http://bfpirates.com/phpBB2/viewtopic.php?t=2157
Player Manual:
http://bfpirates.com/r2/R2%20BFP2%20guide.pdf
Changelog from v2 Beta:
This is not a comprehensive list by any means, but just to show you the activity behind the scenes since the release of the public beta - here are the things we have fixed already:
SOLDIERS:
- More than doubled the sprinting duration, changing sprint start to 33% (from 50%) and made per-kit modifications (some run further, some recover faster, etc).
CANNONS:
- For all cannons with multiple ammo types, player must sit in firearm (and ammo type) to reload it to prevent shell spamming
HAND WEAPONS:
- Reduced blunderbuss reload speed slightly (between musket and musketoon now), increased per-pellet damage a bit and focused the cone spread some more.
- Removed a reload timer on the zombie axe which may be causing it to get "stuck"
- Adjusted the ranges of the cutlasses and axes
- Fixed the ducksfoot so the projectiles spread out like a shotgun
- Added proper zoom animations for the musketoon
- Fixed sound on the parrot and greatly reduced the reload time (which affects how fast you can get a new parrot off a powderkeg for example).
MAPS:
- Fixed the Pegleg locators on all Zombie maps
- Zombie spawn pts are scattered across all maps, and are individually selectable (you can choose where to spawn in).
- Storm the Bastion Zombie 32 combat area fixed so you cant hide outside the fort
- Added falconets on all Storm the Bastion Conquest churches to help blow the door (somehow removed since v1.2)
- Black Beards Atol Conquest 32 now has unique combat areas per team to keep enemies from spawn camping uncappable flags
- Additional cannons and falconets placed on all BBA maps
- Blue Bayou and Wake Island lightmaps have been completely redone
- Crossbones Keep Zombie 64 jaw island spawnpoint removed (in addition to scattering/selectable changes above)
- Dead Calm Conquest 16 combat area changed to just the ships (also makes the HUD map a lot more detailed)
- O Me Hearty Beach parrot kits positioned better (and a new secret one placed)
- Shallow Draft sounds have been re-engineered to avoid dead spots and sudden stop/starts
- Shipwreck Shoals CTF 64 combat area adjusted to make attacking the Pegleg flag more difficult
- Wake Island 1707 - fixed terrain, coloring and lightmap issues
- Added SP support on Blue Bayou and Frylar2
- Fixed Frylar2 flag names
- Improved Oh Me Hearties Beach lag issues
VEHICLES:
- Removed jumping bug from dolphins, created sound effects, added to more maps
- Added 150m radar sweep (UAV component) to hot air balloon
OTHER:
- Fixed the AIBehaviors.ai so more SP maps will work
- Added a (skippable) intro film that plays at mod launch (f'n awesomeness)
Player Manual:
http://bfpirates.com/r2/R2%20BFP2%20guide.pdf
Changelog from v2 Beta:
This is not a comprehensive list by any means, but just to show you the activity behind the scenes since the release of the public beta - here are the things we have fixed already:
SOLDIERS:
- More than doubled the sprinting duration, changing sprint start to 33% (from 50%) and made per-kit modifications (some run further, some recover faster, etc).
CANNONS:
- For all cannons with multiple ammo types, player must sit in firearm (and ammo type) to reload it to prevent shell spamming
HAND WEAPONS:
- Reduced blunderbuss reload speed slightly (between musket and musketoon now), increased per-pellet damage a bit and focused the cone spread some more.
- Removed a reload timer on the zombie axe which may be causing it to get "stuck"
- Adjusted the ranges of the cutlasses and axes
- Fixed the ducksfoot so the projectiles spread out like a shotgun
- Added proper zoom animations for the musketoon
- Fixed sound on the parrot and greatly reduced the reload time (which affects how fast you can get a new parrot off a powderkeg for example).
MAPS:
- Fixed the Pegleg locators on all Zombie maps
- Zombie spawn pts are scattered across all maps, and are individually selectable (you can choose where to spawn in).
- Storm the Bastion Zombie 32 combat area fixed so you cant hide outside the fort
- Added falconets on all Storm the Bastion Conquest churches to help blow the door (somehow removed since v1.2)
- Black Beards Atol Conquest 32 now has unique combat areas per team to keep enemies from spawn camping uncappable flags
- Additional cannons and falconets placed on all BBA maps
- Blue Bayou and Wake Island lightmaps have been completely redone
- Crossbones Keep Zombie 64 jaw island spawnpoint removed (in addition to scattering/selectable changes above)
- Dead Calm Conquest 16 combat area changed to just the ships (also makes the HUD map a lot more detailed)
- O Me Hearty Beach parrot kits positioned better (and a new secret one placed)
- Shallow Draft sounds have been re-engineered to avoid dead spots and sudden stop/starts
- Shipwreck Shoals CTF 64 combat area adjusted to make attacking the Pegleg flag more difficult
- Wake Island 1707 - fixed terrain, coloring and lightmap issues
- Added SP support on Blue Bayou and Frylar2
- Fixed Frylar2 flag names
- Improved Oh Me Hearties Beach lag issues
VEHICLES:
- Removed jumping bug from dolphins, created sound effects, added to more maps
- Added 150m radar sweep (UAV component) to hot air balloon
OTHER:
- Fixed the AIBehaviors.ai so more SP maps will work
- Added a (skippable) intro film that plays at mod launch (f'n awesomeness)
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