Announcement

Collapse
No announcement yet.

de_nuke_ve_fix

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    de_nuke_ve_fix

    What an awesome map!! Probably my new Fav map...



    Very balanced!! Apache you will love it...

    Changelog into various sections and comparison screenshots of the de_nuke_ve & de_nuke versions.





    Changelog:

    Changelog


    New Features

    Added a new hallway outside that connects to the lower “B” bombsite
    Added backside vent entrance in the “B” bombsite
    Added a “barrel room” to the lower bombsite without access to the backhall

    Bug Fixes

    Fixed glitch while going up roof vent that allowed players to see through the blue bars
    Fixed glitch on yellow where player would get stuck while walking forward on the grey piping
    Fixed glitch on yellow where a player could get stuck in between the grey piping
    Fixed glitch that allowed a player to stand on an invisible platform next to the outside window room
    Fixed glitch that allowed players to be boosted above the entrance to the old outside hallway
    Fixed glitch that allowed players to get on top of the CT warehouse outside
    Player can now properly jump on the two extruding vents outside of locker window room
    Added platform underneath the three boilers in T lobby to eliminate the ability of CT’s to look underneath
    Changed the windows in locker room to be translucent rather than reflective
    Changed the windows in the lower window room to be translucent rather than reflective
    Increased height of locker room windows to allow player to jump through
    Increased size of the hut window to allow players to jump through
    Increased size of the windows in the lower bomb-site to allow players to jump through more easily
    Increased height of bombsite vents to allow players to run through them
    Increased height of vents on T roof to allow players to run through it
    Player models no longer clip through the ceiling of vents
    Added missing light sources underneath the grates in “B” bombsite

    Modified Features
    A bombsite

    Reduced the amount of props in the bombsite
    Moved the biohazard tanks slightly closer to the back wall in the bombsite to allow CT’s to rotate up tower with additional cover and T’s to rush out of the hut with additional cover
    Moved pallets in the “A” bombsite to the corner underneath the tower allowing a player to drop down from the rafters and also being less obtrusive to navigation in the bombsite
    Squeaky door will now close after 4 seconds instead of remaining open indefinitely
    Moved box from where the CS:S forklift was further to the right as an area for additional cover for T’s attacking upper bombsite

    B bombsite

    Reduced the amount of props in the bombsite
    Added a base to elevate the biohazard tank in lower bombsite that prevents an abusive peek players can perform while on the railing by the vents
    Made the lower bombsite and backhalls brighter

    Other

    Moved tall box in ramp room further away from the railing making it easier to run along the railing
    Moved the cluster of boxes above ramp room to allow CT’s to peek into radio room while on the boxes. The movement of these boxes also creates a slightly narrower corridor to allow the ramp room to be a more defensible position
    Increased the opening from radio room into the pre-ramp room
    Eliminated numerous small cracks between boxes that created an unfair advantage for the player peeking through
    Widened the gap between the group of boxes at the T entrance to the outside yard and the yellow rock
    Replaced a small set of boxes with a big box on T side of outside. This box blocks CT’s from easily looking through a gap towards T spawn

    #2
    This map was awesome. Nice, even balance on it. The Terrorists aren't stopped up inside every time anymore.

    Comment


      #3
      I wanna play this one. Some of the changes were returns to the original and others seem like great improvements to balanced game play.
      Apache

      Where do you put the Bayonet?
      Chesty Puller (upon seeing a flamethrower for the first time)
      I am all in favor of keeping dangerous weapons out of the hands of fools. Lets start with typewriters.
      Frank Lloyd Wright

      Comment


        #4
        This is a way better version, I actually don't mind playing nuke now
        [hlx]

        "Why so serious"

        Comment


          #5
          Hit 'em like comic books, kaboom! pow pow!

          Comment


            #6
            I like it better then the stock one, there are alot of second edition maps, and all of them are better then the stock...its a pain in the but for everyone to d/l them, but must people all ready have them if the server hop.
            [hlx]

            Comment


              #7
              They will download them faster here. Cain uses a redirect for custom map downloads.
              Apache

              Where do you put the Bayonet?
              Chesty Puller (upon seeing a flamethrower for the first time)
              I am all in favor of keeping dangerous weapons out of the hands of fools. Lets start with typewriters.
              Frank Lloyd Wright

              Comment


                #8
                I'm using a mac and I can't seem to get this too work, I have downloaded the map and manually placed it in the map folder, yet steam keeps trying to download it from the server
                "It's time to kick ass and chew bubble gum, and I'm all out of gum."

                Comment


                  #9
                  Originally posted by HotSweaty View Post
                  I'm using a mac and I can't seem to get this too work, I have downloaded the map and manually placed it in the map folder, yet steam keeps trying to download it from the server
                  Does Mirage work OK for you?


                  Try going here and manually downloading all the maps and associated files...

                  You want the uncompressed versions:

                  Index of /server/maps

                  Comment


                    #10
                    its up next ill let you know Thanks
                    "It's time to kick ass and chew bubble gum, and I'm all out of gum."

                    Comment


                      #11
                      Downloading and pasting the maps worked from there
                      "It's time to kick ass and chew bubble gum, and I'm all out of gum."

                      Comment


                        #12
                        Great !! You will enjoy both of them!!

                        Comment


                          #13
                          Originally posted by Cain View Post
                          Great !! You will enjoy both of them!!
                          That you will!!! They are by far the best 2 maps we run now!!!


                          Comment


                            #14
                            Agree... they are my two fav maps ...

                            Comment


                              #15
                              I cant seem to join your server when that map is being played. Shouldnt it autodownload?

                              Comment

                              Cain's Lair Forums Statistics

                              Collapse

                              Topics: 26,187   Posts: 269,850   Members: 6,183   Active Members: 7
                              Welcome to our newest member, Fermin13Q.

                              Today's Birthdays

                              Collapse

                              Top Active Users

                              Collapse

                              There are no top active users.

                              More Posts

                              Collapse

                              • Reply to Hi guys!
                                by Evil_T0NY {CLR}
                                I've been Alpha and will be Beta testing the Delta Force game. It's been really getting good reviews! Definitely a good Battlefield feel to it like the...
                                14 Nov 2024, 08:50 PM
                              • Reply to Hope your all OK over there
                                by Apache Warrior
                                We had 17 inches of rain from the storm on November 7, 2024.
                                Apache
                                11 Nov 2024, 07:55 AM
                              • Reply to Hope your all OK over there
                                by Sirex
                                Aye, I'm inclined to agree with that lmao
                                Gone are the days of warm summers and snow filled winters here, nothing but rain and wind for 8mths of...
                                10 Nov 2024, 08:53 PM
                              • Reply to Hope your all OK over there
                                by Apache Warrior
                                Now we have had a lot of flooding in this area and there are still a lot of houses that have not been repaired. Must be the apocalypse.
                                ...
                                8 Nov 2024, 09:23 AM
                              Working...
                              X