Website:
Point of Existence // A Battlefield 2 Modification
Changelog:
**Vehicles**
_All Vehciles
.removed blend modes from huds so they dont dissappear in bright light
_ustnk_Abrams
.fixed canister round positioning
.added Canister round
.new Xhair texture and hud Position
.added range to target
.added Hi-poly 1p_barrel
_ustnk_Abrams_v2
.Added Canister round
.Added Xm1111 round
.adjusted lock angle to be more narrow.
.fixed canister round positioning
_aa_zu23
.Increased Damage
.Increased Deviation
_geraa_fk20
.Decreased Damage
_geraav_Gepard
.Increased missile range
.Decreased Deviation
_ukrair_mig25
.Decreased Lock Angle on R27
.Increased Max Range on R27
.Increased Lock Angle on R60
_usaa_m167vads
.Reduced Deviation
_ukraav_shilka
.Increased Lock range
.decreased deviation
.Increased Damage
.Increased Velocity
.increased cannon's range by 100m
_ukraav_shilka_sp
.Reduced Deviation
.Increased Damage
.Increased Velocity
.increased cannon's range by 100m
_gertnk_Leopard
.increased camera shake when fireing the main gun
.new Xhair texture and hud Position
.added range to target
_gerapc_marder1a5
.Increased Rate of Fire
.Adjusted Sounds to Match new rate of fire
_gerair_EF2000
.Added Deviation to Cannon
.Increased Lock angle
_gerair_Tornado
.Added Deviation to Cannon
_usair_f22
.Added Deviation to Cannon
.Increased hit points
.Decreased Lock Delay
.Increased Lock Angle
.Increased Max Distance
.Increased Velocity
.Changed the maverick2 projectile to maverick2_f22
_usair_f22_v2
.Added Deviation to Cannon
.Decreased Lock Delay
.Increased Lock Angle
.Increased Velocity
_usair_fa18
.Added Deviation to Cannon
_gerjeep_wolf_sup
.Fixed floating ammo crates
_ukrapc_bmp2
.fixed exit point on seat 3 and 4
_ustnk_Abrams_v2
.replaced Canister round with HEAP
_ukrhe_mi24p
.removed PCO 3 and 4 (door positions)
.removed ability to repair mid flight
.Increased Lock Delay
.Decreased Lock Angle
_ukair_su27b
.Decreased Lock Angle
_ukair_su27b_v2
.Decreased Lock Delay
.Increased Lock Angle
_aas_phalanx
.Decreased Range
.Increased Damage
.Increased deviation
_gerhe_eurotigerARH
.Increased Lock Delay
.Decreased Lock Angle
_ukrtnk_oplot
.new Xhair texture and hud Position
.added range to target
_ukrtnk_t55
.new Xhair texture
.added range to target
_geraav_Gepard
.increased cannon's range by 100m
.fixed missile "was using the shouldered fired stinger projectile"
_MH-6
.added to localization files
.added to python scripts for checking against flag capturing and end of round stats
**Weapons**
_agm65_maverick2
.tweaked the damage and splash radius to be similar to that of the artillery vehicles
_agm65_maverick2_tv
.tweaked the damage and splash radius to be similar to that of the artillery vehicles
.Added Xm1111
_aim9x_missile
.Increased Speed
_iris_t_missile
.Increased Speed
_R60_missile
Increased Speed
_R27T1_missile
.Increased Damage
_igla_9k38
.Increased lock distance
.Decreased re-lock time
.Increased acceleration
_gerRoc_fliegerfaust2
.Decreased lock delay
.Increased lock distance
.Increased velocity
_ukrroc_sa7
.Decreased lock delay
.Increased lock distance
.Increased velocity
_sabot
.Attempt to fix tank round bug
_Heap
.Attempt to fix tank round bug
_agm65_maverick2
.scaled back damage closer to 2.1 verison
_agm65_maverick2_tv
.scaled back damage closer to 2.1 verison
_Xm1111
.adjusted lock angle to be more narrow
.Reduced Range
_Remote_Mg3
.reduced zoom
_Remote_Kord
.reduced zoom
_CHHMG_KORD
.Added slight zoom
.Added slight splash
_hmg_m134_v2
.Added slight splash
_gerRoc_panzerfaust3
.slight range boost to equal RPG
_USATP_Predator2
.slight range boost to equal RPG
-ukrRif_vintorez
.increased velocity
_ats_tow
.Adjusted projectile to be that of LAV tow.
_ukrAT_AT4
.Adjusted projectile to be that of BMP AT.
