Remedial Training for you old timers who forgot the basics of BF2 Strategy, and you new folks who want to learn more.
Time for some remedial basic training (and tips for the new folks).
1. Squad up. Make sure you have a mix of classes in your squad. Communicate.
1b. Use VOIP. Talking and listening is much more fun, efficient, and the fastest way to learn also.
2. "Spot" is your friend. Telling us that there is something right in front of you doesn't do any good if we don't know where you are. Spotting puts the enemy on OUR maps, so we have a better idea. If you are new and don;t know how to spot an enemy ask us in-game.
3. Spread Out !! When we bunch up the enemy commander gets excited, and arty will kill an entire squad, in one fell swoop - not to mention the jets and choppers overhead.
4. Make sure your team has a commander. Most rounds I've seen since the server went back up had no commander for most of the time. The side without the commander is much more likely to lose the round. If you have to, take command yourself. You need that UAV up at all times, and scans when available, even if you never touch arty or supplies.
MAP HINTS:
1. Don't focus on one flag at the expense of others--Hill on Mashtuur IS NOT THAT IMPORTANT. I could care less if we have their assets down if they're running around with a Blackhawk, both tanks, and a couple of jeeps and control the rest of the map. Spread out so that's not the only we we end up with. This is an example, but same principle applies to all maps. Also on Mashtuur, don't turn the mosque into the point of focus. It's just a killing field waiting for everyone to spend tickets on, and it has no real strategic value.
2. If I tell you what's going to happen on a map, I'm usually right-- I have a huge amount of commander experience which taught me the map flows from the global/stratgic as well as the tactical perspective, and I know who gets predictable. I'm keep playing Karkand as MEC, and telling everyone on my team and my squad on both text and VOIP - that the APC is coming across the Ford, only to end up being the only guy within half a mile of the Gatehouse.
A lone engineer on foot against a squad of six and an APC is not going to last long. Don't take the MEC tank up to the hotel: leave it back to defend for at least the first two minutes. That helps on defense, and it also means that if you get killed at hotel, there aren't 3 guys standing around the spawn ready to steal it from us when it respawns while you're still staring at your countdown.
As a matter of fact, the hotel is and always has been almost useless on that map. Don't put all your eggs in the hotel basket and watch everything behind you fall. You can point whore later; at the start, protect that flag. The 32p Gatehouse, and to a lesser extent the TV station on Sharqi, are the only two flags in the current rotation that are essential to survival.
3. Sharqi--Take out the helo, spot it if you can't take it out, and find the Tow and SAM turrets. They are your friends also.
4. Dalian--Reactor, City Entrance, and South Dock in that order. MEC needs to get to Reactor as soon as possible.
-Rand
Time for some remedial basic training (and tips for the new folks).
1. Squad up. Make sure you have a mix of classes in your squad. Communicate.
1b. Use VOIP. Talking and listening is much more fun, efficient, and the fastest way to learn also.
2. "Spot" is your friend. Telling us that there is something right in front of you doesn't do any good if we don't know where you are. Spotting puts the enemy on OUR maps, so we have a better idea. If you are new and don;t know how to spot an enemy ask us in-game.
3. Spread Out !! When we bunch up the enemy commander gets excited, and arty will kill an entire squad, in one fell swoop - not to mention the jets and choppers overhead.
4. Make sure your team has a commander. Most rounds I've seen since the server went back up had no commander for most of the time. The side without the commander is much more likely to lose the round. If you have to, take command yourself. You need that UAV up at all times, and scans when available, even if you never touch arty or supplies.
MAP HINTS:
1. Don't focus on one flag at the expense of others--Hill on Mashtuur IS NOT THAT IMPORTANT. I could care less if we have their assets down if they're running around with a Blackhawk, both tanks, and a couple of jeeps and control the rest of the map. Spread out so that's not the only we we end up with. This is an example, but same principle applies to all maps. Also on Mashtuur, don't turn the mosque into the point of focus. It's just a killing field waiting for everyone to spend tickets on, and it has no real strategic value.
2. If I tell you what's going to happen on a map, I'm usually right-- I have a huge amount of commander experience which taught me the map flows from the global/stratgic as well as the tactical perspective, and I know who gets predictable. I'm keep playing Karkand as MEC, and telling everyone on my team and my squad on both text and VOIP - that the APC is coming across the Ford, only to end up being the only guy within half a mile of the Gatehouse.
A lone engineer on foot against a squad of six and an APC is not going to last long. Don't take the MEC tank up to the hotel: leave it back to defend for at least the first two minutes. That helps on defense, and it also means that if you get killed at hotel, there aren't 3 guys standing around the spawn ready to steal it from us when it respawns while you're still staring at your countdown.
As a matter of fact, the hotel is and always has been almost useless on that map. Don't put all your eggs in the hotel basket and watch everything behind you fall. You can point whore later; at the start, protect that flag. The 32p Gatehouse, and to a lesser extent the TV station on Sharqi, are the only two flags in the current rotation that are essential to survival.
3. Sharqi--Take out the helo, spot it if you can't take it out, and find the Tow and SAM turrets. They are your friends also.
4. Dalian--Reactor, City Entrance, and South Dock in that order. MEC needs to get to Reactor as soon as possible.
-Rand
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