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Was playing this for a bit last night..pretty fun stuff!
If I may make a few humble suggestions:
1)The plant time is kinda quick...may want to make it about 4-5 seconds total (and make the defuse time the same...I noticed it takes a bit longer to defuse than to plant)
2)The bomb countdown seems too fast for the amount of time it takes to respawn. If I got killed twice trying to get to the bomb to defuse I didn't get a third chance. This could be either a longer countdown or less time to respawn (maybe three seconds instead of six).
Other than that it was a blast! Fast paced, Cains Lair-style action at it's finest!
I've played on other servers where the bomb countdown was 60- seconds and the plant/defuse time seemed like about 4-5 seconds. It was good but the difference is they used some of the larger maps only so you needed the extra time to get back across the map.
Thanks for letting us try SAB Cain! Much appreciated!
Any chance you could set the server to switch between HQ, Domination, and Sabotage randomly at every map change? That would be excellent!
Just want to close by saying the preceeding is just my simple, humble opinion and does not in ANY WAY mean I didn't have fun playing the way it is set!
Great spirits have always encountered violent opposition from mediocre minds
-Albert Einstein
I like playing something other than TDM, Sabotage is not it however, the maps are too small the action too random and the worst part of it all is that any chance of tactical play is removed by putting a big old red here it is sign over the bomb carrier, I would much rather see Search and Destroy (CS:S, I know) and HQ played for a different style of tactical and fun gameplay!
I will however always support the decisions that Cain makes with regard to HIS servers!
While I think it's fun for a change, it's less fun with fewer players than HQ is. The potential for fun is there, but it's a bit harder to extract that fun than in HQ or TDM modes.
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