I am new gamer for Call of Duty , i recently download the COD 5 and installed after installing the game im trying to open the SOLO Mode its loading but black screen only appear im unable to play the game, and trying to select a mission select option in SOLO MODE console error is appear ,
----- Initializing Renderer ----
execing ragdoll.cfg from disk
----- Client Initialization -----
----- Client Initialization Complete -----
Trying SMP acceleration...
...succeeded.
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 640 x 480 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Loading fastfile code_post_gfx
Loading fastfile ui
Loading fastfile common
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Loading fastfile 'code_post_gfx'
used 1.13 MB memory in DB alloc
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Setting initial state...
DirectX reports 512 MB of video memory and 701 MB of available texture memory.
Using video memory size to cap used texture memory at 496 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 0 on normal maps, and 3 on specular maps
Waited 48 msec for asset 'shadowcaster' of type 'material'.
Waited 1 msec for asset 'stencilshadow' of type 'material'.
Waited 39 msec for asset 'cinematic' of type 'material'.
Error: Could not load material "water_droplet".
Error: Could not load material "water_dynamic_spray".
------- sound system initialization -------
Loading fastfile 'ui'
used 39.48 MB memory in DB alloc
------- sound system successfully initialized -------
--------------
GamerProfile_UpdateProfileFromDvars(0):
"mis_01" = "0".
"mis_difficulty" = "0000000000000000000000000000000000000000000000000 0".
"cheat_points" = "0".
"cheat_items_set1" = "0".
"cheat_items_set2" = "0".
"takeCoverWarnings" = "9".
"r_gamma" = "1".
"snd_volume" = "".
"ps3_voiceSpeakerGain" = "".
Hostname: venga
PC IP: 192.168.1.2
end $init 1085 ms
--- Common Initialization Complete ---
Waited 561 msec for asset 'loadscreen_mak' of type 'material'.
Waited 65 msec for asset 'loadscreen_pel1' of type 'material'.
Waited 33 msec for asset 'loadscreen_pel2' of type 'material'.
Waited 11 msec for asset 'loadscreen_see1' of type 'material'.
Waited 4 msec for asset 'loadscreen_nazi_zombie_prototype' of type
'material'.
Waited 12 msec for asset 'playlist_sp_recr' of type 'material'.
Waited 1 msec for asset 'playlist_sp_reg' of type 'material'.
Waited 0 msec for asset 'playlist_sp_hard' of type 'material'.
Waited 4 msec for asset 'playlist_sp_vet' of type 'material'.
Working directory: C:\Program Files\Activision\Call of Duty - World at War
PunkBuster Client: Warning: Corrupted Interface
PunkBuster Client: Attempting to resolve master7.evenbalance.com
PunkBuster Client: Resolved to [216.240.146.139] (14)
PunkBuster Client: PunkBuster Client (v2.080 | A0) Enabled
Server: pb_sv_SsNext = 493587 (0 to 999999)
Server: pb_sv_LogNext = 33 (1 to 999999)
Server: PB Log File C:\Program Files\Activision\Call of Duty - World at
War\pb\svlogs\00000033.log Opened for WAW (w)
Server: 0 Power Players loaded from C:\Program Files\Activision\Call of
Duty - World at War\pb\pbpower.dat
Server: 0 PB Rcon Filters loaded from C:\Program Files\Activision\Call of
Duty - World at War\pb\pbrcon.dat
Server: 0 Map lines loaded from C:\Program Files\Activision\Call of Duty -
World at War\pb\pbsvmaps.cfg
Server: Attempting to resolve master8.evenbalance.com
Server: Resolved to [66.180.170.20]
Server: PunkBuster Server (v1.680 | A1402 C2.080) Enabled
Huffman Took 2 Milliseconds
BinkOpen failed on C:\Program Files\Activision\Call of Duty - World at
War\main\video\Treyarch.bik because: Error opening file.
BinkOpen failed on C:\Program Files\Activision\Call of Duty - World at
War\raw\video\Treyarch.bik because: Error opening file.
R_Cinematic_BinkOpen 'Treyarch' failed: BinkOpen: Error opening file.;
trying default.
