Good stuff. I doubt any of it will work correctly.
The next release of the game client is currently in QA.
We will perform another synchronized client/server update. It is expected to take place early next week.
The client update will be roughly 500MB in size. (Too big.. but it better deliver)
Changelog:
Server - Some potential sources for lag/rubberbanding have been eliminated
Server - The old reserved slots has been replaced by a kick-on-demand system like in BF2
Server - Log file for server admins: all remote admin interface commands/events are logged
Server - Log file for server admins: major server events + all chat messages are logged
Server - Idle kick is controllable
Server - Profanity filter can be disabled
Server - Teamkill-kick system is controllable
Server - Ticket counts and bleed rate are controllable per-level
Server - Infantry only mode available per-level (HELLS YEAH!!!)
Server - Initial spawn delay and respawn delay are adjustable
Server - Server description can be up to 400 characters, and use "|" for line breaks
Server - Banlist can contain up to 10.000 entries
Server - reduced latency in packet handling
Admin Interface - fixed the player.onKill spam that occasionally happened
Admin Interface - ensured that player.onJoin events always report the player name
Admin Interface - events triggered when people spawn
Admin Interface - much more info on kills (meaning?)
Admin Interface - detailed stats are reported at end-of-round (That's gooder)
Gameplay - Various minor level bugfixes
Gameplay - Helicopter handling has been tweaked (hopefully the blackhawk doesn't handle like a school bus now)
Gameplay - Weapon tweaks have been implemented based on PC public feedback
Gameplay - Fixed technical hang when a crate was armed outside of the combat area
Gameplay - "Victory is near" message was shown for the wrong team on Valpara?so, this has been fixed
Gameplay - Countermeasures can be fired when driving a helicopter (Wait, wut?)
Gameplay - The brightness of the pilot view in the Russian helicopter has been reduced
Gameplay - Advanced Spotting scope works better
Gameplay - Knifing people in the back works again (we backed out the change that we had done for Server R11) (LOL)
Server Browser - Servers are sorted into 3 categories: Normal, Modified, Hardcore depending on their settings (this is promising)
Server Browser – Added support for retrieving update progress
Server Browser - Now refreshes information
Server Browser - Join queue system when attempting to join a full server(This is great)
Server Browser - all settings are automatically saved between sessions(Nice)
Server Browser - Pings are sent via an alternate mechanism, which should work for non-Administrator users as well
Client - Fixed DX9 issue, which likely caused graphics glitches and perhaps crashes
Client - Fixed some crashes
Client - Toggle/hold crouch is user controllable(Mother of Mercy YES!)
Client - Toggle/hold zoom is user controllable (OH GOD!)
Client - Vsync bugfixed for DX10/DX11
Client - Rewritten how settings are written to disk; this should reduce/eliminate the spawn lag
Client - Fixed bug where a player could join a server before the stats has been downloaded causing faulty stats in "EOR- unlock progression"-screen
Client - New chat system allows chatting when dead (but not during end of round) and keeps a 100 lines log
Client - Improved Play Now functionality
Client - Removed K/D ratio and Skill Level filters in the leaderboards
Client - Any points you get while being dead will be added to your score(I didn't know they didn't count these points)
Client - Reduced negative mouse acceleration
Client - More informative disconnection/kick reasons("BANNED: Admin is too weak to kill you." That would be awesome.)
We will perform another synchronized client/server update. It is expected to take place early next week.
The client update will be roughly 500MB in size. (Too big.. but it better deliver)
Changelog:
Server - Some potential sources for lag/rubberbanding have been eliminated
Server - The old reserved slots has been replaced by a kick-on-demand system like in BF2
Server - Log file for server admins: all remote admin interface commands/events are logged
Server - Log file for server admins: major server events + all chat messages are logged
Server - Idle kick is controllable
Server - Profanity filter can be disabled
Server - Teamkill-kick system is controllable
Server - Ticket counts and bleed rate are controllable per-level
Server - Infantry only mode available per-level (HELLS YEAH!!!)
