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Testing this plugin today..

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    #16
    Originally posted by goldenfooler View Post
    he finally got something stable enough to play with .. cough cough bf

    Apache

    Where do you put the Bayonet?
    Chesty Puller (upon seeing a flamethrower for the first time)
    I am all in favor of keeping dangerous weapons out of the hands of fools. Lets start with typewriters.
    Frank Lloyd Wright

    Comment


      #17
      There's a really annoying bug with that: whenever we defused a dropped bomb with don't get any money nextround.

      I didn't notice if we get points for defusing.

      Except that problem I really like this, now people need to stick to the objective, play as a team and round are shorters if we got a solo player not doing his job.

      Comment


        #18
        Can we get a plugin that allows the hostages to be rescued if abandoned by the T's.
        Apache

        Where do you put the Bayonet?
        Chesty Puller (upon seeing a flamethrower for the first time)
        I am all in favor of keeping dangerous weapons out of the hands of fools. Lets start with typewriters.
        Frank Lloyd Wright

        Comment


          #19
          Originally posted by Gibzz View Post
          There's a really annoying bug with that: whenever we defused a dropped bomb with don't get any money nextround.
          That is the main downside I've noticed. You get $200 if you defuse it, but that's nothing compared to what the team as a whole would get if the bomb had been planted and THEN defused.
          Ahhh...the power of cheese!

          Comment


            #20
            Doesn't your team get money when you win the round ??

            Comment


              #21
              Originally posted by Cain View Post
              Doesn't your team get money when you win the round ??
              If you win without defusing a dropped bomb you get money as usual.

              Comment


                #22
                Originally posted by Apache Warrior View Post
                Can we get a plugin that allows the hostages to be rescued if abandoned by the T's.
                Apache
                I suggested cain that...
                there would be a BIG money penalty if you kill a hostage.
                not sure if he put it in..




                more like $0 if you kill a hostie.

                Comment


                  #23
                  If you could move the hostages.. someone would just run around with them as a meat shield.

                  Comment


                    #24
                    You used to could move the hostages. It was funny taking them to the CT Spawn and camping them. I forget when Valve changed the settings so the T's could not move them.

                    We could not defuse the dropped bomb on Inferno earlier today.
                    Apache

                    Where do you put the Bayonet?
                    Chesty Puller (upon seeing a flamethrower for the first time)
                    I am all in favor of keeping dangerous weapons out of the hands of fools. Lets start with typewriters.
                    Frank Lloyd Wright

                    Comment


                      #25
                      Originally posted by Apache Warrior View Post
                      We could not defuse the dropped bomb on Inferno earlier today.
                      Apache
                      Even with a defuse kit? Because it's only possible to defuse a dropped bomb with a defuse kit and it takes 10 sec.

                      Comment


                        #26
                        Even with the defuse kit we could not defuse the dropped bomb.
                        Apache

                        Where do you put the Bayonet?
                        Chesty Puller (upon seeing a flamethrower for the first time)
                        I am all in favor of keeping dangerous weapons out of the hands of fools. Lets start with typewriters.
                        Frank Lloyd Wright

                        Comment


                          #27
                          It had a bug... I disabled it for now....

                          Comment

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