Announcement

Collapse
No announcement yet.

Have they fixed the VOIP?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Have they fixed the VOIP?

    I have been busy lately and i was wondering how the beta is going and if they fixed any of the issues especially the VOIP.
    [img]https://farm5.staticflickr.com/4373/35734799443_53cb20ef13_z.jpg[/img]


    Killed by CLRs since 2004. WOOT!
    Support Cainslair. Donate here! [url]http://www.cainslair.org/billspaypal.php?[/url]

    #2
    Not yet mate sry but they have improved the game play alot

    Comment


      #3
      Is there, will there be prone?

      Comment


        #4
        Originally posted by Skud View Post
        Is there, will there be prone?
        No mate they will be np prone put in to the game from what I have read on the EA forum which sucks.

        Comment


          #5
          Latest Patch ( 2/18 ):

          * Reduced input "lag"
          On machines where the CPU would out-run the GPU, sometimes the GPU would queue up several frames' worth of rendering commands.
          This could lead to the game having a high framerate, but input still feeling very sluggish.

          Now there's a limiter on how many frames the CPU is allowed to be "ahead" of the GPU.
          Control this setting via Settings.ini. Default setting: RenderAheadLimit=2

          * Performance optimizations with biggest improvements on dual-core machines
          * Fixed black "masks"
          o The soot on buildings with holes in them had a bugged renderpath. We switched that over to a more well-tested renderpath.
          * Improved hit-detection
          o We've gone through the hit detection logic, and client+server will now give more consistent results.
          * Fix for some "rubberbanding" issues
          o C4 should stay attached to vehicles and not rubberband around
          * Reduced spikes/dips in framerate
          * Various fixes for alt+tab related CTD on Dx9
          * More fixes for random CTD on Dx9
          * Fix for crash when you're in a vehicle that gets destroyed

          There was a race condition in the code;
          System 1 thought "oh hey, you're leaving vehicle X"
          System 2 thought "the vehicle got destroyed, let's remove it"

          If system 2 ran before system 1, chaos would ensue.
          This was actually fixed in the retail version since a month, but it was only when we got detailed crash reports from the community that we understood *why* the Beta was crashing.
          http://forums.electronicarts.co.uk/b...changelog.html

          Comment

          Cain's Lair Forums Statistics

          Collapse

          Topics: 26,187   Posts: 269,850   Members: 6,183   Active Members: 6
          Welcome to our newest member, Fermin13Q.

          Today's Birthdays

          Collapse

          There are no members with birthdays today.

          Top Active Users

          Collapse

          There are no top active users.

          More Posts

          Collapse

          • Reply to Hi guys!
            by Evil_T0NY {CLR}
            I've been Alpha and will be Beta testing the Delta Force game. It's been really getting good reviews! Definitely a good Battlefield feel to it like the...
            14 Nov 2024, 08:50 PM
          • Reply to Hope your all OK over there
            by Apache Warrior
            We had 17 inches of rain from the storm on November 7, 2024.
            Apache
            11 Nov 2024, 07:55 AM
          • Reply to Hope your all OK over there
            by Sirex
            Aye, I'm inclined to agree with that lmao
            Gone are the days of warm summers and snow filled winters here, nothing but rain and wind for 8mths of...
            10 Nov 2024, 08:53 PM
          • Reply to Hope your all OK over there
            by Apache Warrior
            Now we have had a lot of flooding in this area and there are still a lot of houses that have not been repaired. Must be the apocalypse.
            ...
            8 Nov 2024, 09:23 AM
          Working...
          X