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I'm considering. Just considering, limiting to 2 or 3 per team.
Let's discuss
They are WAY OP. IMO.
I think we should limit the amount of AWPs per team to 2-3 before Incendiaries. If one of the awpers dies someone can pick up their gun anyway. We don't need 6 people picking middle on each team every round and the amount of AWPs made Italy not fun
Italy really isn't that fun. They need to block off firing lines or create another way into the hostages. Its very rare where you can actually get a hostage out because they are camping that last building.
Most of the time its just someone being killed that ends the round.
I think we should limit the amount of AWPs per team to 2-3 before Incendiaries. If one of the awpers dies someone can pick up their gun anyway. We don't need 6 people picking middle on each team every round and the amount of AWPs made Italy not fun
I suggested this earlier but Cain said it might clear out the server. I really don't think that is true because you can still buy the auto sniper which is also a bad ass weapon.
The problem with Italy might be the timer. I have found that even when you have a good CT team that pushes, by the time you get into the T spawn and grab a hostage, you have very little time to get them to the rescue zone. This is especially true on 32 player server where you have to get through a lot more resistance.
Last, incendiaries are kind of bothering me too. Last night we were having some awesome games, Ts were rushing on defuse maps, but the fire was just everywhere. We were getting owned. Everyone hates when you get stuck in a game where T just camp. Well, incendiaries almost discourage rushing. Even if you get through, your health is so low one body shot and you are done. Then it is no fun for either side.
These are just some of my thoughts. I'll still be playing on the server no matter what
Nah keep it like it is. It can be vital to both sides in controlling traffic. Also only thing I am good at.
The only reason you want to keep them is because without them your score will be significantly lower. I swear 30% of all Molotovs are thrown by golden.
The only reason you want to keep them is because without them your score will be significantly lower. I swear 30% of all Molotovs are thrown by golden.
The only reason you want to keep them is because without them your score will be significantly lower. I swear 30% of all Molotovs are thrown by golden.
Your right.. I buy armor, molotov, smoke, gernade then a weapon. Usually you will see me with a shot gun. Or i just wait for someone to die to get a better gun. Though I buy shotguns more often if I can. If you see me with more then 1k its because I actually lived through a round.
I very rarely will use a sniper weapon.
During Nuke if you are fast enough and throw a molotov by the red container you can slow the whole rush. I think I had 10 assists last night because they wanted to rush through the fire.
The buy time may want to be adjusted.
On Dust II last night, one player bought six grenades in CT spawn and used them on short A.
Apache
Where do you put the Bayonet?
Chesty Puller (upon seeing a flamethrower for the first time)
I am all in favor of keeping dangerous weapons out of the hands of fools. Lets start with typewriters.
Frank Lloyd Wright
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