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I don't think it's map specific. I think the server client just wasn't fully tested and QA'd. They released it and servers crashing after 1, 2, 3, maps? That's just shabby.
Golmud Railway - Yes, many people had trouble on this map
Operation Locker - This was the next map (uhg). No lag problems reported at all.
Zavod 311 - I played briefly without hearing any lag complaints
During Golmud, everybody's ping looked normal. No weird spikes despite rubberbanding.
Server ran steady for 3 hours or so this evening without crashing.
On Golmund, I was running over 100 fps and an average ping of 41. I was rubberbanding to the point I was unable to play well at all. I put a full clip into a guy, who was standing still, and did not hit him at all. He turned around and one shot me with a pistol.
The rubberbanding is not wild. It is not going forward a 100 feet and then back 200 feet. for me it feels more like a prolonged stuutering.
Apache
Where do you put the Bayonet?
Chesty Puller (upon seeing a flamethrower for the first time)
I am all in favor of keeping dangerous weapons out of the hands of fools. Lets start with typewriters.
Frank Lloyd Wright
Can't say I've witnessed that level of rubber banding on Golmund. I've not come across the lack of Infantry battle either.
Player perspective needs to be factored into this lag problem imo, as what I'd like to know is that when a map starts rubber banding, do we all feel it at the same level?
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