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March 31st update. Naval Strike released for Premium users.

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    March 31st update. Naval Strike released for Premium users.

    March 31 PC Game Update Notes

    GENERAL FIXES
    -General stability improvements
    -Fix for a crash that could occur when players were customizing vehicles.
    -Fix for an issue in the Rush game mode where end-of-round screen would always indicate that there were 60 minutes left of the game.
    -Fix for an issue where the splash damage for IFV shells, Helicopter rockets, and Mortar rounds was unable to destroy deployed equipment.
    -Fix for an issue that could cause the quad bike to explode when it hit indestructible objects.
    -Fix for an issue that would cause sniper rifles to display too much bloom when aiming in snowy conditions, especially the outside areas of Operation Locker.
    -Fix for an issue where the ECM would sometimes fail to jam incoming missiles.
    -Shortened the take-off distances for jets to match the length of the runways in Second Assault maps.
    -Fix for going above ceiling exploits in Operation Metro.
    -Fix for a new MAV riding exploit.
    -Fix for kill camera jittering/strobing sometimes if colliding with other world objects or terrain.
    -Fix for soldiers getting catapulted when walking on steep surfaces

    “NETCODE”
    -Fix for an issue where the kill camera would display the incorrect killer.
    -Fix for an issue where the kill card won’t show up when playing on servers which have the kill camera turned off.
    -Fixed an issue where other soldiers would appear to fire in the wrong direction when turning quickly.
    -Fix for weapons firing twice, or not at all in some instances.
    -Fix for an issue where explosions didn’t do any damage to infantry and vehicles that were outside of the combat area.
    -Fix for an issue where late-joining players wouldn’t correctly experience Levolution events on Paracel Storm and Flood Zone.
    -Fix for an issue that could cause packet loss.

    PROGRESSION
    -Added Gold Battlepacks as rewards for Class Service Stars, allowing players that have reached the max Rank to continue earning new Battlepacks.*

    WEAPONS / GADGET TWEAKS
    -Increased the damage of the normal buckshot against targets with Body Armor.
    -Reduced the vertical recoil of the M4 and M16A4 to give these burst fire weapons a tighter burst accuracy in their mid- to long range role.
    -Reduced the side-to-side and first shot recoil of the G36C. This weapon now has the lowest side-to-side recoil of the carbines, giving it a clear controllable low rate of fire role, especially when compared to the AK5C, Type-95B-1 and the AKU-12.
    -Tweaked the detonation time of the 40mm LVG so it bounces less before going off. The maximum damage has however been reduced to 80 like the RGO.
    -Reduced the number of how many 40mm HE and LVG rounds players can carry, from 4 to 3.
    -Increased the time it takes to get new 40mm round from ammo boxes. The time is longer for HE and LVG grenades and shorter for utility grenades like SMK and FLASH.

    GRENADE TWEAKS
    -Increased the time it takes to get new RGO IMPACT, V40 MINI, M84 FLASHBANG and M18 SMOKE grenades from ammo boxes. Since the player now carries more of these grenades, the resupply delay needed to be longer to prevent grenade spamming.

    VEHICLE TWEAKS
    -Significantly improved the suppression from mounted vehicle weapons, including miniguns, HMGs, LMGs, and all shells types for all armored vehicles.

    AIRCRAFT TWEAKS
    -Further reduced the repair rate for the Scout Helicopters and the Transport Helicopters.
    -Significantly increased the damage of Transport Helicopter miniguns.
    -Changed the flight ceilings on Gulf of Oman, Caspian Border and Operation Firestorm to better match the height of the structures in those levels.
    -Adjusted the damage of the 25mm and 30mm cannons for both Stealth Jets and Mobile AA to be equal in Damage Per Second to the 20mm default weapons. These weapons were clearly poorer choices in all circumstances, and their different rates of fire are intended to be the player's choice factor for these weapon systems.
    -Increased the splash damage and the range at which the JDAM bombs can achieve max splash damage. The JDAM's power was not properly balanced with its difficulty to use. The JDAM remains a primarily anti-vehicle weapon, though this change will increase the effectiveness against all targets.
    -Increased the accuracy and direct hit damage of the AC130 40mm cannons. 40mm cannons can now be used to fire pinpoint shots in 2-3 round bursts, enabling them to provide accurate fire on infantry and vehicle targets. Their velocity has also been marginally increased to aid their accuracy.
    -Increased the splash damage and range of the AC130 25mm cannons. These cannons now do approximately 50% more damage, in a slightly increased area of impact. The increased damage as well as increased suppression effects will allow the 25mm cannon to fill its role as an area of effect weapon against infantry.

