TDM is fun and all, but objective game types would be fun as well. a good rotation where we play 2-3 rounds of objective based gametypes, and then 1 round of TDM would be nice IMO.
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CarbonFire
Originally posted by {CLR}seikoAFTDM is fun and all, but objective game types would be fun as well. a good rotation where we play 2-3 rounds of objective based gametypes, and then 1 round of TDM would be nice IMO.
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Originally posted by CainOriginally posted by PainTrainI played again last night, had some better teamwork. I'm glad the audio quality isn't crap on your server - I've been in some and it was just awful.
(A change of Pace.
"All the fun of a clan without the BS" - Cain
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Only your team can hear you in game. Everyone can talk after the round ends and before the new map loads. I like this feature. You can complement the person who owned you. Right Jineau.
Apache
Where do you put the Bayonet?
Chesty Puller (upon seeing a flamethrower for the first time)
I am all in favor of keeping dangerous weapons out of the hands of fools. Lets start with typewriters.
Frank Lloyd Wright
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Originally posted by Kyler721How exactly do you get teamwork with no squads? You really can't coordinate with VOIP, unless you want the enemy to know what you are going to do...How does "teamwork" work in this game?
After the round, you can chat between both teams through VOIP, which makes for some interesting post-round comments.
I think you can have just as much teamwork without squads...the VOIP channel is just going to get hectic once we all start using it more. In my opinion, CoD4 has a lot less room for error than BF2 or BF2142 ever did, which puts more emphasis on teamwork.
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A1B2C3CAL
I enjoy the fast pace of TDM. The camping in my book is all about tactics and if your not watching your corners and sweeping hallways, rooms and etc. then it's your fault that you get killed by campers. I guess i'm open to watever is included in the game but I will forever be against cheaters and glitchers that use bugs in the maps. Nothing satisfies me more than calling in an airstrike on the heads of a grouped up team "camping" a certain spot.
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Even though the server is tdm and the point is just killing the opposition...I've noticed the longer the server is up, the more actual teamwork is happening. I played a bunch the first couple of days the server was up and it was quite chaotic, fun but chaotic. I took a couple of days off (that annoying thing called "work"), played last night and was surprised how much more cohesive the teams worked....made for a much better game.
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