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Point of Existence 2.5 Released (Mod)

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    Point of Existence 2.5 Released (Mod)

    Website:
    Point of Existence // A Battlefield 2 Modification

    Changelog:
    **Vehicles**
    _All Vehciles
    .removed blend modes from huds so they dont dissappear in bright light
    _ustnk_Abrams
    .fixed canister round positioning
    .added Canister round
    .new Xhair texture and hud Position
    .added range to target
    .added Hi-poly 1p_barrel
    _ustnk_Abrams_v2
    .Added Canister round
    .Added Xm1111 round
    .adjusted lock angle to be more narrow.
    .fixed canister round positioning
    _aa_zu23
    .Increased Damage
    .Increased Deviation
    _geraa_fk20
    .Decreased Damage
    _geraav_Gepard
    .Increased missile range
    .Decreased Deviation
    _ukrair_mig25
    .Decreased Lock Angle on R27
    .Increased Max Range on R27
    .Increased Lock Angle on R60
    _usaa_m167vads
    .Reduced Deviation
    _ukraav_shilka
    .Increased Lock range
    .decreased deviation
    .Increased Damage
    .Increased Velocity
    .increased cannon's range by 100m
    _ukraav_shilka_sp
    .Reduced Deviation
    .Increased Damage
    .Increased Velocity
    .increased cannon's range by 100m
    _gertnk_Leopard
    .increased camera shake when fireing the main gun
    .new Xhair texture and hud Position
    .added range to target
    _gerapc_marder1a5
    .Increased Rate of Fire
    .Adjusted Sounds to Match new rate of fire
    _gerair_EF2000
    .Added Deviation to Cannon
    .Increased Lock angle
    _gerair_Tornado
    .Added Deviation to Cannon
    _usair_f22
    .Added Deviation to Cannon
    .Increased hit points
    .Decreased Lock Delay
    .Increased Lock Angle
    .Increased Max Distance
    .Increased Velocity
    .Changed the maverick2 projectile to maverick2_f22
    _usair_f22_v2
    .Added Deviation to Cannon
    .Decreased Lock Delay
    .Increased Lock Angle
    .Increased Velocity
    _usair_fa18
    .Added Deviation to Cannon
    _gerjeep_wolf_sup
    .Fixed floating ammo crates
    _ukrapc_bmp2
    .fixed exit point on seat 3 and 4
    _ustnk_Abrams_v2
    .replaced Canister round with HEAP
    _ukrhe_mi24p
    .removed PCO 3 and 4 (door positions)
    .removed ability to repair mid flight
    .Increased Lock Delay
    .Decreased Lock Angle
    _ukair_su27b
    .Decreased Lock Angle
    _ukair_su27b_v2
    .Decreased Lock Delay
    .Increased Lock Angle
    _aas_phalanx
    .Decreased Range
    .Increased Damage
    .Increased deviation
    _gerhe_eurotigerARH
    .Increased Lock Delay
    .Decreased Lock Angle
    _ukrtnk_oplot
    .new Xhair texture and hud Position
    .added range to target
    _ukrtnk_t55
    .new Xhair texture
    .added range to target
    _geraav_Gepard
    .increased cannon's range by 100m
    .fixed missile "was using the shouldered fired stinger projectile"
    _MH-6
    .added to localization files
    .added to python scripts for checking against flag capturing and end of round stats

    **Weapons**
    _agm65_maverick2
    .tweaked the damage and splash radius to be similar to that of the artillery vehicles
    _agm65_maverick2_tv
    .tweaked the damage and splash radius to be similar to that of the artillery vehicles
    .Added Xm1111
    _aim9x_missile
    .Increased Speed
    _iris_t_missile
    .Increased Speed
    _R60_missile
    Increased Speed
    _R27T1_missile
    .Increased Damage
    _igla_9k38
    .Increased lock distance
    .Decreased re-lock time
    .Increased acceleration
    _gerRoc_fliegerfaust2
    .Decreased lock delay
    .Increased lock distance
    .Increased velocity
    _ukrroc_sa7
    .Decreased lock delay
    .Increased lock distance
    .Increased velocity
    _sabot
    .Attempt to fix tank round bug
    _Heap
    .Attempt to fix tank round bug
    _agm65_maverick2
    .scaled back damage closer to 2.1 verison
    _agm65_maverick2_tv
    .scaled back damage closer to 2.1 verison
    _Xm1111
    .adjusted lock angle to be more narrow
    .Reduced Range
    _Remote_Mg3
    .reduced zoom
    _Remote_Kord
    .reduced zoom
    _CHHMG_KORD
    .Added slight zoom
    .Added slight splash
    _hmg_m134_v2
    .Added slight splash
    _gerRoc_panzerfaust3
    .slight range boost to equal RPG
    _USATP_Predator2
    .slight range boost to equal RPG
    -ukrRif_vintorez
    .increased velocity
    _ats_tow
    .Adjusted projectile to be that of LAV tow.
    _ukrAT_AT4
    .Adjusted projectile to be that of BMP AT.
    _r27t1_missile
    .Reduced Damage
    _Xm1111
    .adde new exhaust effect
    _gbu_24
    .tweaked the damage and splash radius to be similar to that of the artillery vehicles
    _AA_Zu23
    .increased cannon's range by 100m
    _geraa_fk20
    .increased cannon's range by 100m
    _usaa_m167vads
    .added devation to firearm
    _usaRif_m16a2+gl
    .increased damage to match medic version.
    _ukrrif_aks74u
    .Improved accuracy when crouched
    _gerrif_g36k
    .Slight decrease in zoom accuracy.
    _gerRif_G36C
    .slight increase in accuracy
    **Kits**
    .USMC AP now reflects correct name in the spawn screen
    *New Kit icons and structure
    .Mortar Kits: "Mortar Symbol"
    .Heavy Anti-Tank Kits: will use the current AT kits "Rocket Symbol"
    .Light Anti-Tank Kits "Mine Symbol"
    .Air to Air Kits : "Stinger Symbol"
    .Sniper "Basic" Kits: "Scoped Rifle"
    .Sniper "Heavy" Kits : will use the current snipers kits "Scoped Sight"
    **Statics**
    fixed multiple full_block buildings, optimized col0, fixed col2 and fixed visual errors on lod0
    updated texture on bb_structure
    added new _city/prop items (fence, wires, atm, streetlight, trafficlight, tank crossing wire)
    Added _city/buildings/full_block/ model set and support files
    broke kp_keep into two pieces, kp_keep and kp_keep_2, added more detail
    added _city/props/poe_wall_light
    added _city/props/poe_deco_garbage
    added _city_buildings/poe_warehouse
    added _city/sidewalks/poe_wide_*
    added _city/buildings/poe_oldhouse_*
    added _city/props/poe_streetlight2 and poe_streetlight3
    added _city/sidewalk/poe_wide_20m_dw and poe_wide_corner2
    **Menu**
    _Log In Advertisment
    .Tweaked to use our own
    **AI**
    .Increased firing range of all bot snipers.
    **Misc**
    _Tank Effects
    .New Tank Fire Effects
    .New Sabot impact effect when rounds hits armor/metal
    _Anti Material Rifle Effects
    .New impact effect for all AMRs
    _Artillery Sounds
    .added additional distance-impact sounds


    Download:
    News: Point Of Existence 2 v2.5 Released - GamersHell.com
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