Guys, I know it may not make a difference but we really need to add a couple more maps. People get worn down with just 2. I know I am. I've logged a lot of hours and after a while it just aint fun anymore. But thats just me.
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Originally posted by {CLR} Cobalt View PostGuys, I know it may not make a difference but we really need to add a couple more maps. People get worn down with just 2. I know I am. I've logged a lot of hours and after a while it just aint fun anymore. But thats just me.
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darth_nevus
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Originally posted by lady-MGS View PostI know if there were more maps along with it, I would stay in the server a lot longer.[url=http://www.enjin.com/bf3-signature-generator][img]http://sigs.enjin.com/sig-bf3/1fad512dc784c11c.png[/img][/url]
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The desert-ish maps and Isla Innocentes are the only ones I even slightly enjoy... need some agent orange in those cursed jungles.
of course, now that they've fixed the snipers so its two mysterious bullets from a bush instead of one it might get better."If it can shoot you or be shot at you, destroy it" -Anonymous
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Just wanted to rehash this one a little. Was it last week or the week before that we had two other maps in the rotation for a day or two? It was kind of nice to have the variety. Also, an online bud is getting the game. I told him this is the only server I play on. He asked how many maps there are. I said "two". "TWO?!!", was his response. I tried explaining that they're bigger than MW2, and that there are different parts of the map...but I really wanted to say: no, there are three or four.
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Look, on a personal basis these are my two least favorite maps in the game--counting both conquest and rush modes. But the fact is every time new maps are put in the rotation, the server loses players on those maps.
Cain's going to go with maps that keep the server filled. If you can figure out ways to help keep it full when new maps are up, you may have a better chance of getting new maps in full-time.
-Rand[img]https://farm5.staticflickr.com/4333/35734799273_0013dbe418_z.jpg[/img]
Killing CLRs since 2004. BOOSH!
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Originally posted by Rand{CLR} View PostLook, on a personal basis these are my two least favorite maps in the game--counting both conquest and rush modes. But the fact is every time new maps are put in the rotation, the server loses players on those maps.
Cain's going to go with maps that keep the server filled. If you can figure out ways to help keep it full when new maps are up, you may have a better chance of getting new maps in full-time.
-Rand
Not trying to give you or anyone a hard time. And heck, my score would drop on maps that I don't know every cranny of...but...if, for example, added maps would keep it full at even this time of day (never anyone in between 5AM to midafternoon, unless some of us run around in it empty for an hour or so, which I've done plenty but wasn't always a blast, especially with the same scenery) it would be a sweet deal for me, and good for the Lair!
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Skud,
First, I agree with wanting new maps. As it is, I might need to play recon just for something different.
However, you know Cain always aims to run servers the way players like them. His decisions are based on player data in the logs (not his own preference). When the server data for a new map shows many players immediately leaving without new players joining, the conclusion is clear. He has a lot of experience at this.
Personally, I'd rather see many maps (plus some conquest mixed in), but players-who-are-not-us have voted with their feet. I like a full server, so I'm okay with whatever it takes. Most of the servers on my original favorites list (from months ago) usually have a 0 player count now.
If I wanted to make a good case to try another map, I'd use the server browser to survey which rush maps are found full at various times of day. Data is always good for discussion.
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Originally posted by Qicmee View PostSkud,
First, I agree with wanting new maps. As it is, I might need to play recon just for something different.
However, you know Cain always aims to run servers the way players like them. His decisions are based on player data in the logs (not his own preference). When the server data for a new map shows many players immediately leaving without new players joining, the conclusion is clear. He has a lot of experience at this.
Personally, I'd rather see many maps (plus some conquest mixed in), but players-who-are-not-us have voted with their feet. I like a full server, so I'm okay with whatever it takes. Most of the servers on my original favorites list (from months ago) usually have a 0 player count now.
If I wanted to make a good case to try another map, I'd use the server browser to survey which rush maps are found full at various times of day. Data is always good for discussion.
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