Server - Initial spawn delay and respawn delay are adjustable
Server - Server description can be up to 400 characters, and use "|" for line breaks
Server - Banlist can contain up to 10.000 entries
Server - reduced latency in packet handling
Admin Interface - fixed the player.onKill spam that occasionally happened
Admin Interface - ensured that player.onJoin events always report the player name
Admin Interface - events triggered when people spawn
Admin Interface - much more info on kills (meaning?)
Admin Interface - detailed stats are reported at end-of-round (That's gooder)
Gameplay - Various minor level bugfixes
Gameplay - Helicopter handling has been tweaked (hopefully the blackhawk doesn't handle like a school bus now)
Gameplay - Weapon tweaks have been implemented based on PC public feedback
Gameplay - Fixed technical hang when a crate was armed outside of the combat area
Gameplay - "Victory is near" message was shown for the wrong team on Valpara?so, this has been fixed
Gameplay - Countermeasures can be fired when driving a helicopter (Wait, wut?)
Gameplay - The brightness of the pilot view in the Russian helicopter has been reduced
Gameplay - Advanced Spotting scope works better
Gameplay - Knifing people in the back works again (we backed out the change that we had done for Server R11) (LOL)
Server Browser - Servers are sorted into 3 categories: Normal, Modified, Hardcore depending on their settings (this is promising)
Server Browser – Added support for retrieving update progress
Server Browser - Now refreshes information
Server Browser - Join queue system when attempting to join a full server(This is great)
Server Browser - all settings are automatically saved between sessions(Nice)
Server Browser - Pings are sent via an alternate mechanism, which should work for non-Administrator users as well
Client - Fixed DX9 issue, which likely caused graphics glitches and perhaps crashes
Client - Fixed some crashes
Client - Toggle/hold crouch is user controllable(Mother of Mercy YES!)
Client - Toggle/hold zoom is user controllable (OH GOD!)
Client - Vsync bugfixed for DX10/DX11
Client - Rewritten how settings are written to disk; this should reduce/eliminate the spawn lag
Client - Fixed bug where a player could join a server before the stats has been downloaded causing faulty stats in "EOR- unlock progression"-screen
Client - New chat system allows chatting when dead (but not during end of round) and keeps a 100 lines log
Client - Improved Play Now functionality
Client - Removed K/D ratio and Skill Level filters in the leaderboards
Client - Any points you get while being dead will be added to your score(I didn't know they didn't count these points)
Client - Reduced negative mouse acceleration
Client - More informative disconnection/kick reasons("BANNED: Admin is too weak to kill you." That would be awesome.)
Slightly increased the damage of the UZI at long range.
The AKs74u now has more felt recoil when aiming.
The G3, VSS, and all SemiAutomatic rifles now settle slightly faster between shots when aiming.
The PKM, Type 88LMG, G3, An94, and 40mm shotgun have returned to their former glory.
Increased the damage of the MG3 to bring it in line with the rest of the LMGs.
Fixed a bug where the Saiga12 with slugs would do too much damage at long range.(Awesome.)
Fixed a bug where the SVU would do too little damage at long range.(It does fine imo)
Fixed a bug where M95 rounds would not kill armored targets with headshots.(LOLWUT?!)
The AKs74u now has more felt recoil when aiming.
The G3, VSS, and all SemiAutomatic rifles now settle slightly faster between shots when aiming.
The PKM, Type 88LMG, G3, An94, and 40mm shotgun have returned to their former glory.
Increased the damage of the MG3 to bring it in line with the rest of the LMGs.
Fixed a bug where the Saiga12 with slugs would do too much damage at long range.(Awesome.)
Fixed a bug where the SVU would do too little damage at long range.(It does fine imo)
Fixed a bug where M95 rounds would not kill armored targets with headshots.(LOLWUT?!)
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