    MANTLE
    -Mantle now requires Catalyst 14.2 or later drivers.
    -Fixed multiple crashes.
    -Fixed memory leak when switching between windowed and full screen.
    -Optimized memory management which can reduce amount of performance stalls when video memory is overcommitted.
    -Improved performance when vsync is used.
    -Fixed bug with offset mouse cursor when using full screen and horizontal windows taskbar.
    -Multi-GPU: Added initial support for frame pacing for smoother frame rate in full screen mode, enabled by default. Can be disabled in console / User.cfg with “RenderDevice.FramePacingMethod 0”.
    -Multi-GPU: Fixed black screen when starting on machine with multiple GPUs where the weakest GPU has the display attached to it.
    -Multi-GPU: Fixed intermittent crash when switching between windowed and full screen mode when having multiple GPUs

    DIRECTX
    -Fixed bug with borderless window not covering entire screen when starting up

    *Temporarily disabled, as the team is working on addressing an issue related to it.

    #2
    -Significantly increased the damage of Transport Helicopter miniguns.
    About time.

    -Further reduced the repair rate for the Scout Helicopters and the Transport Helicopters.
    Not good.
    Apache

    Where do you put the Bayonet?
    Chesty Puller (upon seeing a flamethrower for the first time)
    I am all in favor of keeping dangerous weapons out of the hands of fools. Lets start with typewriters.
    Frank Lloyd Wright

    Comment


      #3
      Seeing that 25mm and 30mm now have the same damage as 20mm but slower fire rates isn't a good thing. 25mm and 30mm should put out a lot more damage than their 20mm brother, thus compensating for the slower fire rate.
      [IMG]http://img.photobucket.com/albums/v491/echosofbliss/seiko8wy.gif[/IMG]

      Comment


        #4
        Originally posted by Apache Warrior View Post
        About time.


        Not good.
        Apache
        My beloved scout has become useless.

        Comment


          #5
          Originally posted by juneau View Post
          My beloved scout has become useless.
          Worse than useless now. Before this I could shoot a chopper down with two missiles. And a lot of times the pilots would bail after one hit.
          Apache

          Where do you put the Bayonet?
          Chesty Puller (upon seeing a flamethrower for the first time)
          I am all in favor of keeping dangerous weapons out of the hands of fools. Lets start with typewriters.
          Frank Lloyd Wright

          Comment


            #6
            This is a long download

            Comment


              #7
              Originally posted by goldenfooler View Post
              This is a long download
              Took me about 5mins I think lol. 100Mb cable ftw!

              Comment


                #8
                The thing is still amazing, who needs repair monkeys anyway.

                Comment


                  #9
                  Zach, People are just used to apache spamming them the whole round

                  Comment


                    #10
                    So they finally started nerfing things and upgradiing things...

                    /rant on scout chopper

                    Scout repair rate nerf, good. Sorry to say it, but I can't stand flying around with the absolute need for repairs in it. When I'm solo in the scout, I can keep a certain area clear of back capping infantry or harass vehicles in the process. But when streamers like Widgetybear are constantly flying with double reps and never getting shot down, there's something wrong. The guy basically has 2 repair guys going 100% of the time, calls out stinger volleys, so he can still hit objects etc without fear of blowing up. Even from Stingers... the guy just wants 100% repairs at all times except when he calls out stingers. I already shot him down 4 times scout vs scout, or better yet, I rpg'd him... It's hilarious to watch him rage quit servers. 'DEAD!', throws his paper thin arms up in the air and complains... It's players like this that keep making the scout get nerfed.

