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    #31
    Originally posted by {CLR} Cobalt View Post
    Yep, I'd nerf it all the way.
    This
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      #32
      Yep, I'd nerf it all the way.[/QUOTE]

      i agree but i think limiting it to maybe three-four per 16 player team but yes your right about k/d ratio because when most people look at the scores they look at the top and 95% of the time its some guy who has contributed greatly his k/d might be 40/35 but his score is 6000 no one looks at the pissy little score of some sniper his k/d might be 15/1 but his score may only be 900 odd and knowone notices some snipers contribute heaps by saving your arse from that guy waiting for you to come around that corner and sneaking into the base but most sit back and miss 48 of there 50 shots..... its a real server killer when there are to many snipers nothing happens and people get sick of being sniped and leave the server and before you know it the server is empty again... i think they should be limited ive been in other servers where its limited depending on how many players eg 32 players only 4 allowed to be snipers on each team and if you come in as a sniper and there was already 4 on your team it would warn you to change your kit and if you didnt you would be kicked or killed and told again to change or kit... anyways just my opinion
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        #33
        Personally I'm ok with it not being nerfed. I'd rather see a quota limit on how many snipers there can be over all. The ratio of snipers to common troops in real life is very small

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          #34
          Do you think that maybe if they would rework the weapons by adding more drop to the rounds over longer ranges, reduce damage done over the range bands, and remove magnum ammunition from being able to be used by that class that it would help?? I mean, make hitting a target at longer distances by learning how to compensate for bullet drop and adding in a random factor to windage also? I mean, I believe that it should be a difficult class to use. Also limit the number of rounds carried?

          From these posts I see everyone agrees that it is a problem. I was taught in my upbringing, and through Military service, that if I identify a problem, or have a problem with something, when or if I complain about it, I should have a potential solution to the problem before I even bring it up to my chain of command. Even if it wasn't used or even applicable completely it did show I tried to find a solution.

          So, what are the potential suggestions to fix it. In addition to limiting the number per side, or squad ( which might drive some away from the server) what else could be done???

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            #35
            Originally posted by EICAS{CLR} View Post
            Do you think that maybe if they would rework the weapons by adding more drop to the rounds over longer ranges, reduce damage done over the range bands, and remove magnum ammunition from being able to be used by that class that it would help?? I mean, make hitting a target at longer distances by learning how to compensate for bullet drop and adding in a random factor to windage also? I mean, I believe that it should be a difficult class to use. Also limit the number of rounds carried?

            From these posts I see everyone agrees that it is a problem. I was taught in my upbringing, and through Military service, that if I identify a problem, or have a problem with something, when or if I complain about it, I should have a potential solution to the problem before I even bring it up to my chain of command. Even if it wasn't used or even applicable completely it did show I tried to find a solution.

            So, what are the potential suggestions to fix it. In addition to limiting the number per side, or squad ( which might drive some away from the server) what else could be done???
            Ghost class *nuclear launch detected*
            Delivering bacon goodness one round at a time.

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              #36
              Originally posted by EICAS{CLR} View Post
              Do you think that maybe if they would rework the weapons by adding more drop to the rounds over longer ranges, reduce damage done over the range bands, and remove magnum ammunition from being able to be used by that class that it would help?? I mean, make hitting a target at longer distances by learning how to compensate for bullet drop and adding in a random factor to windage also? I mean, I believe that it should be a difficult class to use. Also limit the number of rounds carried?

              From these posts I see everyone agrees that it is a problem. I was taught in my upbringing, and through Military service, that if I identify a problem, or have a problem with something, when or if I complain about it, I should have a potential solution to the problem before I even bring it up to my chain of command. Even if it wasn't used or even applicable completely it did show I tried to find a solution.

              So, what are the potential suggestions to fix it. In addition to limiting the number per side, or squad ( which might drive some away from the server) what else could be done???
              The problem is that Cain cannot affect the changes you indicate. This would have to be done by EA, which obviously will never happen.
              [url=http://www.enjin.com/bf3-signature-generator][img]http://sigs.enjin.com/sig-bf3/1fad512dc784c11c.png[/img][/url]

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                #37
                Things DO get changed, it is just a slow process.

                People were whining about Engy's being overpowered, .....

                SO they nerfed the tracer tags by 100ft/sec. Drastically harder to hit a flying object now. So you see Helo's making round after round after round of the island or area.

                The MG3 was upgraded on last patch, as it was a pathetic weapon. Now, its still not great, but it isn't a total fail either.

                We had a round tonight that 90% of the defenders were snipers.
                It worked out on THAT map, simply because our team was made up of 10-11 recon-snipers. They tried it on the attacker role, and failed miserably.

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                  #38
                  I stand corrected about the suggestions about weapon bullet ballistics. I found a sight that had all the information about that and how the game treats and handles weapons. It was an education and now I see how my perception of the game was mistaken.

                  As for EA fixing problems? I remember BF2 and BF2142 just how slow they moved in fixing those problems in those games and how the "fixes" or "Balances" they made created other problems. I guess the best solution is to change game play style to adapt to the current situation at any given time.

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