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Can Electronic Arts make a 'Battlefield' game that works?
EA will continue shipping unfinished games for as long as gamers continue pre-ordering (rather than waiting for negative reviews from trusted sources). EA likes to offer incentives for pre-orders. Ever wonder why?
EA has no major incentive to delay a release. Delays add value to the product but increases the cost. With BF4, I assume somebody promised the EA executives that all known bugs would be resolved by a specified date. He lied. Plus, he couldn't promise to fix undetected bugs.
Today, many of the maps work great with 64 players, and VOIP works very well. I'm having fun.
Did Dice have issues, yes. But say what you want to.. it kills anything Activision has put out. The Frostbite engine makes a big difference in gaming. We have a destuctable environment. Not many games have that. And certainly not Activision. I know it was tough in the beginning. But this game was above anything they've done so far. You can bitch about it or you can go play something else. But I like the game. Everyone spends their money differently. Although I have gone back to BF3 here recently(I really like Telah Market) BF4 was pretty decent.
ps: I am gonna pass on Hardline though. Not really interested in shooting civilians.
[COLOR="#008080"][/COLOR][SIZE="5"][COLOR="LightBlue"][B]Not everything that counts on the battlefield is countable.[/B][/COLOR][/SIZE]
I don't know about "Did dice have issues?" I still think they do, unless that was what you were meaning.
I recently played Battlefield 3 with a friend who refunded his copy of Battlefield 4. I recall EA stating that they would still support that game (Battlefield 3) though Battlefield 4 had released.
So many people I played with yesterday had high pings. They were out of the country and my shots would not register effectively. I guess that means EA was lying again.
ah. the reason you have so many of those is that the BF3 game just became free. All the poor folks from 3rd world countries are able to play now. And there arent any servers overseas so they have to play in the US, thus the high pings. If you look closely, you have a tremendous amount of low rank players in the game the last few weeks. So thats the reason for the high pings. There will always be problems with latency and those type of players. Can't be helped no matter what Dice does concerning that.
[COLOR="#008080"][/COLOR][SIZE="5"][COLOR="LightBlue"][B]Not everything that counts on the battlefield is countable.[/B][/COLOR][/SIZE]
I think EA is starting the BF:Hardline franchise to directly compete with Call of Duty and their duo of Infinity Ward and Treyarch being able to tick-tock a new product each year. Since Hardline is not a DICE product, they'll stick to a new BF title every odd year, and we'll have a Hardline product every even year. The slight change in genre for Hardline is to ease the burnout of a strictly military shooter each year.
Let me rephrase your honor.. non military personnel.
You do realize the "non military personnel" in this game are all armed to the teeth with nades, rpgs, military grade ARs, armored vehicles with 20 mm cannons, and rocket pod helos? That's actually a big reason why Hardline just feels like a massive reskin--everyone starts out better armed than 80% of the world's armies.
You do realize the "non military personnel" in this game are all armed to the teeth with nades, rpgs, military grade ARs, armored vehicles with 20 mm cannons, and rocket pod helos? That's actually a big reason why Hardline just feels like a massive reskin--everyone starts out better armed than 80% of the world's armies.
-Rand
I don't fully understand the money aspect of the game. It would have been better if it was like CS:GO and static per map then BF ideas.
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