I played Commander for the third time last night and I think I did pretty good in an 8 vs. 8 environment.
This was on the map that has Cement Factory as one of the flag points and I was on the MEC defense side.
THINGS THAT WORKED WELL
1) Don't wait for people to ask for supplies or a vehicle. If you see someone in an area without a vehicle moving, drop a vehicle a few paces ahead of them. I'm tracking a "more often than not" re: if they get in and drive it or not.
2) Drop supply crates into "secure" areas. I made the mistake of supplying an area that had bad guys and watched them use the crate for resupply and health against my team.
3) Artillery is not just for attacking. I used it to "buy" time for my team as they drove vehicles to defensive positions or flanked the enemy tank team. Laying down a wall of mortar fire in the street causes them to back up from that point, which effectively doubles the distance they have to travel in order to engage your team.
4) Scan first, UAV Second. Don't waste the UAV. It may not be up for long as it is one of the easiest targets for the enemy to lay waste to. It's very visible and an easy target.
Proactive UAV's
Scan first- determine where they are going, then set up a UAV to meet them there.
Defensive UAV's
Throw the UAV into mid-points. What I mean is - directly overhead is great, but if you scan first and see that the enemy is coming from the north to the flag point- put the UAV a bit north of the flag, but still covering that area.
Remember- Your team has eyes and ears too, so what is in front of them or around them as a threat is often already known.
5) Spawn Engineer- Your team is out fighting, and the enemy will be out blowing up your tools of trade. Don't expect them to drop everything and run off to fix your radar dish. Drop a vehicle on yourself, drive over and fix the darn thing yourself. Don't forget to lay down anti-vehicle mines after you are done.
6) Communicate often. I was giving frequent transition information such as, "North plaza- train accident- 4 units- 1 APC- Camper on Rocket Launcher- Artillery in 10 secs- Clean up position requested"
"Hotel Watch Your Position- sniper on north roof- three units moving to your position on Western Street."
"Plaza is down- 5 Units En-route to Hotel- Artillery in 10 to Hotel"
"Tank crossing River to Cement Factory"
=====
What Needs to be improved
1) I need a microphone. I'm obviously pretty good at the commander role, but instant feedback to the Squad Leaders would probably be the best.
2) Setting Waypoints- I don't know the etiquette so I am unsure how I should do this. I assume that the street lead can see more than I do, so I am relying on them to decide on what objective makes sense at this moment.
3) My role as a fighter- I have been finding a far off corner and just observing the battle from above until inbound units either threaten my position or I need to clear out an area and repair something. Is this right?
4) Map Knowledge- For example I knew where the rocket turrets were so whenever a red dot hovered in that location, I dumped Uncle Arty on them. But what isnt always clear are the roofs vs the streets- that is- when they are in an enclosure- why waste arty on an enclosure?
Also, knowing opposing locations of Artillery, Radar, Command Posts, and etc are helpful as well. No reason I cant disrupt those locations at well.
For example, a damaged asset replenishes itself much more slowly than one that is at 100%
================================
Thats all for my minor experiences right now- Please add your thoughts and I will as well as I explore this new fun
This was on the map that has Cement Factory as one of the flag points and I was on the MEC defense side.
THINGS THAT WORKED WELL
1) Don't wait for people to ask for supplies or a vehicle. If you see someone in an area without a vehicle moving, drop a vehicle a few paces ahead of them. I'm tracking a "more often than not" re: if they get in and drive it or not.
2) Drop supply crates into "secure" areas. I made the mistake of supplying an area that had bad guys and watched them use the crate for resupply and health against my team.
3) Artillery is not just for attacking. I used it to "buy" time for my team as they drove vehicles to defensive positions or flanked the enemy tank team. Laying down a wall of mortar fire in the street causes them to back up from that point, which effectively doubles the distance they have to travel in order to engage your team.
4) Scan first, UAV Second. Don't waste the UAV. It may not be up for long as it is one of the easiest targets for the enemy to lay waste to. It's very visible and an easy target.
Proactive UAV's
Scan first- determine where they are going, then set up a UAV to meet them there.
Defensive UAV's
Throw the UAV into mid-points. What I mean is - directly overhead is great, but if you scan first and see that the enemy is coming from the north to the flag point- put the UAV a bit north of the flag, but still covering that area.
Remember- Your team has eyes and ears too, so what is in front of them or around them as a threat is often already known.
5) Spawn Engineer- Your team is out fighting, and the enemy will be out blowing up your tools of trade. Don't expect them to drop everything and run off to fix your radar dish. Drop a vehicle on yourself, drive over and fix the darn thing yourself. Don't forget to lay down anti-vehicle mines after you are done.
6) Communicate often. I was giving frequent transition information such as, "North plaza- train accident- 4 units- 1 APC- Camper on Rocket Launcher- Artillery in 10 secs- Clean up position requested"
"Hotel Watch Your Position- sniper on north roof- three units moving to your position on Western Street."
"Plaza is down- 5 Units En-route to Hotel- Artillery in 10 to Hotel"
"Tank crossing River to Cement Factory"
=====
What Needs to be improved
1) I need a microphone. I'm obviously pretty good at the commander role, but instant feedback to the Squad Leaders would probably be the best.
2) Setting Waypoints- I don't know the etiquette so I am unsure how I should do this. I assume that the street lead can see more than I do, so I am relying on them to decide on what objective makes sense at this moment.
3) My role as a fighter- I have been finding a far off corner and just observing the battle from above until inbound units either threaten my position or I need to clear out an area and repair something. Is this right?
4) Map Knowledge- For example I knew where the rocket turrets were so whenever a red dot hovered in that location, I dumped Uncle Arty on them. But what isnt always clear are the roofs vs the streets- that is- when they are in an enclosure- why waste arty on an enclosure?
Also, knowing opposing locations of Artillery, Radar, Command Posts, and etc are helpful as well. No reason I cant disrupt those locations at well.
For example, a damaged asset replenishes itself much more slowly than one that is at 100%
================================
Thats all for my minor experiences right now- Please add your thoughts and I will as well as I explore this new fun
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