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The reason I had that setting was when you TK someone, you ended their round, it only seems fair you have to sit out the next round.
I'll try turning that setting off, but if the TKs start increasing, I'll turn it back on.
Cain, is it possible to modify the plugin so that after a TK, it asks the person that was killed if they want to slay on next round?
Most TK's are accidents or even from someone running in front of a teammate who is shooting. Most times I would rather have chosen not for them to be slayed, especially since that puts the team down 1 person.
Cain, is it possible to modify the plugin so that after a TK, it asks the person that was killed if they want to slay on next round?
Most TK's are accidents or even from someone running in front of a teammate who is shooting. Most times I would rather have chosen not for them to be slayed, especially since that puts the team down 1 person.
I think this is a great idea. I remember, years ago, I played on a server that gave you several options:
1)blind
2)freeze
3)burn
4)slay
5)forgive
1.6 had a plugin that one of the choices was to turn the player into a chicken.
Apache
Where do you put the Bayonet?
Chesty Puller (upon seeing a flamethrower for the first time)
I am all in favor of keeping dangerous weapons out of the hands of fools. Lets start with typewriters.
Frank Lloyd Wright
I think our current setup is fine...TK's arent that huge of a deal...gamelay is actually better now IMO
+1
people know if they tk they sit out the next round. THis makes snipers pay more attention to where teamates are and effects how and when someone fires.
I've been Alpha and will be Beta testing the Delta Force game. It's been really getting good reviews! Definitely a good Battlefield feel to it like the...
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