                    Meanwhile, when a scout is used properly, people just spam stingers. I can dodge, ECM, and hide. But others are just awful, they bail, they fly HIGHER... like that fucking solves anything. 90% never use any cover or rotate their view to see where the stinger/smoke trail is coming from. It's pathetic the anti-air game. They invented active radar missiles to literally punish anybody who could fly with any decent amount of skill. I don't bitch or whine when I get shot down by anything that requires aiming. SMAW, RPG, SRAW, tank shots, opposing air units... what drives me crazy is the reload rate, lock-on time, of fire and forget weapons like the Stinger. If this game was even remotely realistic, stingers would 1 shot kill scouts. But you'd also only be able to carry 1. So instead we have this 'common ground' video game implementation of 5-6 rockets + stupid fast reload time where it takes 2-3 stingers to kill a scout helicopter.

                    So they'll continue to nerf it into the ground because of shitheads that absolutely love flying it with double repairs going. I honestly don't enjoy it, it feels like a crutch. I appreciate the job 'A SQUAD' can do with the scout helicopter, but I don't like people abusing the fact that it can be a crazy killing machine with constant repairs... hahahahaha look at my k/d ratio fucktards.

                    I've had maybe 1 or 2 decent rounds in the scout as of late, namely a paracel storm round with bacon, gemini, kane and our squad kept the enemy down pretty hard with constantly engaging air/ground enemies. Kane would rip up boats with the attack jet, meanwhile our scout would take care of enemy choppers and push control points which weren't lighting me up with constant lock on's. Kane would kill the AA tank and we'd re-capture the B point on Paracell. I think this round was the only round I've ever actually did well on Paracel with a scout chopper, and it's largely due to the support of squad mates in the air and on the ground. Bacon repaired like crazy when I couldn't ecm or dodge. But there's a ton of moments where dodging locks and missiles was done by the pilot + counter measures.

                    /end rant on scout chopper

                    TLDR - nerfing the repair rate of the scout is good. It'll reward good pilots and punish pilots who beg for repairs

                    - LVG/HE + Grenade re-supply rate nerf. ABOUT FUCKING TIME. What have I been saying about grenade spam...

                    - LVG damage nerf. Good. It was pretty much a 1 shot kill weapon, it made spawn camping that much more effective.

                    - Bloom while zoomed on Operation Locker. Good, about time they fixed shit.

                    - G36C buff, good, the gun was shit.

                    - M4 + M16A4 - Good buff, maybe people will use them besides AK5C & ACE23

                    - Gold Battlepacks for service stars. Thanks, maybe I can unlock things with my 100+ scout service stars and the countless others with my favorite toys. Pretty much haven't unlocked dick for 2 months.

                    - Netcode fixes + killcam fix, about damn time.

                    Comment


                      #11
                      Since the patch i been getting booted off servers for some reason.

                      Comment


                        #12
                        Originally posted by The HogFather View Post
                        Since the patch i been getting booted off servers for some reason.
                        Sometimes, the patch confuses Punkbuster. You might need to manually update, and then add BF4 as a game to monitor.

                        Comment


                          #13
                          Seems ok now. Got to play a few rounds with no problems.

                          Comment


                            #14
                            Originally posted by The HogFather View Post
                            Seems ok now. Got to play a few rounds with no problems.

                            Comment


                              #15
                              I think the scout problem would be fixed with a simple mechanics solution.


                              No repairs to the vehicle EXCEPT by the #4 seat, which is the inside/copilot seat.

                              This would solve the 2-player repair squad on a single chopper issue, meaning those that only play with one friend or whatever are balanced out by those who have a full group supporting one vehicle. It also will keep the vehicle from being nerfed into the ground with it's "Base" stats.
                              "You cannot have 'slaughter' without having 'laughter'"
                              "If I had wanted to show off, I would have been a porn star."
                              "I have a 9in. tongue and I can breathe through my ears."

                              Comment

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