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    64p Maps?

    Could we switch to the 64 player maps? I always preferred them to the 32p versions.
    [url=http://www.enjin.com/bf3-signature-generator][img]http://sigs.enjin.com/sig-bf3/1fad512dc784c11c.png[/img][/url]

    #2
    Cain is waiting until the server attracts more players.
    Apache

    Where do you put the Bayonet?
    Chesty Puller (upon seeing a flamethrower for the first time)
    I am all in favor of keeping dangerous weapons out of the hands of fools. Lets start with typewriters.
    Frank Lloyd Wright

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      #3
      64 player maps with 8-14 people is not much fun.....

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        #4
        More flags... gives the team without an uncap a better chance to survive.

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          #5
          Originally posted by (DSP)-Bar View Post
          More flags... gives the team without an uncap a better chance to survive.
          +1 especially if teams are unbalanced and the 1 team is domnating


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            #6
            Big Maps!!!!
            We work in the dark, to serve the light. We are Assassins.

            Nothing is true. Everything is permitted.

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              #7
              I switched Mastuur and Sharqi to 64 tonight...

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                #8
                yes 64 mayhem watch out lol

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                  #9
                  Sweet thx Cain.
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                    #10
                    Originally posted by Cain View Post
                    I switched Mastuur and Sharqi to 64 tonight...
                    Thanks Cain, 64p maps are usually more fun.

                    Mash 64 is only different in that you have two actual flags at the gas stations; the map size itself is the same. Sharqi 64 should be fun though. Same sort of deal as Mashtuur, but Sharqi is fun either way.

                    I hope we see Karkand 64p soon too. It's more balanced in that config than with 32p. But please don't make Dalian 64 yet. That gets really spread out.

                    -Rand
                    [img]https://farm5.staticflickr.com/4333/35734799273_0013dbe418_z.jpg[/img]

                    Killing CLRs since 2004. BOOSH!
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