Some folks complain about the AWP, but the molotovs are way, way OP.... one AWPer cannot do what one molotov can do.
One or two guys with molotovs can stop an entire team from rushing.
I saw this command this morning, I'm gonna try it with 15 secs:
-> mp_molotovusedelay
"mp_molotovusedelay" = "0" ( def. "15.0" ) min. 0.000000 max. 30.000000 game replicated - Number of seconds to delay before the molotov can be used after acquiring it
Lets' see how this works.
The CTs use the molotov to stop the entire team from rushing on many maps like Inferno, let's see how a 15 sec delay works.
Feedback welcome.
One or two guys with molotovs can stop an entire team from rushing.
I saw this command this morning, I'm gonna try it with 15 secs:
-> mp_molotovusedelay
"mp_molotovusedelay" = "0" ( def. "15.0" ) min. 0.000000 max. 30.000000 game replicated - Number of seconds to delay before the molotov can be used after acquiring it
Lets' see how this works.
The CTs use the molotov to stop the entire team from rushing on many maps like Inferno, let's see how a 15 sec delay works.
Feedback welcome.
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