PunkBuster Client: Game Version [Call of Duty COD_WaW build 1.0.872 CL(0)
JADAMS2 Fri Oct 10 18:27:00 2008 win-x86]
Connecting to Demonware...
Controller #0 signed in locally
PunkBuster Client: PB Services socket initialized
DW_DNS_RESOLVING
DW_DNS_RESOLVING
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Loading fastfile 'common'
used 41.51 MB memory in DB alloc
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Connecting to Demonware...
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Connecting to Demonware...
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Connecting to Demonware...
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DW_GETUSERNAMES(466 msecs)
Retrieving usernames
Retrieving usernames.
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Retrieving usernames......................................... .................................
Retrieving usernames......................................... ..................................
Retrieving usernames......................................... ..................................no accounts found
PunkBuster Client: PnkBstrA successfully loaded PnkBstrB
PunkBuster Client: PnkBstrB service installed and started successfully
Profile '$$$' already exists
Unused command for PC platform was called.
CL_Live_StopPrivateParty was called, calling Party_StopParty
Calling Party_StopParty()
Clearing migration data
PROFILES: setting server info to 0.0.0.0:0
Couldn't get profiles instance, are we logged on?
CL_Live_StopParty was called, calling Party_StopParty
Calling Party_StopParty()
Clearing migration data
Unknown command "splitscreen"
Unknown command "endsplitscreensignin"
Unknown command "endsplitscreensignin"
PROFILES: setting server info to 0.0.0.0:0
Couldn't get profiles instance, are we logged on?
------ Server Initialization ------
Server: mak
----- R_Init -----
DirectX reports 512 MB of video memory and 613 MB of available texture memory.
Using video memory size to cap used texture memory at 496 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 0 on normal maps, and 3 on specular maps
Save Message First Frame Shown: 21493
Unloaded fastfile ui
PMem_Free( ui, 0 )
Loading fastfile mak
Loading fastfile 'mak'
used 134.35 MB memory in DB alloc
- R_Cinematic_BeginLostDevice()...
DB_BeginRecoverLostDevice()...
Unhandled exception caught
Please HELP ME
----- Initializing Renderer ----
execing ragdoll.cfg from disk
----- Client Initialization -----
----- Client Initialization Complete -----
Trying SMP acceleration...
...succeeded.
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 640 x 480 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Loading fastfile code_post_gfx
Loading fastfile ui
Loading fastfile common
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Loading fastfile 'code_post_gfx'
used 1.13 MB memory in DB alloc
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Setting initial state...
DirectX reports 512 MB of video memory and 701 MB of available texture memory.
Using video memory size to cap used texture memory at 496 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 0 on normal maps, and 3 on specular maps
Waited 48 msec for asset 'shadowcaster' of type 'material'.
Waited 1 msec for asset 'stencilshadow' of type 'material'.
Waited 39 msec for asset 'cinematic' of type 'material'.
Error: Could not load material "water_droplet".
Error: Could not load material "water_dynamic_spray".
------- sound system initialization -------
Loading fastfile 'ui'
used 39.48 MB memory in DB alloc
------- sound system successfully initialized -------
--------------
GamerProfile_UpdateProfileFromDvars(0):
"mis_01" = "0".
"mis_difficulty" = "0000000000000000000000000000000000000000000000000 0".
"cheat_points" = "0".
"cheat_items_set1" = "0".
"cheat_items_set2" = "0".
"takeCoverWarnings" = "9".
"r_gamma" = "1".
"snd_volume" = "".
"ps3_voiceSpeakerGain" = "".
Hostname: venga
PC IP: 192.168.1.2
end $init 1085 ms
--- Common Initialization Complete ---
Waited 561 msec for asset 'loadscreen_mak' of type 'material'.
Waited 65 msec for asset 'loadscreen_pel1' of type 'material'.
Waited 33 msec for asset 'loadscreen_pel2' of type 'material'.
Waited 11 msec for asset 'loadscreen_see1' of type 'material'.
Waited 4 msec for asset 'loadscreen_nazi_zombie_prototype' of type
'material'.
Waited 12 msec for asset 'playlist_sp_recr' of type 'material'.
Waited 1 msec for asset 'playlist_sp_reg' of type 'material'.
