Good call. frustration is always what leads to aggravating behaviour. but being able to recognizie it and act on it is far more important.
I don't think anyone here is above that. Rush maps in general lead to ALOT of frustration when stuff goes downhill. but its popular because when it goes well there is alot more excitement.
Myself, when i get too disgruntled from being locked in, or a team full of snipers, i back out. in the case of tigerwoods, i just felt bad for the other team, and let stuff slip past me that normally wouldn't. because i know all too well getting stuck in a spawn point by a team mate killing me over and over is far worse, and easier to take out frustrations with everyone because of it.
That's also the last time i let my son play my account, and step in mid game.
I don't think anyone here is above that. Rush maps in general lead to ALOT of frustration when stuff goes downhill. but its popular because when it goes well there is alot more excitement.
Myself, when i get too disgruntled from being locked in, or a team full of snipers, i back out. in the case of tigerwoods, i just felt bad for the other team, and let stuff slip past me that normally wouldn't. because i know all too well getting stuck in a spawn point by a team mate killing me over and over is far worse, and easier to take out frustrations with everyone because of it.
That's also the last time i let my son play my account, and step in mid game.
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