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    Please report Laggy Maps here

    Paracel Storm Yikes!!

    Post the name here for me to research it.

    Map names (Engine map name and Readable Name) below:

    BF4Maps.PNG
    Last edited by Cain; 5 Nov 2013, 07:04 PM.

    #2
    Golmud rubberbands pretty good.

    -Rand
    [img]https://farm5.staticflickr.com/4333/35734799273_0013dbe418_z.jpg[/img]

    Killing CLRs since 2004. BOOSH!
    Support Cainslair. Donate here! [url]http://www.cainslair.org/billspaypal.php?[/url]

    Comment


      #3
      I had a small amount near the end of the Golmund round. But nowhere near enough to pull it.

      The only one I'd say is totally fubar'd right now is Lancang Dam.

      Comment


        #4
        Its a good bet that most of our crashes were on the dam.

        Comment


          #5
          Just played the Dam with no lag or anything. Starting to wonder if this lag isn't map specific.

          Comment


            #6
            Just admit that I'm always right, you kill stealer.

            Comment


              #7
              I don't think it's map specific. I think the server client just wasn't fully tested and QA'd. They released it and servers crashing after 1, 2, 3, maps? That's just shabby.

              Comment


                #8
                Originally posted by juneau View Post
                Just played the Dam with no lag or anything. Starting to wonder if this lag isn't map specific.
                I've played the Dam many times with no problem too.

                Comment


                  #9
                  Originally posted by K PhaNTOM View Post
                  Just admit that I'm always right, you kill stealer.
                  No Mini dogtags fo you!

                  Comment


                    #10
                    Golmud was really laggy.
                    [img]https://farm5.staticflickr.com/4373/35734799443_53cb20ef13_z.jpg[/img]


                    Killed by CLRs since 2004. WOOT!
                    Support Cainslair. Donate here! [url]http://www.cainslair.org/billspaypal.php?[/url]

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                      #11
                      I get a ton of complaints about that map, and also it is so large it does not have as much infantry action. Thanks for the feedback.

                      Comment


                        #12
                        Flood started off some lag and then it went bad under Golmund railway... aka train

                        Comment


                          #13
                          Golmud Railway - Yes, many people had trouble on this map
                          Operation Locker - This was the next map (uhg). No lag problems reported at all.
                          Zavod 311 - I played briefly without hearing any lag complaints

                          During Golmud, everybody's ping looked normal. No weird spikes despite rubberbanding.
                          Server ran steady for 3 hours or so this evening without crashing.

                          Comment


                            #14
                            On Golmund, I was running over 100 fps and an average ping of 41. I was rubberbanding to the point I was unable to play well at all. I put a full clip into a guy, who was standing still, and did not hit him at all. He turned around and one shot me with a pistol.
                            The rubberbanding is not wild. It is not going forward a 100 feet and then back 200 feet. for me it feels more like a prolonged stuutering.
                            Apache

                            Where do you put the Bayonet?
                            Chesty Puller (upon seeing a flamethrower for the first time)
                            I am all in favor of keeping dangerous weapons out of the hands of fools. Lets start with typewriters.
                            Frank Lloyd Wright

                            Comment


                              #15
                              Can't say I've witnessed that level of rubber banding on Golmund. I've not come across the lack of Infantry battle either.

                              Player perspective needs to be factored into this lag problem imo, as what I'd like to know is that when a map starts rubber banding, do we all feel it at the same level?

                              Comment

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