Can u please auto kick the people who come on the server with a ping of 200 or higher? They slow everyone down.Also can you get some new maps? Getting used to the ones on the server. Cain your Server Kicks Ass! Keep up the good work! Thanks
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SilentKiller305Tags: None
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Originally posted by Apache Warrior View PostThat is an Internet Myth. High ping does not lag other players.
Apache
We hear this with every game that we have played her at Cain's Lair. We have players from around the world who play here and we can assure you that high pingers do not effect the game play for everyone else.
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Part of what he says is true in this case. IW has put a ping compensator into cod4 to try to take away the ping avantage to try to level the playing field. It is one of the things I hate about this game. If you are the highest pinger on the server you get and advantage and if you are the lowest you are crippled.
Here is abit explaining the Antilag in cod4:
"Without a doubt the best explanation of Anti-lag, now automatically enforced at CoD4: MW Patch v1.3, can be found below.
The upshot of using Anti-lag is that low ping players will now find themselves in a more disadvantageous position than ever before. This is good news for all the North American west-coast players out there that have here-to-fore been pwned by easterners with low pings.
I do not have the original source for this quote, but it has been referenced here .
ANTI-LAG Definition and Explanation:
Its a latency-based system which uses algorithms to adjust hit registrations according to a mean average between 2 players whose latency (ping) is plus/minus 50 difference between them. It will delay the rigistration for faster connections, and speed it up for the slower one.
In practice, in speeding up the registration, this sometimes appears like you've been hit before the player has even taken a shot. But that is only an illusion created by the algorithm used.
Between players whose latency (ping) is not greater than a certain mean average between them, no noticable delay or speeding up is made.
In other words, it gives slower ping players a fighting chance against players with a much faster ping. But between players whose ping is roughly the same, no such adjustments are made.
If server admins want to reduce the amount of compensation used when anti-lag is enabled (and, it has to be said, many game industry insiders insist that anti-lag is by far and away the "fairer" system), make sure you exclude players with a ping greater than 50/60 the average player ping on your server.
So, for example, if the average player ping on your server is 50, set these settings:
set sv_minPing "20"
set sv_maxping "110"
It will have the draw back of limiting server traffic for players whose ping is outside those values, but will greatly reduce the blatant compensation illusions which can (and do) occur using anti-lag. This gives a more "pleasing" experience as you dont feel so robbed or cheated during play.
Turn off anti-lag, and you will see the old style hit registrations - the faster ping players will always win hands down against slower ping players."[img]http://img.photobucket.com/albums/v228/DragonCLR/DragonSig3.png[/img]
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So Rye was in a disadvantage and still owned us? Noway that the Anti-Lag thing is real. High Ping = Slow Registration, as is Low Ping = Fast registration, I don't know where you got those quotes from but they must be wrong. However, if a person is lagging it will NOT effect your lag, I can agree with that statement.
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Drav!k
i got ping arround 200 and i can told you it's only an disadvantage, your bullets are slow and only if u have 400+ ping u teleport.
trust me i need to live with it.
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Sgt.Fury
Originally posted by SilentKiller305 View Postcan you get some new maps? Getting used to the ones on the server. Cain your Server Kicks Ass! Keep up the good work! Thanks
As for different map rotation
How many games yall now hosting and on how many blades
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jeffro74
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