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Molotovs
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Originally posted by HeHeHeGS View PostJust a thought,
The client config for buying these two weapons is different.
For example I have:
bind f8 “buy molotov; buy incgrenade”
So the server command-
"mp_molotovusedelay" = "0"....
SHOULD just switch to-
"mp_incgrenadeusedelay" = "0"....
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Until you can limit the CT incendiary would you please restore the T Molotov? It is still on on Vertigo. This really hurts the T rushes.
Apache
Where do you put the Bayonet?
Chesty Puller (upon seeing a flamethrower for the first time)
I am all in favor of keeping dangerous weapons out of the hands of fools. Lets start with typewriters.
Frank Lloyd Wright
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