I wished Cain had another server for COD4 that was just for the community to play one another like what we had with BF 2142 pro. That's just a idea.
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In the hours upon hours I've played I've seen next to no camping. Most people are out actively searching for combat.
Now don't get me wrong, I would prefer something other than TDM, personally, but I don't think one team pinning another down in a corner is what happens here.A change of Pace.
"All the fun of a clan without the BS" - Cain
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mucko
Does anyone else ever notice that in TDM that the teams just run around in circles and chase each other?
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Originally posted by Donziboy2Last 2 maps i actually played 1 team stayed in about 1/4 of the map and the other team pretty much owned the other 3/4 of it.[IMG]http://img.photobucket.com/albums/v491/echosofbliss/seiko8wy.gif[/IMG]
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JohnyRico0
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CarbonFire
Originally posted by muckoDoes anyone else ever notice that in TDM that the teams just run around in circles and chase each other?
Countdown, Overgrown, Strike, District, Backlot & Crash generally turn into a Ring-around-the-Rosie fight.
Crossfire, Pipeline & Bloc (and a bunch of the maps Cain doesn't run atm) tend to pit two teams in fixed positions most of the game.
Some of the other game modes tend to be a bit more focused, like HQ (King of the Hill) or Sabotage (CTF + Demolition). Perhaps in the future Cain will put up an objective-focused server......for now, we are running the most popular game type, and it keeps the server full most nights
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Most people move clockwise, so i go anti clock.
Other maps, its down the throat and 1v1's all over the place.
Wide variety of maps..
I've played hardcore, and it had sabotage, flags, etc, on it.
Get killed, and you don't respawn until after the round on hardcore.
very intense..
Seriously though, a good squad/team will stay roughly together to
rush an area, or protect an area... Which is what sabotage rougly is
anyway. Protect the bomb, protect the defuser..
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So do I Vito... that's why I have a negative K/D .. lol
But I don't care about that anyway. If I can take out the APM, then
someone behind me can take out the enemy. Or if I get a face full
of Apache's shotgun, someone else can kill him while he is damaged.
I even have an assault sniper setup, so I'm always charging ahead
instead of traditional camping and hiding.
With my (Overkill option) trusty P90 for up close and personal grunt work.
I get bored with hiding, so it is GO GO GO for me 90% of the time.
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When I ask people "What made you first play on one of my servers?" the answer almost every single time is: "I looked for a server with a lot of players, joined and liked the atmosphere".
Todd, I'll be willing to bet that you also found one of my servers this same way. If I had been running a 16 or 32 player BF2 server (instead of a 64 player one), I'll bet many of you would not be here today - including you. You guys may not remember the people saying "Cain - 64 players is to much, let's try 48, or 32).
We are already meeting a bunch of terrific new folks who are finding us the same way, they saw a COD4 server with lots of players, so they joined.
Cains Lair servers are always about lots of players, and furious action, and they always will be.
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