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Does anyone here not like Creek?

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    #46
    Gazebo. The Spetz spawn-side.

    Just seems that Spetz gets more cover, and the high ground when covering the valley and the cave. That gives Spetz an advantage at medium to close range combat.

    If SAS chooses to sit back for a snipe match, it gets risky to let Spetz build on the central ridge, and there is nearly no effective cover from an airstrike. Also, there will always be the gung-ho SAS like me who ignore the fact that SAS has chosen to sit back and snipe, and will just charge out into the valley with an M16 either gettin Swiss cheesed or riping through their entire line while the SAS snipers wonder why there isnt anybody running over the hill.

    Basically SAS is left with the hope of flipping the map early before Spetz can set up their sniper line, or praying that they get the uber-snipers. The latter is more and more unlikely as people realize that victory lies most often with Spetz.

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      #47
      Originally posted by xGoblin013x View Post
      Gazebo. The Spetz spawn-side.

      Just seems that Spetz gets more cover, and the high ground when covering the valley and the cave. That gives Spetz an advantage at medium to close range combat.

      If SAS chooses to sit back for a snipe match, it gets risky to let Spetz build on the central ridge, and there is nearly no effective cover from an airstrike. Also, there will always be the gung-ho SAS like me who ignore the fact that SAS has chosen to sit back and snipe, and will just charge out into the valley with an M16 either gettin Swiss cheesed or riping through their entire line while the SAS snipers wonder why there isnt anybody running over the hill.

      Basically SAS is left with the hope of flipping the map early before Spetz can set up their sniper line, or praying that they get the uber-snipers. The latter is more and more unlikely as people realize that victory lies most often with Spetz.

      So what you are saying is that I shouldn't bring my Queen out so early and rely on the bishops and knights early on?

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        #48
        Originally posted by Hammy View Post
        So what you are saying is that I shouldn't bring my Queen out so early and rely on the bishops and knights early on?
        I think so? But i'm a sniper, I like the SAS side, get a chopper and you're set lol, they're uber on creek cuz there aren't many houses. It is my fav map cuz i can snipe with relative ease and it's still challenging.

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          #49


          I'm not a big fan of it...but it gives me a chance to complete my assault challenges: m14 and G3.

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            #50
            they took it out, u happy now?

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              #51
              Originally posted by =TDS= K Phantom View Post
              they took it out, u happy now?
              Yes, yes I am.

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                #52
                They brought it back, I am happy now

                Thank you for bringing it back, and I got a 25 streak the first time it was back, Beware of the Phantom on the Roof

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                  #53

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                    #54
                    I like all the maps. I adapt to any of them even with my playing style, I adapt it to the map. I have seen SAS take the spetz side in the first minute or two of the game so it can be done, but you gotta do it quick or be in for a rough 'bout. Too me the more maps the merrier!

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                      #55
                      Originally posted by RyeWhiskey View Post
                      I like all the maps. I adapt to any of them even with my playing style, I adapt it to the map. I have seen SAS take the spetz side in the first minute or two of the game so it can be done, but you gotta do it quick or be in for a rough 'bout. Too me the more maps the merrier!
                      +1, except creek...
                      [IMG]http://img.photobucket.com/albums/v491/echosofbliss/seiko8wy.gif[/IMG]

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                        #56
                        Originally posted by seiko View Post
                        +1, except creek...
                        +1
                        -1

                        I love Creek.

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                          #57
                          It appears I have spoken too soon

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                            #58
                            maybe it'll be worked out to play every other day.

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                              #59
                              I say keep it. It sucks for SAS... but that's because no one ever plays as a team anymore. I hate to say it, but no one really does from my experiences. I'll follow a player around, and see him just run into battle to get naded. I'll follow someone else, and they'll do the same thing. RARELY will people ever use a strategy to win, they just want kills. It's a shame, the Gold weapons should have a win limit to be honest, because it's far too easy to rank up, so the winning bonuses don't matter to players.

                              I donno how they can do it, but there needs to be more bonuses for winning. Or requirements that make people have to win in order to obtain a certain gun or challenge.

                              I don't think the map its self is the problem, it's just the way people lack playing as a team. SAS plays as a team, they win. Infact, in that map, I think spetz just need to go for kills, because that way they will win. They really don't need teamwork in that map, unless they want the SAS side, which makes it harder

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                                #60
                                Originally posted by thedeadlyassassin View Post
                                I say keep it. It sucks for SAS... but that's because no one ever plays as a team anymore. I hate to say it, but no one really does from my experiences. I'll follow a player around, and see him just run into battle to get naded. I'll follow someone else, and they'll do the same thing. RARELY will people ever use a strategy to win, they just want kills. It's a shame, the Gold weapons should have a win limit to be honest, because it's far too easy to rank up, so the winning bonuses don't matter to players.

                                I donno how they can do it, but there needs to be more bonuses for winning. Or requirements that make people have to win in order to obtain a certain gun or challenge.

                                I don't think the map its self is the problem, it's just the way people lack playing as a team. SAS plays as a team, they win. Infact, in that map, I think spetz just need to go for kills, because that way they will win. They really don't need teamwork in that map, unless they want the SAS side, which makes it harder
                                I think I said this before, but creek is more suited towards S&D, Sab, or HQ gametypes.
                                [IMG]http://img.photobucket.com/albums/v491/echosofbliss/seiko8wy.gif[/IMG]

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