_r27t1_missile
.Reduced Damage
_Xm1111
.adde new exhaust effect
_gbu_24
.tweaked the damage and splash radius to be similar to that of the artillery vehicles
_AA_Zu23
.increased cannon's range by 100m
_geraa_fk20
.increased cannon's range by 100m
_usaa_m167vads
.added devation to firearm
_usaRif_m16a2+gl
.increased damage to match medic version.
_ukrrif_aks74u
.Improved accuracy when crouched
_gerrif_g36k
.Slight decrease in zoom accuracy.
_gerRif_G36C
.slight increase in accuracy
**Kits**
.USMC AP now reflects correct name in the spawn screen
*New Kit icons and structure
.Mortar Kits: "Mortar Symbol"
.Heavy Anti-Tank Kits: will use the current AT kits "Rocket Symbol"
.Light Anti-Tank Kits "Mine Symbol"
.Air to Air Kits : "Stinger Symbol"
.Sniper "Basic" Kits: "Scoped Rifle"
.Sniper "Heavy" Kits : will use the current snipers kits "Scoped Sight"
**Statics**
fixed multiple full_block buildings, optimized col0, fixed col2 and fixed visual errors on lod0
updated texture on bb_structure
added new _city/prop items (fence, wires, atm, streetlight, trafficlight, tank crossing wire)
Added _city/buildings/full_block/ model set and support files
broke kp_keep into two pieces, kp_keep and kp_keep_2, added more detail
added _city/props/poe_wall_light
added _city/props/poe_deco_garbage
added _city_buildings/poe_warehouse
added _city/sidewalks/poe_wide_*
added _city/buildings/poe_oldhouse_*
added _city/props/poe_streetlight2 and poe_streetlight3
added _city/sidewalk/poe_wide_20m_dw and poe_wide_corner2
**Menu**
_Log In Advertisment
.Tweaked to use our own
**AI**
.Increased firing range of all bot snipers.
**Misc**
_Tank Effects
.New Tank Fire Effects
.New Sabot impact effect when rounds hits armor/metal
_Anti Material Rifle Effects
.New impact effect for all AMRs
_Artillery Sounds
.added additional distance-impact sounds
Download:
News: Point Of Existence 2 v2.5 Released - GamersHell.com
Point of Existence // A Battlefield 2 Modification
Changelog:
**Vehicles**
_All Vehciles
.removed blend modes from huds so they dont dissappear in bright light
_ustnk_Abrams
.fixed canister round positioning
.added Canister round
.new Xhair texture and hud Position
.added range to target
.added Hi-poly 1p_barrel
_ustnk_Abrams_v2
.Added Canister round
.Added Xm1111 round
.adjusted lock angle to be more narrow.
.fixed canister round positioning
_aa_zu23
.Increased Damage
.Increased Deviation
_geraa_fk20
.Decreased Damage
_geraav_Gepard
.Increased missile range
.Decreased Deviation
_ukrair_mig25
.Decreased Lock Angle on R27
.Increased Max Range on R27
.Increased Lock Angle on R60
_usaa_m167vads
.Reduced Deviation
_ukraav_shilka
.Increased Lock range
.decreased deviation
.Increased Damage
.Increased Velocity
.increased cannon's range by 100m
_ukraav_shilka_sp
.Reduced Deviation
.Increased Damage
.Increased Velocity
.increased cannon's range by 100m
_gertnk_Leopard
.increased camera shake when fireing the main gun
.new Xhair texture and hud Position
.added range to target
_gerapc_marder1a5
.Increased Rate of Fire
.Adjusted Sounds to Match new rate of fire
_gerair_EF2000
.Added Deviation to Cannon
.Increased Lock angle
_gerair_Tornado
.Added Deviation to Cannon
_usair_f22
.Added Deviation to Cannon
.Increased hit points
.Decreased Lock Delay
.Increased Lock Angle
.Increased Max Distance
.Increased Velocity
.Changed the maverick2 projectile to maverick2_f22
_usair_f22_v2
.Added Deviation to Cannon
.Decreased Lock Delay
.Increased Lock Angle
.Increased Velocity
_usair_fa18
.Added Deviation to Cannon
_gerjeep_wolf_sup
.Fixed floating ammo crates
_ukrapc_bmp2
.fixed exit point on seat 3 and 4
_ustnk_Abrams_v2
.replaced Canister round with HEAP
_ukrhe_mi24p
.removed PCO 3 and 4 (door positions)
.removed ability to repair mid flight
.Increased Lock Delay
