i just logged onto cod4 and was going to play a while when i was instantly reminded of what pissed me off about that game, nade spam + lmg's through walls = insta death. Great idea for COD6 Vietnam War or korea + gun selection like cod4 and large maps like cod waw(game play a little more like cod4 than waw)
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Cod4 was it truly better than WAW
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To answer the question of the thread title, No WaW is better. To give my wish list, better physics(will kill the average gaming machine), friendly fire all the time, large maps(not just large, but actual level 0 terrain data maps) to include good sniper spots 900+ yards away on hills and mountains.[IMG]http://thepebkac.net/images/sigs/Outdoors_sig.jpg[/IMG]
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to include good sniper spots 900+ yards away on hills and mountains.
Apache
Where do you put the Bayonet?
Chesty Puller (upon seeing a flamethrower for the first time)
I am all in favor of keeping dangerous weapons out of the hands of fools. Lets start with typewriters.
Frank Lloyd Wright
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Kaeben
i think my main problem with cod4 wasnt the size of the maps but the maps themselves. most consisted of a left path, a middle and a right and it was just borin after awhile imo
kaeben
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Originally posted by Apache Warrior View PostThat's why I used to love Delta Force 2. It used the Voxel Space 32 3D engine and the terrain was infinite. My best sniper shot in the game was 1900 meters with a Barrett.
Apache[COLOR="#008080"][/COLOR][SIZE="5"][COLOR="LightBlue"][B]Not everything that counts on the battlefield is countable.[/B][/COLOR][/SIZE]
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Originally posted by Kaeben View Posti think my main problem with cod4 wasnt the size of the maps but the maps themselves. most consisted of a left path, a middle and a right and it was just borin after awhile imo
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6Pounder
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Originally posted by paceman View PostWhat killed COD4 for me was nade spam. Combine 3 primary nades, Martyrdom, and FF off and you have spam galore.
The first 30 secs of any round was everyone randomly chucking nades, spawn.. die, spawn.. die, ad nauseum.
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