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    #16
    I think it works fine as it is. get out of your hole and come join the fun!!! lol

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      #17
      Originally posted by Karson
      The kill streak rewards in COD4 are beyond stupid.

      Today I went 38-2 sniping in a round of Wet Work and got only one airstrike/heli the entire round, while doofus nade hurlers were getting 5 or 6 each because they were dying so much.

      It doesn't make sense to reward players for suiciding after 5 kills, while not rewarding extended kill streaks. Why not have the kill streak rewards keep coming up at regular intervals, e.g. air strikes at 5 kills, 10 kills etc.?
      I agree 100%. My personal opinion, nades don't deserve airstrikes. More explosions for the explosive type of people = bad, but that's not going to happen.

      However you're correct. I've done some nice sniping, and I don't get the MVP because someone with like 40 kills 25 deaths that use matryrdom with 3 nades then goes and dies. (this is not against people that use 3 nades of martyrdom. You just have to admit, those perks give you a lot of easy kills)

      However, myself with like 38 kills and 2-3 deaths gets stuck in second when I've done tactical killing.


      However, I'd prefer 15 kills for a 2nd airstrike, because you can normally get 5 kills with an airstrike on certain maps like Crash or Blackout.

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        #18
        Originally posted by thedeadlyassassin
        ....I've done some nice sniping, and I don't get the MVP because someone with like 40 kills 25 deaths that use matryrdom with 3 nades then goes and dies. (this is not against people that use 3 nades of martyrdom. You just have to admit, those perks give you a lot of easy kills)

        However, myself with like 38 kills and 2-3 deaths gets stuck in second when I've done tactical killing.


        However, I'd prefer 15 kills for a 2nd airstrike, because you can normally get 5 kills with an airstrike on certain maps like Crash or Blackout.
        It's all relative though. Who's to say you sitting in one secluded, well protected spot while you pick off targets of opportunity is more "tactical" than those of us working our way from room-to-room, building-to-building clearing a severely entrenched enemy with explosives and tactical nades? Both serve a purpose, but neither is inherently more deserving of top honors or mvp or whatever. I agree that blind spam gets bad (especially on those smaller maps), but grenades still have tactical value when used properly.

        I totally support changing the kill streak reward though. Too easy to get (with so many players), and you're right that it rewards those that get killed more frequently, which is a bit odd. Well, and also because since I tend to be near the top most games, that accursed chopper seems to be perpetually gunning for me :P

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          #19
          I mostly die after my 4th kill.
          Apache

          Where do you put the Bayonet?
          Chesty Puller (upon seeing a flamethrower for the first time)
          I am all in favor of keeping dangerous weapons out of the hands of fools. Lets start with typewriters.
          Frank Lloyd Wright

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            #20
            Airstrike - hide
            Heli. - shot down or hide

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              #21
              Originally posted by drunken_chef
              I think it works fine as it is. get out of your hole and come join the fun!!! lol
              LOL I only ever snipe on two maps, Wet Work and Bog, the rest of the time you'll see me leading the charge with my trusty P90 and 3x frag.

              But even in that scenario it's not uncommon for me to get 10 kill streaks, and since the name of the game in TDM is getting kills it's much better for me to call in the airstrike and suicide than to try and extend my streak. It's just frustrating to know that to make the top of the scoreboard I have to cop out like that.

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