.Decreased Lock Angle
_ukair_su27b
.Decreased Lock Angle
_ukair_su27b_v2
.Decreased Lock Delay
.Increased Lock Angle
_aas_phalanx
.Decreased Range
.Increased Damage
.Increased deviation
_gerhe_eurotigerARH
.Increased Lock Delay
.Decreased Lock Angle
_ukrtnk_oplot
.new Xhair texture and hud Position
.added range to target
_ukrtnk_t55
.new Xhair texture
.added range to target
_geraav_Gepard
.increased cannon's range by 100m
.fixed missile "was using the shouldered fired stinger projectile"
_MH-6
.added to localization files
.added to python scripts for checking against flag capturing and end of round stats
**Weapons**
_agm65_maverick2
.tweaked the damage and splash radius to be similar to that of the artillery vehicles
_agm65_maverick2_tv
.tweaked the damage and splash radius to be similar to that of the artillery vehicles
.Added Xm1111
_aim9x_missile
.Increased Speed
_iris_t_missile
.Increased Speed
_R60_missile
Increased Speed
_R27T1_missile
.Increased Damage
_igla_9k38
.Increased lock distance
.Decreased re-lock time
.Increased acceleration
_gerRoc_fliegerfaust2
.Decreased lock delay
.Increased lock distance
.Increased velocity
_ukrroc_sa7
.Decreased lock delay
.Increased lock distance
.Increased velocity
_sabot
.Attempt to fix tank round bug
_Heap
.Attempt to fix tank round bug
_agm65_maverick2
.scaled back damage closer to 2.1 verison
_agm65_maverick2_tv
.scaled back damage closer to 2.1 verison
_Xm1111
.adjusted lock angle to be more narrow
.Reduced Range
_Remote_Mg3
.reduced zoom
_Remote_Kord
.reduced zoom
_CHHMG_KORD
.Added slight zoom
.Added slight splash
_hmg_m134_v2
.Added slight splash
_gerRoc_panzerfaust3
.slight range boost to equal RPG
_USATP_Predator2
.slight range boost to equal RPG
-ukrRif_vintorez
.increased velocity
_ats_tow
.Adjusted projectile to be that of LAV tow.
_ukrAT_AT4
.Adjusted projectile to be that of BMP AT.
_r27t1_missile
.Reduced Damage
_Xm1111
.adde new exhaust effect
_gbu_24
.tweaked the damage and splash radius to be similar to that of the artillery vehicles
_AA_Zu23
.increased cannon's range by 100m
_geraa_fk20
.increased cannon's range by 100m
_usaa_m167vads
.added devation to firearm
_usaRif_m16a2+gl
.increased damage to match medic version.
_ukrrif_aks74u
.Improved accuracy when crouched
_gerrif_g36k
.Slight decrease in zoom accuracy.
_gerRif_G36C
.slight increase in accuracy
**Kits**
.USMC AP now reflects correct name in the spawn screen
*New Kit icons and structure
.Mortar Kits: "Mortar Symbol"
.Heavy Anti-Tank Kits: will use the current AT kits "Rocket Symbol"
.Light Anti-Tank Kits "Mine Symbol"
.Air to Air Kits : "Stinger Symbol"
.Sniper "Basic" Kits: "Scoped Rifle"
.Sniper "Heavy" Kits : will use the current snipers kits "Scoped Sight"
**Statics**
fixed multiple full_block buildings, optimized col0, fixed col2 and fixed visual errors on lod0
updated texture on bb_structure
added new _city/prop items (fence, wires, atm, streetlight, trafficlight, tank crossing wire)
Added _city/buildings/full_block/ model set and support files
broke kp_keep into two pieces, kp_keep and kp_keep_2, added more detail
added _city/props/poe_wall_light
added _city/props/poe_deco_garbage
added _city_buildings/poe_warehouse
added _city/sidewalks/poe_wide_*
added _city/buildings/poe_oldhouse_*
added _city/props/poe_streetlight2 and poe_streetlight3
added _city/sidewalk/poe_wide_20m_dw and poe_wide_corner2
**Menu**
_Log In Advertisment
.Tweaked to use our own
**AI**
.Increased firing range of all bot snipers.
**Misc**
_Tank Effects
.New Tank Fire Effects
.New Sabot impact effect when rounds hits armor/metal
_Anti Material Rifle Effects
.New impact effect for all AMRs
_Artillery Sounds
.added additional distance-impact sounds
Download:
News: Point Of Existence 2 v2.5 Released - GamersHell.com