Waited 0 msec for asset 'playlist_sp_hard' of type 'material'.
Waited 4 msec for asset 'playlist_sp_vet' of type 'material'.
Working directory: C:\Program Files\Activision\Call of Duty - World at War
PunkBuster Client: Warning: Corrupted Interface
PunkBuster Client: Attempting to resolve master7.evenbalance.com
PunkBuster Client: Resolved to [216.240.146.139] (14)
PunkBuster Client: PunkBuster Client (v2.080 | A0) Enabled
Server: pb_sv_SsNext = 493587 (0 to 999999)
Server: pb_sv_LogNext = 33 (1 to 999999)
Server: PB Log File C:\Program Files\Activision\Call of Duty - World at
War\pb\svlogs\00000033.log Opened for WAW (w)
Server: 0 Power Players loaded from C:\Program Files\Activision\Call of
Duty - World at War\pb\pbpower.dat
Server: 0 PB Rcon Filters loaded from C:\Program Files\Activision\Call of
Duty - World at War\pb\pbrcon.dat
Server: 0 Map lines loaded from C:\Program Files\Activision\Call of Duty -
World at War\pb\pbsvmaps.cfg
Server: Attempting to resolve master8.evenbalance.com
Server: Resolved to [66.180.170.20]
Server: PunkBuster Server (v1.680 | A1402 C2.080) Enabled
Huffman Took 2 Milliseconds
BinkOpen failed on C:\Program Files\Activision\Call of Duty - World at
War\main\video\Treyarch.bik because: Error opening file.
BinkOpen failed on C:\Program Files\Activision\Call of Duty - World at
War\raw\video\Treyarch.bik because: Error opening file.
R_Cinematic_BinkOpen 'Treyarch' failed: BinkOpen: Error opening file.;
trying default.
PunkBuster Client: Game Version [Call of Duty COD_WaW build 1.0.872 CL(0)
JADAMS2 Fri Oct 10 18:27:00 2008 win-x86]
Connecting to Demonware...
Controller #0 signed in locally
PunkBuster Client: PB Services socket initialized
DW_DNS_RESOLVING
DW_DNS_RESOLVING
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Loading fastfile 'common'
used 41.51 MB memory in DB alloc
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Failed to log on.
Connecting to Demonware...
DW_DNS_RESOLVING
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Failed to log on.
Connecting to Demonware...
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Save Message First Frame Shown: 3394
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Failed to log on.
Connecting to Demonware...
DW_DNS_RESOLVING
DW_DNS_RESOLVING
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DW_GETUSERNAMES(466 msecs)
Retrieving usernames
Retrieving usernames.
Retrieving usernames..
Retrieving usernames...
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Retrieving usernames......................................... .................................
Retrieving usernames......................................... ..................................
Retrieving usernames......................................... ..................................no accounts found
PunkBuster Client: PnkBstrA successfully loaded PnkBstrB
PunkBuster Client: PnkBstrB service installed and started successfully
Profile '$$$' already exists
Unused command for PC platform was called.
CL_Live_StopPrivateParty was called, calling Party_StopParty
Calling Party_StopParty()
Clearing migration data
PROFILES: setting server info to 0.0.0.0:0
Couldn't get profiles instance, are we logged on?
CL_Live_StopParty was called, calling Party_StopParty
Calling Party_StopParty()
Clearing migration data
Unknown command "splitscreen"
Unknown command "endsplitscreensignin"
Unknown command "endsplitscreensignin"
PROFILES: setting server info to 0.0.0.0:0
Couldn't get profiles instance, are we logged on?
------ Server Initialization ------
Server: mak
----- R_Init -----
DirectX reports 512 MB of video memory and 613 MB of available texture memory.
Using video memory size to cap used texture memory at 496 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 0 on normal maps, and 3 on specular maps
Save Message First Frame Shown: 21493
Unloaded fastfile ui
PMem_Free( ui, 0 )
Loading fastfile mak
Loading fastfile 'mak'
used 134.35 MB memory in DB alloc
- R_Cinematic_BeginLostDevice()...
DB_BeginRecoverLostDevice()...
Unhandled exception caught
Please HELP ME
Comment