, but it's a wire guided rocket the shooter can keep steering into the target. It IS capable of locking onto designated targets.
3.) Lock on weapon: Stinger and Igla - Locking rockets vs air vehicles only
4.) Lock on weapon: Javelin - Same as in BF3, but now the user must maintain the lock on the target until it is hit.
5.) Lock on weapon: MBT LAW - Like a Javelin from BF3, but fires much quicker doesn't need the shooter to maintain the lock, therefore it does less damage.
6.) Lock on weapon: Starstreak - Locks on to air and ground vehicles, with very limited ammo as it's a battle pickup.
And here's a great video from Daskro with all of them in use: http://www.youtube.com/watch?v=OC95qNH3TA0
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