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    #31
    Originally posted by Donziboy2 View Post
    Feels to much like COD:WAW with newer guns.....
    You compared this to COD. I think i'm gonna puke.

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      #32
      Originally posted by juneau View Post
      You compared this to COD. I think i'm gonna puke.
      +1 I do not think it plays anything like COD WaW. At least in Vietnam I do not have the enemy spawning behind me.
      Apache

      Where do you put the Bayonet?
      Chesty Puller (upon seeing a flamethrower for the first time)
      I am all in favor of keeping dangerous weapons out of the hands of fools. Lets start with typewriters.
      Frank Lloyd Wright

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        #33
        Originally posted by Cain View Post
        The map "problem" is that only two maps were designed for Conquest - Phu Bai and Hastings -- both GREAT maps BTW.

        The other maps are Rush maps, Vantage, Hill137 and Cao Son and designed to be played from one end to the other.

        I have considered running only the two Conquest maps, Phu Bai and Hastings, but then many of you folks will start screaming for "MORE MAPS!!!"....

        I still may drop us back to only the two Cq maps, at least for a day or so to see how it goes.



        NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

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          #34
          IMO the maps are fine. It's the teams that can make it unabalanced. But this has been the case since the begining of multiplayer PC games.

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            #35
            If just starting out, you have no unlocks, and it is a tad painful at first until you get some goodies. (Or pick up dead player's kits)
            ??Click me to donate??

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              #36
              Originally posted by Dead_And_Gone View Post
              If just starting out, you have no unlocks, and it is a tad painful at first until you get some goodies. (Or pick up dead player's kits)
              Good point. Pick a kit until you get the first couple of unlocks for it, then move on to another one.
              [url=http://www.enjin.com/bf3-signature-generator][img]http://sigs.enjin.com/sig-bf3/1fad512dc784c11c.png[/img][/url]

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                #37
                I still wish you could set up a map rotation that switches between conquest and rush. The game needs more round to round variety, and that would help.

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